# claims

id: aleksandr-zezulin-belarus-activity
subject_id: person_2a6da1fb0f20b67b
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Zezulin spent three years working in Minsk and progressed from junior producer to production-department leader.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "I have to move to Minsk. It’s just impossible to do it all remotely anymore", "is_primary": true, "published_at": "2018-11-29T00:00:00Z", "reliability": "primary", "source_id": "source_6c23456f205d8b83", "source_type": "founder_interview", "title": "Aleksandr Zezulin Interview, R&D Operations Director at Wargaming", "url": "https://wargaming.com/en/news/aleksandr-zezulin-wg-randd-operations-director"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В Минске я провел 3 года, пройдя путь от младшего продюсера одной из игр до руководителя небольшого подразделения продюсирования.", "is_primary": false, "published_at": "2020-06-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_639e7281b1fa3752", "source_type": "industry_media", "title": "«2020 — не лучший год для смены страны и работы». Интервью о «наших» айтишниках на Кипре", "url": "https://vc.ru/life/135384-2020-ne-luchshii-god-dlya-smeny-strany-i-raboty-intervyu-o-nashih-aitishnikah-na-kipre"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Wargaming R&D operations director and production leader", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "I have to move to Minsk. It’s just impossible to do it all remotely anymore", "is_primary": true, "published_at": "2018-11-29T00:00:00Z", "reliability": "primary", "source_id": "source_6c23456f205d8b83", "source_type": "founder_interview", "title": "Aleksandr Zezulin Interview, R&D Operations Director at Wargaming", "url": "https://wargaming.com/en/news/aleksandr-zezulin-wg-randd-operations-director"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В Минске я провел 3 года, пройдя путь от младшего продюсера одной из игр до руководителя небольшого подразделения продюсирования.", "is_primary": false, "published_at": "2020-06-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_639e7281b1fa3752", "source_type": "industry_media", "title": "«2020 — не лучший год для смены страны и работы». Интервью о «наших» айтишниках на Кипре", "url": "https://vc.ru/life/135384-2020-ne-luchshii-god-dlya-smeny-strany-i-raboty-intervyu-o-nashih-aitishnikah-na-kipre"}], "id": "aleksandr-zezulin-belarus-activity", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:11:59Z", "reviewed_by": "codex-independent-reviewer-people-04-reattestation", "statement": "Zezulin spent three years working in Minsk and progressed from junior producer to production-department leader.", "status": "verified", "subject_id": "person_2a6da1fb0f20b67b", "subject_type": "person"}


id: aleksandr-zezulin-role
subject_id: person_2a6da1fb0f20b67b
subject_type: person
claim_type: identity
predicate: professional_role
confidence: A
status: verified
statement:
Aleksandr Zezulin worked as operations director for Wargaming's Research and Development department.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "I work as the Operations Director for a small department at Wargaming called Research and Development.", "is_primary": true, "published_at": "2018-11-29T00:00:00Z", "reliability": "primary", "source_id": "source_6c23456f205d8b83", "source_type": "founder_interview", "title": "Aleksandr Zezulin Interview, R&D Operations Director at Wargaming", "url": "https://wargaming.com/en/news/aleksandr-zezulin-wg-randd-operations-director"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Александра Зезюлина, главу R&D Wargaming и предводителя рабочей группы GameNet НТИ", "is_primary": false, "published_at": "2020-06-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_639e7281b1fa3752", "source_type": "industry_media", "title": "«2020 — не лучший год для смены страны и работы». Интервью о «наших» айтишниках на Кипре", "url": "https://vc.ru/life/135384-2020-ne-luchshii-god-dlya-smeny-strany-i-raboty-intervyu-o-nashih-aitishnikah-na-kipre"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Wargaming R&D operations director and production leader", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "I work as the Operations Director for a small department at Wargaming called Research and Development.", "is_primary": true, "published_at": "2018-11-29T00:00:00Z", "reliability": "primary", "source_id": "source_6c23456f205d8b83", "source_type": "founder_interview", "title": "Aleksandr Zezulin Interview, R&D Operations Director at Wargaming", "url": "https://wargaming.com/en/news/aleksandr-zezulin-wg-randd-operations-director"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Александра Зезюлина, главу R&D Wargaming и предводителя рабочей группы GameNet НТИ", "is_primary": false, "published_at": "2020-06-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_639e7281b1fa3752", "source_type": "industry_media", "title": "«2020 — не лучший год для смены страны и работы». Интервью о «наших» айтишниках на Кипре", "url": "https://vc.ru/life/135384-2020-ne-luchshii-god-dlya-smeny-strany-i-raboty-intervyu-o-nashih-aitishnikah-na-kipre"}], "id": "aleksandr-zezulin-role", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T00:11:59Z", "reviewed_by": "codex-independent-reviewer-people-04-reattestation", "statement": "Aleksandr Zezulin worked as operations director for Wargaming's Research and Development department.", "status": "verified", "subject_id": "person_2a6da1fb0f20b67b", "subject_type": "person"}


id: aleksandra-turabova-belarus-activity
subject_id: person_d47d7c22f9cd6d34
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Turabova lived and worked as a game designer in Minsk in 2020.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "С тех пор как я переехала в Минск, не слышала ни одной шутки про девушек в «мужской» профессии.", "is_primary": true, "published_at": "2020-06-23T00:00:00Z", "reliability": "primary", "source_id": "source_b780efa85c5aab64", "source_type": "official_credits", "title": "От игры в «змейку» до работы в Gismart: как я стала геймдизайнером", "url": "https://rb.ru/young/gamedev-job"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Minsk-based Turabova, a level designer", "is_primary": false, "published_at": "2020-10-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8b3484dc8efdeb12", "source_type": "industry_media", "title": "Why are there so few female developers in video games industry?", "url": "https://businesscloud.co.uk/news/why-are-there-so-few-female-developers-in-video-games-industry"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Gismart game and level designer", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "С тех пор как я переехала в Минск, не слышала ни одной шутки про девушек в «мужской» профессии.", "is_primary": true, "published_at": "2020-06-23T00:00:00Z", "reliability": "primary", "source_id": "source_b780efa85c5aab64", "source_type": "official_credits", "title": "От игры в «змейку» до работы в Gismart: как я стала геймдизайнером", "url": "https://rb.ru/young/gamedev-job"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Minsk-based Turabova, a level designer", "is_primary": false, "published_at": "2020-10-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8b3484dc8efdeb12", "source_type": "industry_media", "title": "Why are there so few female developers in video games industry?", "url": "https://businesscloud.co.uk/news/why-are-there-so-few-female-developers-in-video-games-industry"}], "id": "aleksandra-turabova-belarus-activity", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:11:59Z", "reviewed_by": "codex-independent-reviewer-people-04-reattestation", "statement": "Turabova lived and worked as a game designer in Minsk in 2020.", "status": "verified", "subject_id": "person_d47d7c22f9cd6d34", "subject_type": "person"}


id: aleksandra-turabova-role
subject_id: person_d47d7c22f9cd6d34
subject_type: person
claim_type: identity
predicate: professional_role
statement: Aleksandra Turabova worked as a game and level designer at Gismart in 2020.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "сейчас Александре 23 года и она работает геймдизайнером в крупной геймдев-компании Gismart", "is_primary": true, "published_at": "2020-06-23T00:00:00Z", "reliability": "primary", "source_id": "source_b780efa85c5aab64", "source_type": "official_credits", "title": "От игры в «змейку» до работы в Gismart: как я стала геймдизайнером", "url": "https://rb.ru/young/gamedev-job"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Minsk-based Turabova, a level designer ... at Gismart", "is_primary": false, "published_at": "2020-10-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8b3484dc8efdeb12", "source_type": "industry_media", "title": "Why are there so few female developers in video games industry?", "url": "https://businesscloud.co.uk/news/why-are-there-so-few-female-developers-in-video-games-industry"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Gismart game and level designer", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "сейчас Александре 23 года и она работает геймдизайнером в крупной геймдев-компании Gismart", "is_primary": true, "published_at": "2020-06-23T00:00:00Z", "reliability": "primary", "source_id": "source_b780efa85c5aab64", "source_type": "official_credits", "title": "От игры в «змейку» до работы в Gismart: как я стала геймдизайнером", "url": "https://rb.ru/young/gamedev-job"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Minsk-based Turabova, a level designer ... at Gismart", "is_primary": false, "published_at": "2020-10-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8b3484dc8efdeb12", "source_type": "industry_media", "title": "Why are there so few female developers in video games industry?", "url": "https://businesscloud.co.uk/news/why-are-there-so-few-female-developers-in-video-games-industry"}], "id": "aleksandra-turabova-role", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T00:11:59Z", "reviewed_by": "codex-independent-reviewer-people-04-reattestation", "statement": "Aleksandra Turabova worked as a game and level designer at Gismart in 2020.", "status": "verified", "subject_id": "person_d47d7c22f9cd6d34", "subject_type": "person"}


id: aleksei-korneev-belarus-connection-10
subject_id: person_1765ad07a7ba3601
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Korneev led product and marketing work at SWAG MASHA's Minsk studio.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Алексей Корнеев, сооснователь и CEO ... В Минске принимаются ключевые решения по продукту и маркетингу", "is_primary": true, "published_at": "2019-08-08T00:00:00Z", "reliability": "primary", "source_id": "source_1f544f781810120d", "source_type": "founder_interview", "title": "Mail.ru Group купила белорусскую Swag Masha через полгода после релиза", "url": "https://devby.io/be/news/swag-masha"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "SWAG MASHA is a young studio from Minsk ... Alexey Korneev, managing director", "is_primary": false, "published_at": "2019-07-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_40ddd2cdfbc33868", "source_type": "industry_media", "title": "The Belarusian SWAG MASHA was acquired by the gaming division Mail.ru Group", "url": "https://wnhub.io/news/other/item-15865"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former CEO and managing director of SWAG MASHA", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Алексей Корнеев, сооснователь и CEO ... В Минске принимаются ключевые решения по продукту и маркетингу", "is_primary": true, "published_at": "2019-08-08T00:00:00Z", "reliability": "primary", "source_id": "source_1f544f781810120d", "source_type": "founder_interview", "title": "Mail.ru Group купила белорусскую Swag Masha через полгода после релиза", "url": "https://devby.io/be/news/swag-masha"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "SWAG MASHA is a young studio from Minsk ... Alexey Korneev, managing director", "is_primary": false, "published_at": "2019-07-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_40ddd2cdfbc33868", "source_type": "industry_media", "title": "The Belarusian SWAG MASHA was acquired by the gaming division Mail.ru Group", "url": "https://wnhub.io/news/other/item-15865"}], "id": "aleksei-korneev-belarus-connection-10", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T01:34:21Z", "reviewed_by": "codex-independent-reviewer-people-10-root", "statement": "Korneev led product and marketing work at SWAG MASHA's Minsk studio.", "status": "verified", "subject_id": "person_1765ad07a7ba3601", "subject_type": "person"}


id: aleksei-korneev-role
subject_id: person_1765ad07a7ba3601
subject_type: person
claim_type: identity
predicate: professional_role
statement: Aleksei Korneev co-founded SWAG MASHA and served as Managing Director.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Алексей Корнеев, сооснователь и CEO", "is_primary": true, "published_at": "2019-08-08T00:00:00Z", "reliability": "primary", "source_id": "source_1f544f781810120d", "source_type": "founder_interview", "title": "Mail.ru Group купила белорусскую Swag Masha через полгода после релиза", "url": "https://devby.io/be/news/swag-masha"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Swag Masha MD Alexei Korneev", "is_primary": false, "published_at": "2019-08-14T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_4102f534bbcc911b", "source_type": "industry_media", "title": "SWAG MASHA on why it sold to MY.GAMES", "url": "https://www.pocketgamer.biz/swag-masha-on-why-it-sold-to-mygames"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Co-founder and Managing Director of SWAG MASHA", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Алексей Корнеев, сооснователь и CEO", "is_primary": true, "published_at": "2019-08-08T00:00:00Z", "reliability": "primary", "source_id": "source_1f544f781810120d", "source_type": "founder_interview", "title": "Mail.ru Group купила белорусскую Swag Masha через полгода после релиза", "url": "https://devby.io/be/news/swag-masha"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Swag Masha MD Alexei Korneev", "is_primary": false, "published_at": "2019-08-14T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_4102f534bbcc911b", "source_type": "industry_media", "title": "SWAG MASHA on why it sold to MY.GAMES", "url": "https://www.pocketgamer.biz/swag-masha-on-why-it-sold-to-mygames"}], "id": "aleksei-korneev-role", "independent_reviewed_at": "2026-07-16T02:28:55Z", "independent_reviewed_by": "codex-independent-rereviewer-contradictions-01d", "predicate": "professional_role", "reviewed_at": "2026-07-15T20:49:44Z", "reviewed_by": "codex-independent-reviewer-people-01", "statement": "Aleksei Korneev co-founded SWAG MASHA and served as Managing Director.", "status": "verified", "subject_id": "person_1765ad07a7ba3601", "subject_type": "person"}


id: aleksei-korneev-role-10
subject_id: person_1765ad07a7ba3601
subject_type: person
claim_type: identity
predicate: professional_role
statement: Aleksei Korneev led SWAG MASHA as CEO and managing director.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Алексей Корнеев, сооснователь и CEO", "is_primary": true, "published_at": "2019-08-08T00:00:00Z", "reliability": "primary", "source_id": "source_1f544f781810120d", "source_type": "founder_interview", "title": "Mail.ru Group купила белорусскую Swag Masha через полгода после релиза", "url": "https://devby.io/be/news/swag-masha"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Alexey Korneev, managing director of the SWAG MASHA studio", "is_primary": false, "published_at": "2019-07-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_40ddd2cdfbc33868", "source_type": "industry_media", "title": "The Belarusian SWAG MASHA was acquired by the gaming division Mail.ru Group", "url": "https://wnhub.io/news/other/item-15865"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former CEO and managing director of SWAG MASHA", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Алексей Корнеев, сооснователь и CEO", "is_primary": true, "published_at": "2019-08-08T00:00:00Z", "reliability": "primary", "source_id": "source_1f544f781810120d", "source_type": "founder_interview", "title": "Mail.ru Group купила белорусскую Swag Masha через полгода после релиза", "url": "https://devby.io/be/news/swag-masha"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Alexey Korneev, managing director of the SWAG MASHA studio", "is_primary": false, "published_at": "2019-07-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_40ddd2cdfbc33868", "source_type": "industry_media", "title": "The Belarusian SWAG MASHA was acquired by the gaming division Mail.ru Group", "url": "https://wnhub.io/news/other/item-15865"}], "id": "aleksei-korneev-role-10", "independent_reviewed_at": "2026-07-16T02:28:55Z", "independent_reviewed_by": "codex-independent-rereviewer-contradictions-01d", "predicate": "professional_role", "reviewed_at": "2026-07-16T01:34:21Z", "reviewed_by": "codex-independent-reviewer-people-10-root", "statement": "Aleksei Korneev led SWAG MASHA as CEO and managing director.", "status": "verified", "subject_id": "person_1765ad07a7ba3601", "subject_type": "person"}


id: alexander-bogdanov-belarus-connection-06
subject_id: person_d98d2e6af9d51ab8
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Bogdanov led Belka Games from Minsk while independent media identified it as a Belarusian game-development studio.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Belka в Минске, отсюда родом моя мама, у меня с этим городом и страной связаны только теплые ассоциации.", "is_primary": true, "published_at": "2018-05-04T00:00:00Z", "reliability": "primary", "source_id": "source_a62f3e6201de7f69", "source_type": "founder_interview", "title": "«Меня подкупило, что в Belka Games готовы шарить прибыль на команду»", "url": "https://app2top.ru/interview/menya-podkupilo-chto-v-belka-games-gotovy-sharit-priby-l-na-komandu-120245.html"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "белорусская геймдев-студия Belka Games", "is_primary": false, "published_at": "2019-12-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_690a2f047f36bbd1", "source_type": "industry_media", "title": "Belka Games привлекла инвестиции", "url": "https://devby.io/news/belka"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "CEO Belka Games Александр Богданов", "is_primary": false, "published_at": "2019-12-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_690a2f047f36bbd1", "source_type": "industry_media", "title": "Belka Games привлекла инвестиции", "url": "https://devby.io/news/belka"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Belka Games CEO in the 2018–2019 evidence period", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Belka в Минске, отсюда родом моя мама, у меня с этим городом и страной связаны только теплые ассоциации.", "is_primary": true, "published_at": "2018-05-04T00:00:00Z", "reliability": "primary", "source_id": "source_a62f3e6201de7f69", "source_type": "founder_interview", "title": "«Меня подкупило, что в Belka Games готовы шарить прибыль на команду»", "url": "https://app2top.ru/interview/menya-podkupilo-chto-v-belka-games-gotovy-sharit-priby-l-na-komandu-120245.html"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "белорусская геймдев-студия Belka Games", "is_primary": false, "published_at": "2019-12-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_690a2f047f36bbd1", "source_type": "industry_media", "title": "Belka Games привлекла инвестиции", "url": "https://devby.io/news/belka"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "CEO Belka Games Александр Богданов", "is_primary": false, "published_at": "2019-12-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_690a2f047f36bbd1", "source_type": "industry_media", "title": "Belka Games привлекла инвестиции", "url": "https://devby.io/news/belka"}], "id": "alexander-bogdanov-belarus-connection-06", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:02:03Z", "reviewed_by": "codex-independent-reviewer-people-06", "statement": "Bogdanov led Belka Games from Minsk while independent media identified it as a Belarusian game-development studio.", "status": "verified", "subject_id": "person_d98d2e6af9d51ab8", "subject_type": "person"}


id: alexander-bogdanov-role-06
subject_id: person_d98d2e6af9d51ab8
subject_type: person
claim_type: identity
predicate: professional_role
statement: Alexander Bogdanov led Belka Games as CEO in the 2018–2019 evidence period.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "С ноября прошлого года белорусскую студию Belka Games возглавляет Александр Богданов.", "is_primary": true, "published_at": "2018-05-04T00:00:00Z", "reliability": "primary", "source_id": "source_a62f3e6201de7f69", "source_type": "founder_interview", "title": "«Меня подкупило, что в Belka Games готовы шарить прибыль на команду»", "url": "https://app2top.ru/interview/menya-podkupilo-chto-v-belka-games-gotovy-sharit-priby-l-na-komandu-120245.html"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "CEO Belka Games Александр Богданов", "is_primary": false, "published_at": "2019-12-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_690a2f047f36bbd1", "source_type": "industry_media", "title": "Belka Games привлекла инвестиции", "url": "https://devby.io/news/belka"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Belka Games CEO in the 2018–2019 evidence period", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "С ноября прошлого года белорусскую студию Belka Games возглавляет Александр Богданов.", "is_primary": true, "published_at": "2018-05-04T00:00:00Z", "reliability": "primary", "source_id": "source_a62f3e6201de7f69", "source_type": "founder_interview", "title": "«Меня подкупило, что в Belka Games готовы шарить прибыль на команду»", "url": "https://app2top.ru/interview/menya-podkupilo-chto-v-belka-games-gotovy-sharit-priby-l-na-komandu-120245.html"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "CEO Belka Games Александр Богданов", "is_primary": false, "published_at": "2019-12-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_690a2f047f36bbd1", "source_type": "industry_media", "title": "Belka Games привлекла инвестиции", "url": "https://devby.io/news/belka"}], "id": "alexander-bogdanov-role-06", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T00:02:03Z", "reviewed_by": "codex-independent-reviewer-people-06", "statement": "Alexander Bogdanov led Belka Games as CEO in the 2018–2019 evidence period.", "status": "verified", "subject_id": "person_d98d2e6af9d51ab8", "subject_type": "person"}


id: alexander-danilov-belarus-connection-recovery-02
subject_id: person_eed58865377966a3
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Alexander Danilov had documented game-industry professional activity in Minsk.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T02:54:00Z", "excerpt": "Удалось поработать в Минске, Москве и Хельсинки", "is_primary": true, "published_at": "2021-08-31T00:00:00Z", "reliability": "primary", "source_id": "source_b482e528220a2038", "source_type": "founder_interview", "title": "Интервью с представителем Playgendary — Александром Даниловым", "url": "https://render.ru/ru/articles/post/16321"}, {"accessed_at": "2026-07-16T02:54:00Z", "excerpt": "Минск ... Спикер: Александр Данилов, арт-директор Playgendary", "is_primary": false, "published_at": "2018-10-23T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8d7c93296a7c9844", "source_type": "industry_media", "title": "Встреча «2D-художник в мобильном геймдеве»", "url": "https://events.devby.io/vstrecha-2d-hudozhnik-v-mobilnom-geymdeve-ot-ctazhera-do-art-direktora"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former art director at Playgendary", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T02:54:00Z", "evidence": [{"accessed_at": "2026-07-16T02:54:00Z", "excerpt": "Удалось поработать в Минске, Москве и Хельсинки", "is_primary": true, "published_at": "2021-08-31T00:00:00Z", "reliability": "primary", "source_id": "source_b482e528220a2038", "source_type": "founder_interview", "title": "Интервью с представителем Playgendary — Александром Даниловым", "url": "https://render.ru/ru/articles/post/16321"}, {"accessed_at": "2026-07-16T02:54:00Z", "excerpt": "Минск ... Спикер: Александр Данилов, арт-директор Playgendary", "is_primary": false, "published_at": "2018-10-23T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8d7c93296a7c9844", "source_type": "industry_media", "title": "Встреча «2D-художник в мобильном геймдеве»", "url": "https://events.devby.io/vstrecha-2d-hudozhnik-v-mobilnom-geymdeve-ot-ctazhera-do-art-direktora"}], "id": "alexander-danilov-belarus-connection-recovery-02", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T02:57:12Z", "reviewed_by": "codex-independent-reviewer-people-recovery-02-people09", "statement": "Alexander Danilov had documented game-industry professional activity in Minsk.", "status": "verified", "subject_id": "person_eed58865377966a3", "subject_type": "person"}


id: alexander-danilov-role-11
subject_id: person_eed58865377966a3
subject_type: person
claim_type: identity
predicate: professional_role
statement: Alexander Danilov served as Playgendary's art director.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В Playgendary пришел три года назад сразу на роль арт-директора — строить и растить команду", "is_primary": true, "published_at": "2021-08-31T00:00:00Z", "reliability": "primary", "source_id": "source_b482e528220a2038", "source_type": "founder_interview", "title": "Интервью с представителем Playgendary — Александром Даниловым", "url": "https://render.ru/ru/articles/post/16321"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Art Director of Playgendary Alexander Danilov shared ... the features of UI development for mobile games", "is_primary": false, "published_at": "2019-04-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_c61710c7dd1efb40", "source_type": "industry_media", "title": "Playgendary: a story about UI design as a game design tool", "url": "https://app2top.com/e-kspertnaya-kolonka/playgendary-a-story-about-ui-design-as-a-game-design-tool-139373.html"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former art director at Playgendary", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В Playgendary пришел три года назад сразу на роль арт-директора — строить и растить команду", "is_primary": true, "published_at": "2021-08-31T00:00:00Z", "reliability": "primary", "source_id": "source_b482e528220a2038", "source_type": "founder_interview", "title": "Интервью с представителем Playgendary — Александром Даниловым", "url": "https://render.ru/ru/articles/post/16321"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Art Director of Playgendary Alexander Danilov shared ... the features of UI development for mobile games", "is_primary": false, "published_at": "2019-04-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_c61710c7dd1efb40", "source_type": "industry_media", "title": "Playgendary: a story about UI design as a game design tool", "url": "https://app2top.com/e-kspertnaya-kolonka/playgendary-a-story-about-ui-design-as-a-game-design-tool-139373.html"}], "id": "alexander-danilov-role-11", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-11c", "statement": "Alexander Danilov served as Playgendary's art director.", "status": "verified", "subject_id": "person_eed58865377966a3", "subject_type": "person"}


id: alexander-degtyarev-belarus-activity
subject_id: person_dd16c524e940e517
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Degtyarev worked with the Minsk-based Halfbus team and helped organize Basement's originating Ludum gathering in Minsk.

evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Alexander Degtyarev – Programmer", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_813917116d2fc6d8", "source_type": "official_website", "title": "Halfbus", "url": "https://halfbus.co/presskit"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "It was the first real-world Ludum gathering in Minsk, which we organised", "is_primary": false, "published_at": "2015-02-25T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_49d3be49cc7b9ee6", "source_type": "industry_media", "title": "Indie Game of the Week: Basement brings drugs, corruption, and joy", "url": "https://www.gamesradar.com/indie-game-week"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Halfbus co-founder and programmer; developer of Basement", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Alexander Degtyarev – Programmer", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_813917116d2fc6d8", "source_type": "official_website", "title": "Halfbus", "url": "https://halfbus.co/presskit"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "It was the first real-world Ludum gathering in Minsk, which we organised", "is_primary": false, "published_at": "2015-02-25T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_49d3be49cc7b9ee6", "source_type": "industry_media", "title": "Indie Game of the Week: Basement brings drugs, corruption, and joy", "url": "https://www.gamesradar.com/indie-game-week"}], "id": "alexander-degtyarev-belarus-activity", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T21:56:25Z", "reviewed_by": "codex-independent-reviewer-people-02", "statement": "Degtyarev worked with the Minsk-based Halfbus team and helped organize Basement's originating Ludum gathering in Minsk.", "status": "verified", "subject_id": "person_dd16c524e940e517", "subject_type": "person"}


id: alexander-degtyarev-role
subject_id: person_dd16c524e940e517
subject_type: person
claim_type: identity
predicate: professional_role
statement: Alexander Degtyarev co-founded Halfbus and developed Basement as a programmer.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Halfbus - Developer / Studio Co-founder", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bf43c2f1e77506eb", "source_type": "professional_profile", "title": "Alexander Degtyarev | CV", "url": "https://xdegtyarev.com/cv"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "explains programmer Alexander Degtyarev regarding the game’s origins", "is_primary": false, "published_at": "2015-02-25T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_49d3be49cc7b9ee6", "source_type": "industry_media", "title": "Indie Game of the Week: Basement brings drugs, corruption, and joy", "url": "https://www.gamesradar.com/indie-game-week"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Halfbus co-founder and programmer; developer of Basement", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Halfbus - Developer / Studio Co-founder", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bf43c2f1e77506eb", "source_type": "professional_profile", "title": "Alexander Degtyarev | CV", "url": "https://xdegtyarev.com/cv"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "explains programmer Alexander Degtyarev regarding the game’s origins", "is_primary": false, "published_at": "2015-02-25T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_49d3be49cc7b9ee6", "source_type": "industry_media", "title": "Indie Game of the Week: Basement brings drugs, corruption, and joy", "url": "https://www.gamesradar.com/indie-game-week"}], "id": "alexander-degtyarev-role", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-15T21:56:25Z", "reviewed_by": "codex-independent-reviewer-people-02", "statement": "Alexander Degtyarev co-founded Halfbus and developed Basement as a programmer.", "status": "verified", "subject_id": "person_dd16c524e940e517", "subject_type": "person"}


id: alexander-dergay-belarus-activity
subject_id: person_c00f6e43458a9891
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Dergay led Aterdux Entertainment during its Belarus-based development of Legends of Eisenwald.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Aterdux Entertainment, a small indie studio located in Belarus ... Alexander Dergay, CEO", "is_primary": true, "published_at": "2012-04-25T00:00:00Z", "reliability": "primary", "source_id": "source_23068ce4b8a2c282", "source_type": "founder_interview", "title": "RPG Codex Interview: Legends of Eisenwald, Turn Based Strategy/RPG", "url": "https://rpgcodex.net/content.php?id=8126"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Белорусские разработчики из Aterdux Entertainment ... генеральным директором Aterdux Entertainment — Александром Дергаем", "is_primary": false, "published_at": "2012-05-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_9a809711d23d773b", "source_type": "industry_media", "title": "Легенды Эйзенвальда или белорусские рыцари", "url": "https://gamin.me/posts/8177-legendy-eyzenvalda-ili-belorusskie-rytsari?open_comments=1"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "CEO of Aterdux Entertainment and producer on Legends of Eisenwald", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Aterdux Entertainment, a small indie studio located in Belarus ... Alexander Dergay, CEO", "is_primary": true, "published_at": "2012-04-25T00:00:00Z", "reliability": "primary", "source_id": "source_23068ce4b8a2c282", "source_type": "founder_interview", "title": "RPG Codex Interview: Legends of Eisenwald, Turn Based Strategy/RPG", "url": "https://rpgcodex.net/content.php?id=8126"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Белорусские разработчики из Aterdux Entertainment ... генеральным директором Aterdux Entertainment — Александром Дергаем", "is_primary": false, "published_at": "2012-05-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_9a809711d23d773b", "source_type": "industry_media", "title": "Легенды Эйзенвальда или белорусские рыцари", "url": "https://gamin.me/posts/8177-legendy-eyzenvalda-ili-belorusskie-rytsari?open_comments=1"}], "id": "alexander-dergay-belarus-activity", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:11:22Z", "reviewed_by": "codex-independent-reviewer-people-03", "statement": "Dergay led Aterdux Entertainment during its Belarus-based development of Legends of Eisenwald.", "status": "verified", "subject_id": "person_c00f6e43458a9891", "subject_type": "person"}


id: alexander-dergay-role
subject_id: person_c00f6e43458a9891
subject_type: person
claim_type: identity
predicate: professional_role
confidence: A
status: verified
statement:
Alexander Dergay served as Aterdux Entertainment CEO while the studio developed Legends of Eisenwald.

evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Legends of Eisenwald is being developed by Aterdux Entertainment ... Alexander Dergay, CEO", "is_primary": true, "published_at": "2012-04-25T00:00:00Z", "reliability": "primary", "source_id": "source_23068ce4b8a2c282", "source_type": "founder_interview", "title": "RPG Codex Interview: Legends of Eisenwald, Turn Based Strategy/RPG", "url": "https://rpgcodex.net/content.php?id=8126"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "генеральным директором Aterdux Entertainment — Александром Дергаем ... в 2010 году начали разработку Легенд Эйзенвальда", "is_primary": false, "published_at": "2012-05-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_9a809711d23d773b", "source_type": "industry_media", "title": "Легенды Эйзенвальда или белорусские рыцари", "url": "https://gamin.me/posts/8177-legendy-eyzenvalda-ili-belorusskie-rytsari?open_comments=1"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "CEO of Aterdux Entertainment and producer on Legends of Eisenwald", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Legends of Eisenwald is being developed by Aterdux Entertainment ... Alexander Dergay, CEO", "is_primary": true, "published_at": "2012-04-25T00:00:00Z", "reliability": "primary", "source_id": "source_23068ce4b8a2c282", "source_type": "founder_interview", "title": "RPG Codex Interview: Legends of Eisenwald, Turn Based Strategy/RPG", "url": "https://rpgcodex.net/content.php?id=8126"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "генеральным директором Aterdux Entertainment — Александром Дергаем ... в 2010 году начали разработку Легенд Эйзенвальда", "is_primary": false, "published_at": "2012-05-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_9a809711d23d773b", "source_type": "industry_media", "title": "Легенды Эйзенвальда или белорусские рыцари", "url": "https://gamin.me/posts/8177-legendy-eyzenvalda-ili-belorusskie-rytsari?open_comments=1"}], "id": "alexander-dergay-role", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-15T23:11:22Z", "reviewed_by": "codex-independent-reviewer-people-03", "statement": "Alexander Dergay served as Aterdux Entertainment CEO while the studio developed Legends of Eisenwald.", "status": "verified", "subject_id": "person_c00f6e43458a9891", "subject_type": "person"}


id: alexander-minets-belarus-connection-09
subject_id: person_926874c62cf05110
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Minets studied at BSUIR, and independent reporting identifies him as a Belarusian citizen.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Belarusian State University of Informatics and Radioelectronics ... 2002 - 2007", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_e615601655c7e17c", "source_type": "professional_profile", "title": "Alex Minets - Swypes | LinkedIn", "url": "https://es.linkedin.com/in/alex-minets"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Серед власників британської Gismart громадяни Білорусі Дмитро Липницький та Олександр Мінєц", "is_primary": false, "published_at": "2024-03-30T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_1802d0e2778c0a92", "source_type": "industry_media", "title": "Хороші росіяни", "url": "https://ngl.media/2024/03/30/horoshi-rosiyani"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Co-founder of Gismart", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Belarusian State University of Informatics and Radioelectronics ... 2002 - 2007", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_e615601655c7e17c", "source_type": "professional_profile", "title": "Alex Minets - Swypes | LinkedIn", "url": "https://es.linkedin.com/in/alex-minets"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Серед власників британської Gismart громадяни Білорусі Дмитро Липницький та Олександр Мінєц", "is_primary": false, "published_at": "2024-03-30T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_1802d0e2778c0a92", "source_type": "industry_media", "title": "Хороші росіяни", "url": "https://ngl.media/2024/03/30/horoshi-rosiyani"}], "id": "alexander-minets-belarus-connection-09", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T01:39:55Z", "reviewed_by": "codex-independent-reviewer-people-09", "statement": "Minets studied at BSUIR, and independent reporting identifies him as a Belarusian citizen.", "status": "verified", "subject_id": "person_926874c62cf05110", "subject_type": "person"}


id: alexander-minets-role-09
subject_id: person_926874c62cf05110
subject_type: person
claim_type: identity
predicate: professional_role
statement: Alexander Minets co-founded Gismart.
confidence: A
status: verified
evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Co-founder of Gismart", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "We talked with the co-founder and CTO of the company Alexander Mints", "is_primary": true, "published_at": "2016-12-20T00:00:00Z", "reliability": "primary", "source_id": "source_01995bbe01e2e460", "source_type": "founder_interview", "title": "Gismart about itself and the market of mobile music games", "url": "https://app2top.com/industry/the-main-way-of-income-of-music-applications-is-subscription-gismart-about-itself-and-the-market-of-mobile-music-games-92285.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "с Александром Минцом, с которым в 2013 году он создал компанию-разработчика мобильных приложений Gismart", "is_primary": false, "published_at": "2022-08-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_250c1f3b78fe6b14", "source_type": "industry_media", "title": "Белорусский геймдев: кто стоит за крупнейшими компаниями", "url": "https://nashaniva.com/297567?lang=ru"}], "id": "alexander-minets-role-09", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T01:39:55Z", "reviewed_by": "codex-independent-reviewer-people-09", "statement": "Alexander Minets co-founded Gismart.", "status": "verified", "subject_id": "person_926874c62cf05110", "subject_type": "person"}


id: alexander-shilyaev-belarus-connection-07
subject_id: person_03060fbe0a57c277
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Shilyaev's game-development leadership work is documented in Belarus, including Game Stream's Minsk World of Tanks development center.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Arise Ltd ... Директор по графике ... Разработка компьютерных игр ... Беларусь", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_390c309c56dea7a0", "source_type": "professional_profile", "title": "Александр Шиляев, Руководитель проекта | Executive.ru", "url": "https://www.e-xecutive.ru/users/13067-aleksandr-shilyaev"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Александр Шиляев, замдиректора ... «Гейм Стрим» ... И все делается в Минске", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_43cabedeaf171672", "source_type": "industry_media", "title": "GameDev Startup'2011: как это было", "url": "https://www.kv.by/content/gamedev-startup2011-kak-eto-bylo"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Wargaming mobile-products and World of Tanks development leader", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Arise Ltd ... Директор по графике ... Разработка компьютерных игр ... Беларусь", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_390c309c56dea7a0", "source_type": "professional_profile", "title": "Александр Шиляев, Руководитель проекта | Executive.ru", "url": "https://www.e-xecutive.ru/users/13067-aleksandr-shilyaev"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Александр Шиляев, замдиректора ... «Гейм Стрим» ... И все делается в Минске", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_43cabedeaf171672", "source_type": "industry_media", "title": "GameDev Startup'2011: как это было", "url": "https://www.kv.by/content/gamedev-startup2011-kak-eto-bylo"}], "id": "alexander-shilyaev-belarus-connection-07", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:41:48Z", "reviewed_by": "independent-evidence-reviewer-people-07", "statement": "Shilyaev's game-development leadership work is documented in Belarus, including Game Stream's Minsk World of Tanks development center.", "status": "verified", "subject_id": "person_03060fbe0a57c277", "subject_type": "person"}


id: alexander-shilyaev-role-07
subject_id: person_03060fbe0a57c277
subject_type: person
claim_type: identity
predicate: professional_role
confidence: A
status: verified
statement:
Alexander Shilyaev participated in World of Tanks development and later managed Wargaming mobile and meta-project operations.

evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Wargaming mobile-products and World of Tanks development leader", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "the development process itself took us two years", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_63d7ca68f35a70e3", "source_type": "founder_interview", "title": "Alex Shilyaev: Making of World of Tanks Blitz", "url": "https://wargaming.com/en/news/wotb-exclusive-interview-alex-shilyaev"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Для Wargaming я исполнял обязанности директора по глобальному оперированию мобильных и мета-проектов.", "is_primary": false, "published_at": "2015-05-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_4c7b668ab3fb85cb", "source_type": "industry_media", "title": "Александр Шиляев о сделке Wargaming с Melesta: «Мы ступаем на новую землю»", "url": "https://devby.io/news/aleksandr-shilyaev-o-sdelke-wargaming-s-melesta-my-stupaem-na-novuyu-zemlyu"}], "id": "alexander-shilyaev-role-07", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T00:41:48Z", "reviewed_by": "independent-evidence-reviewer-people-07", "statement": "Alexander Shilyaev participated in World of Tanks development and later managed Wargaming mobile and meta-project operations.", "status": "verified", "subject_id": "person_03060fbe0a57c277", "subject_type": "person"}


id: alexey-gerasimovich-belarus-connection-07
subject_id: person_3115fc10888e6e8b
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Gerasimovich began game development in Minsk and worked on Wargaming.net's Belarus programming team.

evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Eschatology Entertainment chief production officer and former Wargaming development leader", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "When I started to work in software development, game development didn’t really exist in Minsk.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_8ff5dfa661df34ac", "source_type": "founder_interview", "title": "Employee Spotlight: Alexey Gerasimovich, R&D Director at Wargaming Cyprus", "url": "https://wargaming.com/ru/news/alexey-gerasimovich-randd-director"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Wargaming.net Belarus Team ... Programming Team ... Alexey Gerasimovich", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_70fa71624292d878", "source_type": "industry_database", "title": "Order of War credits (Windows, 2009) - MobyGames", "url": "https://www.mobygames.com/game/46644/order-of-war/credits/windows"}], "id": "alexey-gerasimovich-belarus-connection-07", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:41:48Z", "reviewed_by": "independent-evidence-reviewer-people-07", "statement": "Gerasimovich began game development in Minsk and worked on Wargaming.net's Belarus programming team.", "status": "verified", "subject_id": "person_3115fc10888e6e8b", "subject_type": "person"}


id: alexey-gerasimovich-role
subject_id: person_3115fc10888e6e8b
subject_type: person
claim_type: identity
predicate: professional_role
statement: Alexey Gerasimovich served as chief production officer at Eschatology Entertainment.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: alexey-gerasimovich-role-07
subject_id: person_3115fc10888e6e8b
subject_type: person
claim_type: identity
predicate: professional_role
statement: Alexey Gerasimovich served as chief production officer at Eschatology Entertainment.
confidence: A
status: verified
evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Eschatology Entertainment chief production officer and former Wargaming development leader", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Currently, I hold the position of Chief Production Officer (CPO) at Eschatology Entertainment", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_813f08db5048e673", "source_type": "professional_profile", "title": "About me – The Notes of Glitch the Hamster", "url": "https://knari.by/en/about-me"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Other team members of Eschatology Entertainment include CPO Alexey Gerasimovich", "is_primary": false, "published_at": "2022-11-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_dddbb5651a48f474", "source_type": "industry_media", "title": "Half-Life 2 art director Viktor Antonov and Wargaming veterans form new studio Eschatology Entertainment", "url": "https://gameworldobserver.com/2022/11/17/eschatology-entertainment-new-studio-viktor-antonov-wargaming-aaa-narrative-shooter"}], "id": "alexey-gerasimovich-role-07", "independent_reviewed_at": "2026-07-16T02:28:55Z", "independent_reviewed_by": "codex-independent-rereviewer-contradictions-01d", "predicate": "professional_role", "reviewed_at": "2026-07-16T00:41:48Z", "reviewed_by": "independent-evidence-reviewer-people-07", "statement": "Alexey Gerasimovich served as chief production officer at Eschatology Entertainment.", "status": "verified", "subject_id": "person_3115fc10888e6e8b", "subject_type": "person"}


id: alexey-meleshkevich-belarus-activity-05
subject_id: person_722eece7e76c373b
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Meleshkevich began game development in Minsk and founded the Minsk studio that became Melsoft Games.

evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Founder and former head of Melsoft/Melesta", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Началось все в 2002 году с маленькой квартирки в Минске, где мы пытались сделать игру Arise.", "is_primary": true, "published_at": "2017-01-25T00:00:00Z", "reliability": "primary", "source_id": "source_721d95cdf122c0d0", "source_type": "founder_interview", "title": "«На Toy Defense мы осваивали фритуплей с нуля»: основатель Melsoft об истории студии", "url": "https://app2top.ru/industry/na-toy-defense-my-osvaivali-frituplej-s-nulya-osnovatel-melsoft-ob-istorii-studii-93532.html"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Минская геймдев-студия Melsoft Games ... основана в 2007 году Алексеем Мелешкевичем", "is_primary": false, "published_at": "2020-12-24T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_e05b01d243a4183f", "source_type": "industry_media", "title": "«По внешним признакам у них всё прекрасно». Основатель Melsoft о продаже студии", "url": "https://devby.io/news/osnovatel-melsoft-o-prodazhe-studii"}], "id": "alexey-meleshkevich-belarus-activity-05", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:06:45Z", "reviewed_by": "codex-independent-reviewer-people-05", "statement": "Meleshkevich began game development in Minsk and founded the Minsk studio that became Melsoft Games.", "status": "verified", "subject_id": "person_722eece7e76c373b", "subject_type": "person"}


id: alexey-meleshkevich-role-05
subject_id: person_722eece7e76c373b
subject_type: person
claim_type: identity
predicate: professional_role
statement: Alexey Meleshkevich founded and formerly led the studio that became Melsoft Games.
confidence: A
status: verified
evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Founder and former head of Melsoft/Melesta", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Основатель Melsoft Алексей Мелешкевич рассказал ... об истории студии", "is_primary": true, "published_at": "2017-01-25T00:00:00Z", "reliability": "primary", "source_id": "source_721d95cdf122c0d0", "source_type": "founder_interview", "title": "«На Toy Defense мы осваивали фритуплей с нуля»: основатель Melsoft об истории студии", "url": "https://app2top.ru/industry/na-toy-defense-my-osvaivali-frituplej-s-nulya-osnovatel-melsoft-ob-istorii-studii-93532.html"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "основателя и бывшего руководителя Melsoft Алексея Мелешкевича", "is_primary": false, "published_at": "2020-12-24T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_e05b01d243a4183f", "source_type": "industry_media", "title": "«По внешним признакам у них всё прекрасно». Основатель Melsoft о продаже студии", "url": "https://devby.io/news/osnovatel-melsoft-o-prodazhe-studii"}], "id": "alexey-meleshkevich-role-05", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T00:06:45Z", "reviewed_by": "codex-independent-reviewer-people-05", "statement": "Alexey Meleshkevich founded and formerly led the studio that became Melsoft Games.", "status": "verified", "subject_id": "person_722eece7e76c373b", "subject_type": "person"}


id: alla-vasilyeva-belarus-activity
subject_id: person_05c4e98ea1097fa8
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Vasilyeva spent eleven years managing game development in Wargaming's Minsk studio.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "все игры, которые выпускал минский центр разработки Wargaming с 2005 года, были выпущены под моим руководством", "is_primary": true, "published_at": "2020-05-21T00:00:00Z", "reliability": "primary", "source_id": "source_6a046a2bdc135e5f", "source_type": "founder_interview", "title": "«Женщина-руководитель и блондинка». Алла Васильева: уход из WG, Кислый, геймдев", "url": "https://devby.io/news/samsung-alla-vasileva"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "She was responsible for development in the Minsk office of Wargaming for more than ten years.", "is_primary": false, "published_at": "2018-04-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f238402c5e30e8fa", "source_type": "industry_media", "title": "Mail.Ru Group has launched a studio in Minsk, looking for developers with experience in CryEngine", "url": "https://wnhub.io/news/other/item-14115"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Wargaming Minsk development-studio general manager", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "все игры, которые выпускал минский центр разработки Wargaming с 2005 года, были выпущены под моим руководством", "is_primary": true, "published_at": "2020-05-21T00:00:00Z", "reliability": "primary", "source_id": "source_6a046a2bdc135e5f", "source_type": "founder_interview", "title": "«Женщина-руководитель и блондинка». Алла Васильева: уход из WG, Кислый, геймдев", "url": "https://devby.io/news/samsung-alla-vasileva"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "She was responsible for development in the Minsk office of Wargaming for more than ten years.", "is_primary": false, "published_at": "2018-04-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f238402c5e30e8fa", "source_type": "industry_media", "title": "Mail.Ru Group has launched a studio in Minsk, looking for developers with experience in CryEngine", "url": "https://wnhub.io/news/other/item-14115"}], "id": "alla-vasilyeva-belarus-activity", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:11:59Z", "reviewed_by": "codex-independent-reviewer-people-04-reattestation", "statement": "Vasilyeva spent eleven years managing game development in Wargaming's Minsk studio.", "status": "verified", "subject_id": "person_05c4e98ea1097fa8", "subject_type": "person"}


id: alla-vasilyeva-role
subject_id: person_05c4e98ea1097fa8
subject_type: person
claim_type: identity
predicate: professional_role
statement: Alla Vasilyeva led Wargaming's Minsk development studio as general manager.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "уходила генеральным менеджером Минской студии разработки спустя 11 лет", "is_primary": true, "published_at": "2020-05-21T00:00:00Z", "reliability": "primary", "source_id": "source_6a046a2bdc135e5f", "source_type": "founder_interview", "title": "«Женщина-руководитель и блондинка». Алла Васильева: уход из WG, Кислый, геймдев", "url": "https://devby.io/news/samsung-alla-vasileva"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Before leaving Wargaming, she was also the CEO of the Minsk development studio for two years.", "is_primary": false, "published_at": "2018-04-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f238402c5e30e8fa", "source_type": "industry_media", "title": "Mail.Ru Group has launched a studio in Minsk, looking for developers with experience in CryEngine", "url": "https://wnhub.io/news/other/item-14115"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Wargaming Minsk development-studio general manager", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "уходила генеральным менеджером Минской студии разработки спустя 11 лет", "is_primary": true, "published_at": "2020-05-21T00:00:00Z", "reliability": "primary", "source_id": "source_6a046a2bdc135e5f", "source_type": "founder_interview", "title": "«Женщина-руководитель и блондинка». Алла Васильева: уход из WG, Кислый, геймдев", "url": "https://devby.io/news/samsung-alla-vasileva"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Before leaving Wargaming, she was also the CEO of the Minsk development studio for two years.", "is_primary": false, "published_at": "2018-04-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f238402c5e30e8fa", "source_type": "industry_media", "title": "Mail.Ru Group has launched a studio in Minsk, looking for developers with experience in CryEngine", "url": "https://wnhub.io/news/other/item-14115"}], "id": "alla-vasilyeva-role", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T00:11:59Z", "reviewed_by": "codex-independent-reviewer-people-04-reattestation", "statement": "Alla Vasilyeva led Wargaming's Minsk development studio as general manager.", "status": "verified", "subject_id": "person_05c4e98ea1097fa8", "subject_type": "person"}


id: andrei-sokal-belarus-founding-05
subject_id: person_65042d5978f3c864
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Andrei Sokal co-founded SayGames, which was started in Belarus in 2017.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: andrei-sokal-role
subject_id: person_65042d5978f3c864
subject_type: person
claim_type: identity
predicate: professional_role
statement: Andrei Sokal co-founded SayGames and serves as its CTO.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: andrei-yarantsau-belarus-connection-07
subject_id: person_dae23355a2e87f17
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Yarantsau opened Nival's Minsk office and later worked as Wargaming's vice president of publishing in Minsk, Belarus.

evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Melsoft leader and Wargaming vice president of publishing", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Надо открыть офис ... зарегистрировал ООО ... Минск был в 2-3 раза дешевле Москвы", "is_primary": true, "published_at": "2016-09-12T00:00:00Z", "reliability": "primary", "source_id": "source_e6fb5e674d3bfa17", "source_type": "founder_interview", "title": "«Моя Кофейня» за три месяца набрала около семи миллионов скачиваний» — интервью с руководителем Melsoft Андреем Яранцевым", "url": "https://dtf.ru/gamedev/955-moya-kofeinya-za-tri-mesyaca-nabrala-okolo-semi-millionov-skachivanii-intervyu-s-rukovoditelem-melsoft-andreem-yarancevym"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Andrei Yarantsau ... Minsk ... first day of work as Wargaming.net’s Vice President of Publishing", "is_primary": false, "published_at": "2012-05-23T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f85d9fdeebc8db56", "source_type": "industry_media", "title": "A very brief look at the history of Wargaming.net", "url": "https://www.gamingnexus.com/Article/3497/A-very-brief-look-at-the-history-of-Wargamingnet"}], "id": "andrei-yarantsau-belarus-connection-07", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:41:48Z", "reviewed_by": "independent-evidence-reviewer-people-07", "statement": "Yarantsau opened Nival's Minsk office and later worked as Wargaming's vice president of publishing in Minsk, Belarus.", "status": "verified", "subject_id": "person_dae23355a2e87f17", "subject_type": "person"}


id: andrei-yarantsau-role-07
subject_id: person_dae23355a2e87f17
subject_type: person
claim_type: identity
predicate: professional_role
statement: Andrei Yarantsau led mobile-game developer Melsoft and was later identified as its CEO.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: andrey-mikhlin-belarus-connection-08
subject_id: person_2a86bd4e89279229
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Mikhlin moved to Belarus and developed Gismart's game-development direction in Minsk.
confidence: A
status: verified
evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Gismart head of game development", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Experience ... Gismart ... Минск, Республика Беларусь", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_ef14422d897a8117", "source_type": "professional_profile", "title": "Andrey Mikhlin - Gismart | LinkedIn", "url": "https://il.linkedin.com/in/andrey-mikhlin-8bb640b7"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "К нам переехал Андрей Михлин ... В Gismart Андрей развивает новое GameDev направление", "is_primary": false, "published_at": "2019-07-09T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_ee8fdb66e37de56c", "source_type": "industry_media", "title": "«Не хватает людей с уникальной экспертизой». Сколько человек и зачем релоцируют IT-компании", "url": "https://devby.io/news/it-company-relocate"}], "id": "andrey-mikhlin-belarus-connection-08", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:54:04Z", "reviewed_by": "independent-evidence-reviewer-people-08", "statement": "Mikhlin moved to Belarus and developed Gismart's game-development direction in Minsk.", "status": "verified", "subject_id": "person_2a86bd4e89279229", "subject_type": "person"}


id: andrey-mikhlin-role
subject_id: person_2a86bd4e89279229
subject_type: person
claim_type: identity
predicate: professional_role
statement: Andrey Mikhlin led Gismart's game-development direction in 2019–2020.
confidence: A
status: verified
evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Gismart head of game development", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Andrey Mikhlin is head of Gamedev at Gismart", "is_primary": true, "published_at": "2020-12-28T00:00:00Z", "reliability": "primary", "source_id": "source_6a59e37940c2a448", "source_type": "official_credits", "title": "After 2020’s boom, how should hypercasual developers prepare for 2021?", "url": "https://www.pocketgamer.biz/after-2020-boom-hypercasual-mobile-game-developers-prepare-2021"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Andrey Mikhlin, the head of the game dev direction at Gismart", "is_primary": false, "published_at": "2019-12-26T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f6e23a2bab76ef7e", "source_type": "industry_media", "title": "Results of 2019: Andrey Mikhlin from Gismart about the main thing for the year", "url": "https://app2top.com/itogi_2019/results-of-2019-andrey-mikhlin-from-gismart-about-the-main-thing-for-the-year-157001.html"}], "id": "andrey-mikhlin-role", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T00:11:59Z", "reviewed_by": "codex-independent-reviewer-people-04-reattestation", "statement": "Andrey Mikhlin led Gismart's game-development direction in 2019–2020.", "status": "verified", "subject_id": "person_2a86bd4e89279229", "subject_type": "person"}


id: andrey-mikhlin-role-08
subject_id: person_2a86bd4e89279229
subject_type: person
claim_type: identity
predicate: professional_role
statement: Andrey Mikhlin led Gismart's game-development direction in 2019-2020.
confidence: A
status: verified
evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Former Gismart head of game development", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Andrey Mikhlin is head of Gamedev at Gismart", "is_primary": true, "published_at": "2020-12-28T00:00:00Z", "reliability": "primary", "source_id": "source_6a59e37940c2a448", "source_type": "official_credits", "title": "After 2020’s boom, how should hypercasual developers prepare for 2021?", "url": "https://www.pocketgamer.biz/after-2020-boom-hypercasual-mobile-game-developers-prepare-2021"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Andrey Mikhlin, the head of the game dev direction at Gismart", "is_primary": false, "published_at": "2019-12-26T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f6e23a2bab76ef7e", "source_type": "industry_media", "title": "Results of 2019: Andrey Mikhlin from Gismart about the main thing for the year", "url": "https://app2top.com/itogi_2019/results-of-2019-andrey-mikhlin-from-gismart-about-the-main-thing-for-the-year-157001.html"}], "id": "andrey-mikhlin-role-08", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T00:54:04Z", "reviewed_by": "independent-evidence-reviewer-people-08", "statement": "Andrey Mikhlin led Gismart's game-development direction in 2019-2020.", "status": "verified", "subject_id": "person_2a86bd4e89279229", "subject_type": "person"}


id: andrey-ugolnik-belarus-connection-07
subject_id: person_4c74df9d29092d9e
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Ugolnik's public CV and an independent directory place his Wild Spike game-development work in Minsk, Belarus.

evidence_json:
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payload_json:
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id: andrey-ugolnik-role-07
subject_id: person_4c74df9d29092d9e
subject_type: person
claim_type: identity
predicate: professional_role
statement: Andrey Ugolnik worked as a game developer at Wild Spike.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: anton-pankov-belarus-activity-11
subject_id: person_9e2ff63b8b3e132a
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Pankov carried out documented World of Tanks professional interview activity in Minsk in both 2014 and 2018.

evidence_json:
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payload_json:
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id: anton-pankov-role
subject_id: person_9e2ff63b8b3e132a
subject_type: person
claim_type: identity
predicate: professional_role
statement: Anton Pankov served as Wargaming's global publishing producer.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: anton-pankov-role-08
subject_id: person_9e2ff63b8b3e132a
subject_type: person
claim_type: identity
predicate: professional_role
statement: Anton Pankov served as Wargaming's global publishing producer.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: anton-pankov-role-11
subject_id: person_9e2ff63b8b3e132a
subject_type: person
claim_type: identity
predicate: professional_role
statement: Anton Pankov held World of Tanks production and publishing leadership roles at Wargaming.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: anton-yaroshuk-belarus-connection-10
subject_id: person_51056402dd399814
subject_type: person
claim_type: by_connection
predicate: belarus_connection
statement: Yaroshuk's founder work at Vizor included games developed by the studio's Minsk operation.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "разработанные в минской и вильнюсской студиях Vizor Interactive ... сообщил DTF основатель компании Антон Ярошук", "is_primary": true, "published_at": "2016-12-29T00:00:00Z", "reliability": "primary", "source_id": "source_3a1a39d59f00b333", "source_type": "founder_interview", "title": "Две игры Vizor Interactive преодолели порог в 10 миллионов скачиваний", "url": "https://dtf.ru/gamedev/3257-dve-igry-vizor-interactive-preodoleli-porog-v-10-millionov-skachivanii"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Антон Ярошук является сооснователем одного из самых крупных белорусских разработчиков мобильных игр — компании Vizor Games", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_82a600ffafb73bbe", "source_type": "industry_media", "title": "Антон Ярошук", "url": "https://belmarket.by/businessman/1e832d94-a602-4e10-8a8d-0a515bb4974d"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Founder of VIZOR", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "разработанные в минской и вильнюсской студиях Vizor Interactive ... сообщил DTF основатель компании Антон Ярошук", "is_primary": true, "published_at": "2016-12-29T00:00:00Z", "reliability": "primary", "source_id": "source_3a1a39d59f00b333", "source_type": "founder_interview", "title": "Две игры Vizor Interactive преодолели порог в 10 миллионов скачиваний", "url": "https://dtf.ru/gamedev/3257-dve-igry-vizor-interactive-preodoleli-porog-v-10-millionov-skachivanii"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Антон Ярошук является сооснователем одного из самых крупных белорусских разработчиков мобильных игр — компании Vizor Games", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_82a600ffafb73bbe", "source_type": "industry_media", "title": "Антон Ярошук", "url": "https://belmarket.by/businessman/1e832d94-a602-4e10-8a8d-0a515bb4974d"}], "id": "anton-yaroshuk-belarus-connection-10", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T01:34:21Z", "reviewed_by": "codex-independent-reviewer-people-10-root", "statement": "Yaroshuk's founder work at Vizor included games developed by the studio's Minsk operation.", "status": "verified", "subject_id": "person_51056402dd399814", "subject_type": "person"}


id: anton-yaroshuk-role-10
subject_id: person_51056402dd399814
subject_type: person
claim_type: identity
predicate: professional_role
statement: Anton Yaroshuk founded Vizor Interactive, now represented by the canonical VIZOR company record.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: bogdan-ipatov-belarus-connection-11
subject_id: person_a1b4d4e0693529d7
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Ipatov was identified among four Belarusian Qualestory Games developers working on Tales of Meadows from 2023.

evidence_json:
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payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Qualestory Games creative producer and 2D artist", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Над игрой работают четыре белоруса из студии Qualestory Games ... Богдан — творческий продюсер", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В команде еще трое энтузиастов — Владислав Тиновец, Вячеслав Суховало и Богдан Ипатов ... приступили к разработке", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}], "id": "bogdan-ipatov-belarus-connection-11", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-11c", "statement": "Ipatov was identified among four Belarusian Qualestory Games developers working on Tales of Meadows from 2023.", "status": "verified", "subject_id": "person_a1b4d4e0693529d7", "subject_type": "person"}


id: bogdan-ipatov-role-11
subject_id: person_a1b4d4e0693529d7
subject_type: person
claim_type: identity
predicate: professional_role
statement: Bogdan Ipatov worked on Tales of Meadows for Qualestory Games as creative producer and 2D artist.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Богдан — творческий продюсер и 2d-Арт", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В команде еще трое энтузиастов — Владислав Тиновец, Вячеслав Суховало и Богдан Ипатов", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "Qualestory Games creative producer and 2D artist", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Богдан — творческий продюсер и 2d-Арт", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В команде еще трое энтузиастов — Владислав Тиновец, Вячеслав Суховало и Богдан Ипатов", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}], "id": "bogdan-ipatov-role-11", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-11c", "statement": "Bogdan Ipatov worked on Tales of Meadows for Qualestory Games as creative producer and 2D artist.", "status": "verified", "subject_id": "person_a1b4d4e0693529d7", "subject_type": "person"}


id: bronislav-sviglo-belarus-connection-11
subject_id: person_6ca2630921aef42d
subject_type: person
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Sviglo's authored GDC presentation identifies his World of Tanks rendering-team leadership work in Minsk.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Bronislav Sviglo, Wargaming Rendering Team Lead, World of Tanks, Minsk", "is_primary": true, "published_at": "2020-03-01T00:00:00Z", "reliability": "primary", "source_id": "source_7bd36aa8366960d0", "source_type": "official_credits", "title": "6 Years of Optimizing World of Tanks", "url": "https://media.gdcvault.com/gdc2020/presentations/6-years-optimizing-world-tanks-Ishmukhametov-denis.pdf"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "direkt mit dem Projekt betrauten Entwickler Bronislav Sviglo ... Render Team Lead", "is_primary": false, "published_at": "2019-10-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5c0505472bfb8190", "source_type": "industry_media", "title": "World of Tanks mit Software-Raytracing: Hardcore-Interview", "url": "https://www.pcgameshardware.de/World-of-Tanks-Spiel-42967/Specials/World-of-Tanks-Software-Raytracing-Direct-X-11-Interview-1334337"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "World of Tanks rendering team lead at Wargaming", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Bronislav Sviglo, Wargaming Rendering Team Lead, World of Tanks, Minsk", "is_primary": true, "published_at": "2020-03-01T00:00:00Z", "reliability": "primary", "source_id": "source_7bd36aa8366960d0", "source_type": "official_credits", "title": "6 Years of Optimizing World of Tanks", "url": "https://media.gdcvault.com/gdc2020/presentations/6-years-optimizing-world-tanks-Ishmukhametov-denis.pdf"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "direkt mit dem Projekt betrauten Entwickler Bronislav Sviglo ... Render Team Lead", "is_primary": false, "published_at": "2019-10-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5c0505472bfb8190", "source_type": "industry_media", "title": "World of Tanks mit Software-Raytracing: Hardcore-Interview", "url": "https://www.pcgameshardware.de/World-of-Tanks-Spiel-42967/Specials/World-of-Tanks-Software-Raytracing-Direct-X-11-Interview-1334337"}], "id": "bronislav-sviglo-belarus-connection-11", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-11c", "statement": "Sviglo's authored GDC presentation identifies his World of Tanks rendering-team leadership work in Minsk.", "status": "verified", "subject_id": "person_6ca2630921aef42d", "subject_type": "person"}


id: bronislav-sviglo-role-11
subject_id: person_6ca2630921aef42d
subject_type: person
claim_type: identity
predicate: professional_role
statement: Bronislav Sviglo served as Wargaming's World of Tanks rendering team lead.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Bronislav Sviglo, Wargaming Rendering Team Lead, World of Tanks, Minsk", "is_primary": true, "published_at": "2020-03-01T00:00:00Z", "reliability": "primary", "source_id": "source_7bd36aa8366960d0", "source_type": "official_credits", "title": "6 Years of Optimizing World of Tanks", "url": "https://media.gdcvault.com/gdc2020/presentations/6-years-optimizing-world-tanks-Ishmukhametov-denis.pdf"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Wir haben mit Render Team Lead Bronislav Sviglo ... gesprochen", "is_primary": false, "published_at": "2019-10-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5c0505472bfb8190", "source_type": "industry_media", "title": "World of Tanks mit Software-Raytracing: Hardcore-Interview", "url": "https://www.pcgameshardware.de/World-of-Tanks-Spiel-42967/Specials/World-of-Tanks-Software-Raytracing-Direct-X-11-Interview-1334337"}]

payload_json:
{"asserted_value": {"connection_level": "strong_connection", "public_role": "World of Tanks rendering team lead at Wargaming", "raw_confidence": "A", "review_decision": "approved", "review_final_confidence": "A"}, "claim_type": "identity", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Bronislav Sviglo, Wargaming Rendering Team Lead, World of Tanks, Minsk", "is_primary": true, "published_at": "2020-03-01T00:00:00Z", "reliability": "primary", "source_id": "source_7bd36aa8366960d0", "source_type": "official_credits", "title": "6 Years of Optimizing World of Tanks", "url": "https://media.gdcvault.com/gdc2020/presentations/6-years-optimizing-world-tanks-Ishmukhametov-denis.pdf"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Wir haben mit Render Team Lead Bronislav Sviglo ... gesprochen", "is_primary": false, "published_at": "2019-10-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5c0505472bfb8190", "source_type": "industry_media", "title": "World of Tanks mit Software-Raytracing: Hardcore-Interview", "url": "https://www.pcgameshardware.de/World-of-Tanks-Spiel-42967/Specials/World-of-Tanks-Software-Raytracing-Direct-X-11-Interview-1334337"}], "id": "bronislav-sviglo-role-11", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "professional_role", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-11c", "statement": "Bronislav Sviglo served as Wargaming's World of Tanks rendering team lead.", "status": "verified", "subject_id": "person_6ca2630921aef42d", "subject_type": "person"}


id: claim_01a80ecc28930e30
subject_id: company_ca421aeb2f891950
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
Sector 13 Studio remained operational through 22 February 2026, when its separately packaged PSYPRO Demo was released on Steam.

evidence_json:
[{"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "PsyPro. Developer: Sector13Studio. Publisher: Sector13Studio. Download PSYPRO Demo.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_de379fe976ff8d10", "source_type": "official_store", "title": "PsyPro on Steam", "url": "https://store.steampowered.com/app/3999100/PsyPro"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "PSYPRO Demo; developer and publisher Sector13Studio; release date 22 February 2026; release state released.", "is_primary": false, "published_at": "2026-02-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5ec47b8a9377b492", "source_type": "industry_database", "title": "PSYPRO Demo (App 4400740) — SteamDB", "url": "https://steamdb.info/app/4400740"}]

payload_json:
{"asserted_value": {"connection_category": "belarus_based_studio", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-16T00:51:03Z", "evidence": [{"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "PsyPro. Developer: Sector13Studio. Publisher: Sector13Studio. Download PSYPRO Demo.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_de379fe976ff8d10", "source_type": "official_store", "title": "PsyPro on Steam", "url": "https://store.steampowered.com/app/3999100/PsyPro"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "PSYPRO Demo; developer and publisher Sector13Studio; release date 22 February 2026; release state released.", "is_primary": false, "published_at": "2026-02-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5ec47b8a9377b492", "source_type": "industry_database", "title": "PSYPRO Demo (App 4400740) — SteamDB", "url": "https://steamdb.info/app/4400740"}], "id": "claim_01a80ecc28930e30", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-16T01:03:33Z", "reviewed_by": "codex-independent-evidence-reviewer-company-09", "statement": "Sector 13 Studio remained operational through 22 February 2026, when its separately packaged PSYPRO Demo was released on Steam.", "status": "verified", "subject_id": "company_ca421aeb2f891950", "subject_type": "company"}


id: claim_033fe322136b99e1
subject_id: company_32dafb7189ef112f
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: BYRIL develops and publishes mobile games.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "BYRIL describes itself as an independent company that develops and publishes mobile games for various platforms.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_befffb91e71c4044", "source_type": "official_website", "title": "BYRIL", "url": "https://byril.com/en"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppBrain identifies Byril as an Android game developer whose current portfolio contains 12 games.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_91f5d4722a474f83", "source_type": "industry_database", "title": "Byril - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/Byril"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "BYRIL describes itself as an independent company that develops and publishes mobile games for various platforms.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_befffb91e71c4044", "source_type": "official_website", "title": "BYRIL", "url": "https://byril.com/en"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppBrain identifies Byril as an Android game developer whose current portfolio contains 12 games.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_91f5d4722a474f83", "source_type": "industry_database", "title": "Byril - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/Byril"}], "id": "claim_033fe322136b99e1", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "BYRIL develops and publishes mobile games.", "status": "verified", "subject_id": "company_32dafb7189ef112f", "subject_type": "company"}


id: claim_04a986b2c225a15e
subject_id: company_1c95f17db4888427
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Flying Bears develops and publishes the adventure platformer HiddenLight.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "HiddenLight is an adventure platformer.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_7661e80f9dfbf901", "source_type": "official_website", "title": "Flying Bears — Game Dev Studio", "url": "https://flyingbears.studio/"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "Разработчик: Flying Bears. Издатель: Flying Bears.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_1351abd0200ccd8e", "source_type": "industry_media", "title": "HiddenLight — game overview", "url": "https://mmo13.ru/games/114986_hiddenlight"}]

payload_json:
{"asserted_value": {"connection_category": "belarus_based_studio", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-16T00:51:03Z", "evidence": [{"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "HiddenLight is an adventure platformer.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_7661e80f9dfbf901", "source_type": "official_website", "title": "Flying Bears — Game Dev Studio", "url": "https://flyingbears.studio/"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "Разработчик: Flying Bears. Издатель: Flying Bears.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_1351abd0200ccd8e", "source_type": "industry_media", "title": "HiddenLight — game overview", "url": "https://mmo13.ru/games/114986_hiddenlight"}], "id": "claim_04a986b2c225a15e", "independent_reviewed_at": "2026-07-16T02:28:55Z", "independent_reviewed_by": "codex-independent-rereviewer-contradictions-01d", "predicate": "game_development_relevance", "reviewed_at": "2026-07-16T01:03:33Z", "reviewed_by": "codex-independent-evidence-reviewer-company-09", "statement": "Flying Bears develops and publishes the adventure platformer HiddenLight.", "status": "verified", "subject_id": "company_1c95f17db4888427", "subject_type": "company"}


id: claim_06fa8b4481eab672
subject_id: company_6cfe73874a0c6b5b
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Press Fire Games is the renamed Belarus-based BlitzTeam game studio.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Managing director Kirill Polyakov said that BlitzTeam changed its name to Press Fire Games.", "is_primary": true, "published_at": "2020-07-21T00:00:00Z", "reliability": "primary", "source_id": "source_a046fdd0e831680f", "source_type": "founder_interview", "title": "BlitzTeam changed its name to Press Fire Games", "url": "https://devby.io/news/wargaming-vs-blitzteam-july2020"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "MMOBomb reports that BlitzTeam changed its name to Press Fire Games and that both companies were based in Belarus.", "is_primary": false, "published_at": "2021-01-27T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_be8a206fa71c45be", "source_type": "industry_media", "title": "U.S. Court Dismisses Wargaming's Claims Against Former World of Tanks: Blitz Developers", "url": "https://www.mmobomb.com/news/u-s-court-dismisses-wargamings-claims-former-world-tanks-blitz-developers"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Managing director Kirill Polyakov said that BlitzTeam changed its name to Press Fire Games.", "is_primary": true, "published_at": "2020-07-21T00:00:00Z", "reliability": "primary", "source_id": "source_a046fdd0e831680f", "source_type": "founder_interview", "title": "BlitzTeam changed its name to Press Fire Games", "url": "https://devby.io/news/wargaming-vs-blitzteam-july2020"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "MMOBomb reports that BlitzTeam changed its name to Press Fire Games and that both companies were based in Belarus.", "is_primary": false, "published_at": "2021-01-27T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_be8a206fa71c45be", "source_type": "industry_media", "title": "U.S. Court Dismisses Wargaming's Claims Against Former World of Tanks: Blitz Developers", "url": "https://www.mmobomb.com/news/u-s-court-dismisses-wargamings-claims-former-world-tanks-blitz-developers"}], "id": "claim_06fa8b4481eab672", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "Press Fire Games is the renamed Belarus-based BlitzTeam game studio.", "status": "verified", "subject_id": "company_6cfe73874a0c6b5b", "subject_type": "company"}


id: claim_084e9877f2180d0e
subject_id: company_627a47e43984b906
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Sad Cat Studios разработала видеоигру REPLACED.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Developer: Sad Cat Studios. Release date: 14.4.2026.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_341688682f2dd6e6", "source_type": "official_website", "title": "REPLACED | Thunderful Games", "url": "https://thunderfulgames.com/games/replaced"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Title: REPLACED. Released: April 14, 2026. Developer: Sad Cat Studios.", "is_primary": false, "published_at": "2026-05-18T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_b55b57dcdc897210", "source_type": "industry_media", "title": "The time to replace your current Xbox / PC game with REPLACED is now", "url": "https://www.windowscentral.com/gaming/indies-idxbox/replaced-xbox-preview"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Developer: Sad Cat Studios. Release date: 14.4.2026.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_341688682f2dd6e6", "source_type": "official_website", "title": "REPLACED | Thunderful Games", "url": "https://thunderfulgames.com/games/replaced"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Title: REPLACED. Released: April 14, 2026. Developer: Sad Cat Studios.", "is_primary": false, "published_at": "2026-05-18T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_b55b57dcdc897210", "source_type": "industry_media", "title": "The time to replace your current Xbox / PC game with REPLACED is now", "url": "https://www.windowscentral.com/gaming/indies-idxbox/replaced-xbox-preview"}], "id": "claim_084e9877f2180d0e", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Sad Cat Studios разработала видеоигру REPLACED.", "status": "verified", "subject_id": "company_627a47e43984b906", "subject_type": "company"}


id: claim_08a0368433c4ffcb
subject_id: company_1c95f17db4888427
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
На 2026-07-15 Flying Bears активна: официальный сайт представляет HiddenLight, а независимая игровая страница отмечает проект как находящийся в разработке.

evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "HiddenLight is an adventure platformer.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_7661e80f9dfbf901", "source_type": "official_website", "title": "Flying Bears - Game Dev Studio", "url": "https://flyingbears.studio/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Стадия: В разработке. Разработчик: Flying Bears.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_1351abd0200ccd8e", "source_type": "industry_media", "title": "HiddenLight - обзор игры", "url": "https://mmo13.ru/games/114986_hiddenlight"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "HiddenLight is an adventure platformer.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_7661e80f9dfbf901", "source_type": "official_website", "title": "Flying Bears - Game Dev Studio", "url": "https://flyingbears.studio/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Стадия: В разработке. Разработчик: Flying Bears.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_1351abd0200ccd8e", "source_type": "industry_media", "title": "HiddenLight - обзор игры", "url": "https://mmo13.ru/games/114986_hiddenlight"}], "id": "claim_08a0368433c4ffcb", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T22:57:00Z", "reviewed_by": "codex-independent-reviewer-company-03-root", "statement": "На 2026-07-15 Flying Bears активна: официальный сайт представляет HiddenLight, а независимая игровая страница отмечает проект как находящийся в разработке.", "status": "verified", "subject_id": "company_1c95f17db4888427", "subject_type": "company"}


id: claim_08d286da604a5c86
subject_id: relation_948ff8810073681f
subject_type: relation
claim_type: employment
predicate: employment
statement: Thaine Lyman served as General Manager of Wargaming Mobile Minsk.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "General Manager of Wargaming Mobile Minsk", "is_primary": true, "published_at": "2019-06-13T00:00:00Z", "reliability": "primary", "source_id": "source_528c65ed045870f9", "source_type": "founder_interview", "title": "Employee Spotlight: Thaine Lyman", "url": "https://wargaming.com/en/news/employee-spotlight-thaine-lyman"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Thaine Lyman, General Manager at Wargaming", "is_primary": false, "published_at": "2020-10-12T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_36f9c7f30b8d3c5f", "source_type": "industry_media", "title": "How Wargaming Ported World of Tanks to Nintendo Switch", "url": "https://80.lv/articles/how-wargaming-ported-world-of-tanks-to-nintendo-switch"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "thaine-lyman-role", "period": "documented in 2019–2020", "raw_confidence": "A", "role": "general manager, Wargaming Mobile Minsk"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "General Manager of Wargaming Mobile Minsk", "is_primary": true, "published_at": "2019-06-13T00:00:00Z", "reliability": "primary", "source_id": "source_528c65ed045870f9", "source_type": "founder_interview", "title": "Employee Spotlight: Thaine Lyman", "url": "https://wargaming.com/en/news/employee-spotlight-thaine-lyman"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Thaine Lyman, General Manager at Wargaming", "is_primary": false, "published_at": "2020-10-12T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_36f9c7f30b8d3c5f", "source_type": "industry_media", "title": "How Wargaming Ported World of Tanks to Nintendo Switch", "url": "https://80.lv/articles/how-wargaming-ported-world-of-tanks-to-nintendo-switch"}], "id": "claim_08d286da604a5c86", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:17:55Z", "reviewed_by": "codex-independent-reviewer-people-relations-01", "statement": "Thaine Lyman served as General Manager of Wargaming Mobile Minsk.", "status": "verified", "subject_id": "relation_948ff8810073681f", "subject_type": "relation"}


id: claim_09d40b90346c544c
subject_id: relation_744cb390d9b944ed
subject_type: relation
claim_type: employment
predicate: employment
statement: Dmitry Byr co-founded Byril and developed mobile games including Sea Battle.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Сергей Бабаев поговорил с основателями студии Byril Дмитрием Быром и Денисом Ильюшенко.", "is_primary": true, "published_at": "2017-07-31T00:00:00Z", "reliability": "primary", "source_id": "source_f32a3078fbb28ae5", "source_type": "founder_interview", "title": "«За всё это время мы не потратили ни копейки на продвижение»: интервью с основателями студии Byril", "url": "https://dtf.ru/gamedev/8781-za-vse-eto-vremya-my-ne-potratili-ni-kopeiki-na-prodvizhenie-intervyu-s-osnovatelyami-studii-byril"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Дмитрий Быр и Денис Ильюшенко познакомились в БГУИР, вместе работали по найму, потом уволились, чтобы делать собственные игры", "is_primary": false, "published_at": "2018-03-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_82a6005f28ec07f7", "source_type": "industry_media", "title": "Как белорусы создали Морской бой, в который играют миллионы", "url": "https://devby.io/news/v-minus-20-poehal-pokoryat-stolitsu-kak-belorusy-sozdali-morskoy-boy-v-kotoryy-igrayut-milliony"}]

payload_json:
{"asserted_value": {"company": "BYRIL", "origin_claim_id": "dmitry-byr-role-06", "period": "2017–2018 evidence period", "raw_confidence": "A", "role": "co-founder and mobile-game developer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Сергей Бабаев поговорил с основателями студии Byril Дмитрием Быром и Денисом Ильюшенко.", "is_primary": true, "published_at": "2017-07-31T00:00:00Z", "reliability": "primary", "source_id": "source_f32a3078fbb28ae5", "source_type": "founder_interview", "title": "«За всё это время мы не потратили ни копейки на продвижение»: интервью с основателями студии Byril", "url": "https://dtf.ru/gamedev/8781-za-vse-eto-vremya-my-ne-potratili-ni-kopeiki-na-prodvizhenie-intervyu-s-osnovatelyami-studii-byril"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Дмитрий Быр и Денис Ильюшенко познакомились в БГУИР, вместе работали по найму, потом уволились, чтобы делать собственные игры", "is_primary": false, "published_at": "2018-03-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_82a6005f28ec07f7", "source_type": "industry_media", "title": "Как белорусы создали Морской бой, в который играют миллионы", "url": "https://devby.io/news/v-minus-20-poehal-pokoryat-stolitsu-kak-belorusy-sozdali-morskoy-boy-v-kotoryy-igrayut-milliony"}], "id": "claim_09d40b90346c544c", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Dmitry Byr co-founded Byril and developed mobile games including Sea Battle.", "status": "verified", "subject_id": "relation_744cb390d9b944ed", "subject_type": "relation"}


id: claim_0a34fc97a1ba8376
subject_id: company_d0a154b039b4a5f9
subject_type: company
claim_type: status
predicate: current_status
statement: Wargaming продолжает активную деятельность по состоянию на 2026-07-15.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wargaming today announced the launch of Season 1 for its new free-to-play tactical vehicle shooter World of Tanks: HEAT.", "is_primary": true, "published_at": "2026-07-01T00:00:00Z", "reliability": "primary", "source_id": "source_7e9a51a1ba5fe5c9", "source_type": "official_website", "title": "World of Tanks: HEAT Reveals Season 1 ‘Lost Eden’", "url": "https://wargaming.com/en/news/wot-heat-reveals-season-one"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wargaming Group has announced that World of Tanks: HEAT, its new free-to-play vehicle shooter, will officially launch on May 26, 2026.", "is_primary": false, "published_at": "2026-05-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_93c20398c1ab00a3", "source_type": "industry_media", "title": "World of Tanks: HEAT officially launches later this month", "url": "https://www.techradar.com/gaming/world-of-tanks-heat-wargamings-new-standalone-and-free-to-play-tactical-vehicle-shooter-officially-launches-later-this-month"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wargaming today announced the launch of Season 1 for its new free-to-play tactical vehicle shooter World of Tanks: HEAT.", "is_primary": true, "published_at": "2026-07-01T00:00:00Z", "reliability": "primary", "source_id": "source_7e9a51a1ba5fe5c9", "source_type": "official_website", "title": "World of Tanks: HEAT Reveals Season 1 ‘Lost Eden’", "url": "https://wargaming.com/en/news/wot-heat-reveals-season-one"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wargaming Group has announced that World of Tanks: HEAT, its new free-to-play vehicle shooter, will officially launch on May 26, 2026.", "is_primary": false, "published_at": "2026-05-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_93c20398c1ab00a3", "source_type": "industry_media", "title": "World of Tanks: HEAT officially launches later this month", "url": "https://www.techradar.com/gaming/world-of-tanks-heat-wargamings-new-standalone-and-free-to-play-tactical-vehicle-shooter-officially-launches-later-this-month"}], "id": "claim_0a34fc97a1ba8376", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Wargaming продолжает активную деятельность по состоянию на 2026-07-15.", "status": "verified", "subject_id": "company_d0a154b039b4a5f9", "subject_type": "company"}


id: claim_0ac43a949e8885be
subject_id: company_d0006518c2df50a9
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Aliasworlds разрабатывает игры с 2001 года и известна франшизой Snowy.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Aliasworlds is making games since 2001.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bea27faae79ebeaa", "source_type": "official_website", "title": "Aliasworlds", "url": "https://www.aliasworlds.com/about"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "AliasWorlds — well known for its Snowy franchise. Minsk & Brest, Belarus.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_0cfc8190b0f9872a", "source_type": "industry_media", "title": "Casual Games Market Report", "url": "https://www.org.id.tue.nl/IFIP-TC14/documents/CasualGamesMarketReport-2007.pdf"}]

payload_json:
{"asserted_value": {"connection_category": "belarus_based_studio", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T20:42:04Z", "evidence": [{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Aliasworlds is making games since 2001.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bea27faae79ebeaa", "source_type": "official_website", "title": "Aliasworlds", "url": "https://www.aliasworlds.com/about"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "AliasWorlds — well known for its Snowy franchise. Minsk & Brest, Belarus.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_0cfc8190b0f9872a", "source_type": "industry_media", "title": "Casual Games Market Report", "url": "https://www.org.id.tue.nl/IFIP-TC14/documents/CasualGamesMarketReport-2007.pdf"}], "id": "claim_0ac43a949e8885be", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T20:53:39Z", "reviewed_by": "codex-independent-review-batch-03", "statement": "Aliasworlds разрабатывает игры с 2001 года и известна франшизой Snowy.", "status": "verified", "subject_id": "company_d0006518c2df50a9", "subject_type": "company"}


id: claim_0b3b340e34a2be28
subject_id: relation_3ca14b3d8d6b6a34
subject_type: relation
claim_type: employment
predicate: employment
confidence: A
status: verified
statement:
Alexander Dergay served as Aterdux Entertainment CEO while the studio developed Legends of Eisenwald.

evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Legends of Eisenwald is being developed by Aterdux Entertainment ... Alexander Dergay, CEO", "is_primary": true, "published_at": "2012-04-25T00:00:00Z", "reliability": "primary", "source_id": "source_23068ce4b8a2c282", "source_type": "founder_interview", "title": "RPG Codex Interview: Legends of Eisenwald, Turn Based Strategy/RPG", "url": "https://rpgcodex.net/content.php?id=8126"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "генеральным директором Aterdux Entertainment — Александром Дергаем ... в 2010 году начали разработку Легенд Эйзенвальда", "is_primary": false, "published_at": "2012-05-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_9a809711d23d773b", "source_type": "industry_media", "title": "Легенды Эйзенвальда или белорусские рыцари", "url": "https://gamin.me/posts/8177-legendy-eyzenvalda-ili-belorusskie-rytsari?open_comments=1"}]

payload_json:
{"asserted_value": {"company": "Aterdux Entertainment", "origin_claim_id": "alexander-dergay-role", "period": "documented in 2012", "raw_confidence": "A", "role": "CEO"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Legends of Eisenwald is being developed by Aterdux Entertainment ... Alexander Dergay, CEO", "is_primary": true, "published_at": "2012-04-25T00:00:00Z", "reliability": "primary", "source_id": "source_23068ce4b8a2c282", "source_type": "founder_interview", "title": "RPG Codex Interview: Legends of Eisenwald, Turn Based Strategy/RPG", "url": "https://rpgcodex.net/content.php?id=8126"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "генеральным директором Aterdux Entertainment — Александром Дергаем ... в 2010 году начали разработку Легенд Эйзенвальда", "is_primary": false, "published_at": "2012-05-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_9a809711d23d773b", "source_type": "industry_media", "title": "Легенды Эйзенвальда или белорусские рыцари", "url": "https://gamin.me/posts/8177-legendy-eyzenvalda-ili-belorusskie-rytsari?open_comments=1"}], "id": "claim_0b3b340e34a2be28", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-15T23:11:22Z", "reviewed_by": "codex-independent-reviewer-people-relations-03", "statement": "Alexander Dergay served as Aterdux Entertainment CEO while the studio developed Legends of Eisenwald.", "status": "verified", "subject_id": "relation_3ca14b3d8d6b6a34", "subject_type": "relation"}


id: claim_0b99d4ff6a2f9703
subject_id: relation_18784f8135609bdc
subject_type: relation
claim_type: employment
predicate: employment
statement: Alexander Degtyarev co-founded Halfbus and developed Basement as a programmer.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Halfbus - Developer / Studio Co-founder", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bf43c2f1e77506eb", "source_type": "professional_profile", "title": "Alexander Degtyarev | CV", "url": "https://xdegtyarev.com/cv"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "explains programmer Alexander Degtyarev regarding the game’s origins", "is_primary": false, "published_at": "2015-02-25T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_49d3be49cc7b9ee6", "source_type": "industry_media", "title": "Indie Game of the Week: Basement brings drugs, corruption, and joy", "url": "https://www.gamesradar.com/indie-game-week"}]

payload_json:
{"asserted_value": {"company": "Halfbus", "origin_claim_id": "alexander-degtyarev-role", "period": "2014–2019; later maintenance mode", "raw_confidence": "A", "role": "developer, studio co-founder, programmer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Halfbus - Developer / Studio Co-founder", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bf43c2f1e77506eb", "source_type": "professional_profile", "title": "Alexander Degtyarev | CV", "url": "https://xdegtyarev.com/cv"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "explains programmer Alexander Degtyarev regarding the game’s origins", "is_primary": false, "published_at": "2015-02-25T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_49d3be49cc7b9ee6", "source_type": "industry_media", "title": "Indie Game of the Week: Basement brings drugs, corruption, and joy", "url": "https://www.gamesradar.com/indie-game-week"}], "id": "claim_0b99d4ff6a2f9703", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-15T22:00:40Z", "reviewed_by": "codex-independent-reviewer-people-relations-02", "statement": "Alexander Degtyarev co-founded Halfbus and developed Basement as a programmer.", "status": "verified", "subject_id": "relation_18784f8135609bdc", "subject_type": "relation"}


id: claim_0cb0c628f342e695
subject_id: company_627a47e43984b906
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Sad Cat Studios была основана в Минске, Беларусь, в 2018 году.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Sad Cat Studios was founded in 2018 in Minsk, Belarus, by game developers and entrepreneurs Yura Zhdanovich and Igor Gritsay.", "is_primary": true, "published_at": "2025-08-25T00:00:00Z", "reliability": "primary", "source_id": "source_8df491ed5d63f395", "source_type": "official_website", "title": "REPLACED Gets New Spring Launch Window", "url": "https://thunderfulgames.com/replaced-gets-new-spring-launch-window"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Дебютный проект инди-студии Sad Cat Studios, которая ранее базировалась в Минске.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_c81beae4f715032d", "source_type": "industry_media", "title": "REPLACED с беларусскими корнями набрал 750K вишлистов", "url": "https://devby.io/news/kiberpank-platformer-replaced-s-belarusskimi-kornyami-nabral-750k-vishlistov-k-relizu"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Sad Cat Studios was founded in 2018 in Minsk, Belarus, by game developers and entrepreneurs Yura Zhdanovich and Igor Gritsay.", "is_primary": true, "published_at": "2025-08-25T00:00:00Z", "reliability": "primary", "source_id": "source_8df491ed5d63f395", "source_type": "official_website", "title": "REPLACED Gets New Spring Launch Window", "url": "https://thunderfulgames.com/replaced-gets-new-spring-launch-window"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Дебютный проект инди-студии Sad Cat Studios, которая ранее базировалась в Минске.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_c81beae4f715032d", "source_type": "industry_media", "title": "REPLACED с беларусскими корнями набрал 750K вишлистов", "url": "https://devby.io/news/kiberpank-platformer-replaced-s-belarusskimi-kornyami-nabral-750k-vishlistov-k-relizu"}], "id": "claim_0cb0c628f342e695", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Sad Cat Studios была основана в Минске, Беларусь, в 2018 году.", "status": "verified", "subject_id": "company_627a47e43984b906", "subject_type": "company"}


id: claim_0cf1d4699ca1eae6
subject_id: relation_405acf012bd42ee8
subject_type: relation
claim_type: employment
predicate: employment
statement: Dmitry Yudo served as lead producer for World of Tanks Blitz at Wargaming.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Dmitry Yudo, Lead Producer for World of Tanks Blitz", "is_primary": true, "published_at": "2014-12-04T00:00:00Z", "reliability": "primary", "source_id": "source_51aea246d5245577", "source_type": "founder_interview", "title": "Dmitry Yudo: Bringing World of Tanks Blitz to Android", "url": "https://wargaming.com/en/news/qa_with_wotb_developers"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "After working on World of Warplanes as producer, Yudo was the perfect candidate to fill the producer role on Blitz.", "is_primary": false, "published_at": "2014-09-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_06adb8b50f4d79bd", "source_type": "industry_media", "title": "Simplified, faster and more intense: The making of World of Tanks Blitz", "url": "https://www.pocketgamer.biz/the-making-of-world-of-tanks-blitz"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "dmitry-yudo-role", "period": "2010–2015 in the cited sources", "raw_confidence": "A", "role": "producer and lead producer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Dmitry Yudo, Lead Producer for World of Tanks Blitz", "is_primary": true, "published_at": "2014-12-04T00:00:00Z", "reliability": "primary", "source_id": "source_51aea246d5245577", "source_type": "founder_interview", "title": "Dmitry Yudo: Bringing World of Tanks Blitz to Android", "url": "https://wargaming.com/en/news/qa_with_wotb_developers"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "After working on World of Warplanes as producer, Yudo was the perfect candidate to fill the producer role on Blitz.", "is_primary": false, "published_at": "2014-09-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_06adb8b50f4d79bd", "source_type": "industry_media", "title": "Simplified, faster and more intense: The making of World of Tanks Blitz", "url": "https://www.pocketgamer.biz/the-making-of-world-of-tanks-blitz"}], "id": "claim_0cf1d4699ca1eae6", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-15T23:11:22Z", "reviewed_by": "codex-independent-reviewer-people-relations-03", "statement": "Dmitry Yudo served as lead producer for World of Tanks Blitz at Wargaming.", "status": "verified", "subject_id": "relation_405acf012bd42ee8", "subject_type": "relation"}


id: claim_0def6d22159218f2
subject_id: company_c34ceae03a9a5539
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
Vaveda Games продолжает операционную деятельность на 2026-07-15: официальный сайт предлагает игры, а независимая витрина фиксирует обновление игры в июле 2026 года.

evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Our games are available on any mobile device! Download them now!", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_96e3a9302e39b025", "source_type": "official_website", "title": "Vaveda Games", "url": "https://vaveda.games/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Penyedia Vaveda Games LLC; Versi Saat Ini 1.13.16; Waktu Pembaruan 07/05/2026.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_9180f5127d63bb64", "source_type": "industry_database", "title": "Pinball - Smash Arcade - TapTap", "url": "https://www.taptap.io/id/app/217319/review"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Our games are available on any mobile device! Download them now!", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_96e3a9302e39b025", "source_type": "official_website", "title": "Vaveda Games", "url": "https://vaveda.games/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Penyedia Vaveda Games LLC; Versi Saat Ini 1.13.16; Waktu Pembaruan 07/05/2026.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_9180f5127d63bb64", "source_type": "industry_database", "title": "Pinball - Smash Arcade - TapTap", "url": "https://www.taptap.io/id/app/217319/review"}], "id": "claim_0def6d22159218f2", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T22:29:54Z", "reviewed_by": "independent-evidence-reviewer-02", "statement": "Vaveda Games продолжает операционную деятельность на 2026-07-15: официальный сайт предлагает игры, а независимая витрина фиксирует обновление игры в июле 2026 года.", "status": "verified", "subject_id": "company_c34ceae03a9a5539", "subject_type": "company"}


id: claim_0f1f5de79e81d978
subject_id: company_8e99d63261b891b3
subject_type: company
claim_type: status
predicate: current_status
statement: Статус на 2026-07-15: active.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T21:07:57Z", "excerpt": "Neskin Games is responsible for providing Games and related services and for data processing.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_2a0ba745d6227b0e", "source_type": "official_website", "title": "Privacy Policy | Neskin Games", "url": "https://www.neskin.games/privacy-policy"}, {"accessed_at": "2026-07-15T21:07:57Z", "excerpt": "The current Organisation status of the company is Active while the Name Status is Current Name.", "is_primary": false, "published_at": "2026-07-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_3549de17c79fdd18", "source_type": "industry_database", "title": "NESKIN GAMES CY LTD - CompaniesRegistry.cy", "url": "https://companiesregistry.cy/company-details/neskin-games-cy-ltd-440784"}]

payload_json:
{"asserted_value": {"connection_category": "historical_origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T21:07:57Z", "evidence": [{"accessed_at": "2026-07-15T21:07:57Z", "excerpt": "Neskin Games is responsible for providing Games and related services and for data processing.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_2a0ba745d6227b0e", "source_type": "official_website", "title": "Privacy Policy | Neskin Games", "url": "https://www.neskin.games/privacy-policy"}, {"accessed_at": "2026-07-15T21:07:57Z", "excerpt": "The current Organisation status of the company is Active while the Name Status is Current Name.", "is_primary": false, "published_at": "2026-07-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_3549de17c79fdd18", "source_type": "industry_database", "title": "NESKIN GAMES CY LTD - CompaniesRegistry.cy", "url": "https://companiesregistry.cy/company-details/neskin-games-cy-ltd-440784"}], "id": "claim_0f1f5de79e81d978", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T21:17:49Z", "reviewed_by": "codex-independent-review-status-01", "statement": "Статус на 2026-07-15: active.", "status": "verified", "subject_id": "company_8e99d63261b891b3", "subject_type": "company"}


id: claim_10503e3f01e5d2cf
subject_id: company_ab65a29871af7da7
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Gismart продолжает распространять мобильные игры наряду с другими приложениями.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Gismart — Mobile entertainment apps and games.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_affaf7a3d27311d0", "source_type": "official_store", "title": "Android Apps by Gismart on Google Play", "url": "https://play.google.com/store/apps/dev?id=6462287121578018300"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Gismart is an Android developer that has been active since 2013. The current app portfolio contains 21 apps.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_9f22529710448969", "source_type": "industry_database", "title": "Gismart - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/Gismart"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Gismart — Mobile entertainment apps and games.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_affaf7a3d27311d0", "source_type": "official_store", "title": "Android Apps by Gismart on Google Play", "url": "https://play.google.com/store/apps/dev?id=6462287121578018300"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Gismart is an Android developer that has been active since 2013. The current app portfolio contains 21 apps.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_9f22529710448969", "source_type": "industry_database", "title": "Gismart - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/Gismart"}], "id": "claim_10503e3f01e5d2cf", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Gismart продолжает распространять мобильные игры наряду с другими приложениями.", "status": "verified", "subject_id": "company_ab65a29871af7da7", "subject_type": "company"}


id: claim_13b0bba71cec2f40
subject_id: relation_a5224e9a55875cf2
subject_type: relation
claim_type: employment
predicate: employment
confidence: A
status: verified
statement:
Alexander Shilyaev participated in World of Tanks development and later managed Wargaming mobile and meta-project operations.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "the development process itself took us two years", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_63d7ca68f35a70e3", "source_type": "founder_interview", "title": "Alex Shilyaev: Making of World of Tanks Blitz", "url": "https://wargaming.com/en/news/wotb-exclusive-interview-alex-shilyaev"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Для Wargaming я исполнял обязанности директора по глобальному оперированию мобильных и мета-проектов.", "is_primary": false, "published_at": "2015-05-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_4c7b668ab3fb85cb", "source_type": "industry_media", "title": "Александр Шиляев о сделке Wargaming с Melesta: «Мы ступаем на новую землю»", "url": "https://devby.io/news/aleksandr-shilyaev-o-sdelke-wargaming-s-melesta-my-stupaem-na-novuyu-zemlyu"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "alexander-shilyaev-role-07", "period": "historical evidence period", "raw_confidence": "A", "role": "mobile-products and development leader"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "the development process itself took us two years", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_63d7ca68f35a70e3", "source_type": "founder_interview", "title": "Alex Shilyaev: Making of World of Tanks Blitz", "url": "https://wargaming.com/en/news/wotb-exclusive-interview-alex-shilyaev"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Для Wargaming я исполнял обязанности директора по глобальному оперированию мобильных и мета-проектов.", "is_primary": false, "published_at": "2015-05-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_4c7b668ab3fb85cb", "source_type": "industry_media", "title": "Александр Шиляев о сделке Wargaming с Melesta: «Мы ступаем на новую землю»", "url": "https://devby.io/news/aleksandr-shilyaev-o-sdelke-wargaming-s-melesta-my-stupaem-na-novuyu-zemlyu"}], "id": "claim_13b0bba71cec2f40", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Alexander Shilyaev participated in World of Tanks development and later managed Wargaming mobile and meta-project operations.", "status": "verified", "subject_id": "relation_a5224e9a55875cf2", "subject_type": "relation"}


id: claim_14a7c9b01931f53a
subject_id: relation_3a59df00e204388b
subject_type: relation
claim_type: employment
predicate: employment
statement: Alexander Danilov served as Playgendary's art director.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В Playgendary пришел три года назад сразу на роль арт-директора — строить и растить команду", "is_primary": true, "published_at": "2021-08-31T00:00:00Z", "reliability": "primary", "source_id": "source_b482e528220a2038", "source_type": "founder_interview", "title": "Интервью с представителем Playgendary — Александром Даниловым", "url": "https://render.ru/ru/articles/post/16321"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Art Director of Playgendary Alexander Danilov shared ... the features of UI development for mobile games", "is_primary": false, "published_at": "2019-04-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_c61710c7dd1efb40", "source_type": "industry_media", "title": "Playgendary: a story about UI design as a game design tool", "url": "https://app2top.com/e-kspertnaya-kolonka/playgendary-a-story-about-ui-design-as-a-game-design-tool-139373.html"}]

payload_json:
{"asserted_value": {"company": "Playgendary", "origin_claim_id": "alexander-danilov-role-11", "period": "documented in 2018–2021", "raw_confidence": "A", "role": "art director"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В Playgendary пришел три года назад сразу на роль арт-директора — строить и растить команду", "is_primary": true, "published_at": "2021-08-31T00:00:00Z", "reliability": "primary", "source_id": "source_b482e528220a2038", "source_type": "founder_interview", "title": "Интервью с представителем Playgendary — Александром Даниловым", "url": "https://render.ru/ru/articles/post/16321"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Art Director of Playgendary Alexander Danilov shared ... the features of UI development for mobile games", "is_primary": false, "published_at": "2019-04-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_c61710c7dd1efb40", "source_type": "industry_media", "title": "Playgendary: a story about UI design as a game design tool", "url": "https://app2top.com/e-kspertnaya-kolonka/playgendary-a-story-about-ui-design-as-a-game-design-tool-139373.html"}], "id": "claim_14a7c9b01931f53a", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "Alexander Danilov served as Playgendary's art director.", "status": "verified", "subject_id": "relation_3a59df00e204388b", "subject_type": "relation"}


id: claim_1518ef41fa14bb60
subject_id: relation_76174337cce2c477
subject_type: relation
claim_type: employment
predicate: employment
statement: Bogdan Ipatov worked on Tales of Meadows for Qualestory Games as creative producer and 2D artist.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Богдан — творческий продюсер и 2d-Арт", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В команде еще трое энтузиастов — Владислав Тиновец, Вячеслав Суховало и Богдан Ипатов", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}]

payload_json:
{"asserted_value": {"company": "Qualestory Games", "origin_claim_id": "bogdan-ipatov-role-11", "period": "documented in 2023–2024", "raw_confidence": "A", "role": "creative producer and 2D artist"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Богдан — творческий продюсер и 2d-Арт", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В команде еще трое энтузиастов — Владислав Тиновец, Вячеслав Суховало и Богдан Ипатов", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}], "id": "claim_1518ef41fa14bb60", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "Bogdan Ipatov worked on Tales of Meadows for Qualestory Games as creative producer and 2D artist.", "status": "verified", "subject_id": "relation_76174337cce2c477", "subject_type": "relation"}


id: claim_152a646c68762bb6
subject_id: company_8e35e7cd4acc97b5
subject_type: company
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
neltile identifies itself as a Minsk-based studio; the Minsk GameExpo organizer featured its Tiny Kingdom in the 2025 indie program.

evidence_json:
[{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Neltile is a game development studio based in Minsk, Belarus, founded in 2021.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_d814ccd10a03d850", "source_type": "official_website", "title": "neltile", "url": "https://neltile.com/"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Tiny Kingdom is a minimalist city-building strategy; the organizer links neltile.com and the game's Steam page.", "is_primary": false, "published_at": "2025-09-05T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_b565b8b6b06f9046", "source_type": "conference", "title": "Tiny Kingdom in the GameExpo Minsk indie program", "url": "https://t.me/gameexpominsk/2460"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:23:39Z", "evidence": [{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Neltile is a game development studio based in Minsk, Belarus, founded in 2021.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_d814ccd10a03d850", "source_type": "official_website", "title": "neltile", "url": "https://neltile.com/"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Tiny Kingdom is a minimalist city-building strategy; the organizer links neltile.com and the game's Steam page.", "is_primary": false, "published_at": "2025-09-05T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_b565b8b6b06f9046", "source_type": "conference", "title": "Tiny Kingdom in the GameExpo Minsk indie program", "url": "https://t.me/gameexpominsk/2460"}], "id": "claim_152a646c68762bb6", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T00:33:40Z", "reviewed_by": "independent-evidence-reviewer-07", "statement": "neltile identifies itself as a Minsk-based studio; the Minsk GameExpo organizer featured its Tiny Kingdom in the 2025 indie program.", "status": "verified", "subject_id": "company_8e35e7cd4acc97b5", "subject_type": "company"}


id: claim_15bfe5d92a5615a2
subject_id: company_8e99d63261b891b3
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Neskin Games работала как игровая студия в Минске и была резидентом белорусского ПВТ.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Около 45 в минском офисе. Сейчас хотим увеличить минскую команду.", "is_primary": true, "published_at": "2021-04-06T00:00:00Z", "reliability": "primary", "source_id": "source_71a0df46a198b62a", "source_type": "founder_interview", "title": "Интервью с CEO Neskin Games", "url": "https://devby.io/news/neskin-interview"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Neskin Games, a game development studio based in Minsk, Belarus.", "is_primary": false, "published_at": "2020-10-12T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_2450b2ac475d40f0", "source_type": "industry_media", "title": "Aristocrat Digital invests in Neskin Games", "url": "https://www.sorainen.com/deals/aristocrat-digital-invests-in-neskin-games"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Около 45 в минском офисе. Сейчас хотим увеличить минскую команду.", "is_primary": true, "published_at": "2021-04-06T00:00:00Z", "reliability": "primary", "source_id": "source_71a0df46a198b62a", "source_type": "founder_interview", "title": "Интервью с CEO Neskin Games", "url": "https://devby.io/news/neskin-interview"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Neskin Games, a game development studio based in Minsk, Belarus.", "is_primary": false, "published_at": "2020-10-12T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_2450b2ac475d40f0", "source_type": "industry_media", "title": "Aristocrat Digital invests in Neskin Games", "url": "https://www.sorainen.com/deals/aristocrat-digital-invests-in-neskin-games"}], "id": "claim_15bfe5d92a5615a2", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T22:29:54Z", "reviewed_by": "independent-evidence-reviewer-02", "statement": "Neskin Games работала как игровая студия в Минске и была резидентом белорусского ПВТ.", "status": "verified", "subject_id": "company_8e99d63261b891b3", "subject_type": "company"}


id: claim_1a096dc88c1289f1
subject_id: company_26b9b5fae82f1e9f
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Halfbus была игровой студией из Минска, Беларусь.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T20:32:04Z", "excerpt": "Developer: Halfbus; Based in Minsk, Belarus", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_813917116d2fc6d8", "source_type": "official_website", "title": "Halfbus", "url": "https://halfbus.co/presskit"}, {"accessed_at": "2026-07-15T20:32:04Z", "excerpt": "An economic strategy game by Belarusian studio Halfbus.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_72c46d66106fe4b1", "source_type": "industry_media", "title": "Basement - Game Database - gamepressure.com", "url": "https://www.gamepressure.com/games/basement/z14238"}]

payload_json:
{"asserted_value": {"connection_category": "historical_minsk_based_studio", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T20:32:04Z", "evidence": [{"accessed_at": "2026-07-15T20:32:04Z", "excerpt": "Developer: Halfbus; Based in Minsk, Belarus", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_813917116d2fc6d8", "source_type": "official_website", "title": "Halfbus", "url": "https://halfbus.co/presskit"}, {"accessed_at": "2026-07-15T20:32:04Z", "excerpt": "An economic strategy game by Belarusian studio Halfbus.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_72c46d66106fe4b1", "source_type": "industry_media", "title": "Basement - Game Database - gamepressure.com", "url": "https://www.gamepressure.com/games/basement/z14238"}], "id": "claim_1a096dc88c1289f1", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T20:55:00Z", "reviewed_by": "codex-independent-reviewer-batch-02", "statement": "Halfbus была игровой студией из Минска, Беларусь.", "status": "verified", "subject_id": "company_26b9b5fae82f1e9f", "subject_type": "company"}


id: claim_1ae6d3118fd59977
subject_id: relation_38c979a09c10e795
subject_type: relation
claim_type: employment
predicate: employment
statement: Dzmitry Khusainau co-founded Belka Games.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Yury Mazanik and Dzmitry Khusainau, Belka Games co-founders", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_b89d0357cfc59043", "source_type": "professional_profile", "title": "Belka Games’ Post", "url": "https://www.linkedin.com/posts/belka-technologies_belka-games-is-getting-greater-and-cooler-activity-6575701115738955776-XS5q"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "started by Dzmitry Khusainau and Yury Mazanik", "is_primary": false, "published_at": "2020-11-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_b4bb5f1e112d61ac", "source_type": "industry_media", "title": "Yuriy Krasilnikov, VP of Business Development, Belka Games — Interview", "url": "https://www.gaming.net/yuriy-krasilnikov-vp-of-business-development-belka-games-interview-series"}]

payload_json:
{"asserted_value": {"company": "Belka Games", "origin_claim_id": "dzmitry-khusainau-role", "period": "since 2010", "raw_confidence": "A", "role": "co-founder"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Yury Mazanik and Dzmitry Khusainau, Belka Games co-founders", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_b89d0357cfc59043", "source_type": "professional_profile", "title": "Belka Games’ Post", "url": "https://www.linkedin.com/posts/belka-technologies_belka-games-is-getting-greater-and-cooler-activity-6575701115738955776-XS5q"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "started by Dzmitry Khusainau and Yury Mazanik", "is_primary": false, "published_at": "2020-11-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_b4bb5f1e112d61ac", "source_type": "industry_media", "title": "Yuriy Krasilnikov, VP of Business Development, Belka Games — Interview", "url": "https://www.gaming.net/yuriy-krasilnikov-vp-of-business-development-belka-games-interview-series"}], "id": "claim_1ae6d3118fd59977", "independent_reviewed_at": "2026-07-16T02:28:55Z", "independent_reviewed_by": "codex-independent-rereviewer-contradictions-01d", "predicate": "employment", "reviewed_at": "2026-07-16T01:17:55Z", "reviewed_by": "codex-independent-reviewer-people-relations-01", "statement": "Dzmitry Khusainau co-founded Belka Games.", "status": "verified", "subject_id": "relation_38c979a09c10e795", "subject_type": "relation"}


id: claim_1bb1ffd72671de7d
subject_id: company_c063d1d684ec2705
subject_type: company
claim_type: status
predicate: current_status
statement: Playrix remained active in July 2026 with maintained mobile games.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Google Play lists Homescapes by Playrix as updated July 10, 2026.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_3636b91cd7989e62", "source_type": "official_store", "title": "Homescapes on Google Play", "url": "https://play.google.com/store/apps/details?hl=en&id=com.playrix.homescapes"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppBrain records July 2026 updates for Homescapes, Gardenscapes and Aqua Match.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_b2432b9c249238e0", "source_type": "industry_database", "title": "Playrix - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/Playrix"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Google Play lists Homescapes by Playrix as updated July 10, 2026.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_3636b91cd7989e62", "source_type": "official_store", "title": "Homescapes on Google Play", "url": "https://play.google.com/store/apps/details?hl=en&id=com.playrix.homescapes"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppBrain records July 2026 updates for Homescapes, Gardenscapes and Aqua Match.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_b2432b9c249238e0", "source_type": "industry_database", "title": "Playrix - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/Playrix"}], "id": "claim_1bb1ffd72671de7d", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "Playrix remained active in July 2026 with maintained mobile games.", "status": "verified", "subject_id": "company_c063d1d684ec2705", "subject_type": "company"}


id: claim_1d68b87b274a4a38
subject_id: company_6b4b3cb684ff51df
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Guli Games was founded in 2020 and has a documented base in Minsk, Belarus.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Guli GAMES в Минске; сотрудники в Беларуси — 5; 2020 год основания; указан официальный представитель.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_2c25c440b0b3062a", "source_type": "official_website", "title": "Guli GAMES в Минске", "url": "https://companies.devby.io/guli-games"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Guli Games is based in Minsk (Belarus), and was founded in 2020.", "is_primary": false, "published_at": "2025-12-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_7171e1843df5df97", "source_type": "industry_media", "title": "Mobile Games Growing Companies", "url": "https://www.neonriver.com/wp-content/uploads/2025/12/Mobile-Games-Growing-Companies-Dec-2025-.pdf"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Guli GAMES в Минске; сотрудники в Беларуси — 5; 2020 год основания; указан официальный представитель.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_2c25c440b0b3062a", "source_type": "official_website", "title": "Guli GAMES в Минске", "url": "https://companies.devby.io/guli-games"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Guli Games is based in Minsk (Belarus), and was founded in 2020.", "is_primary": false, "published_at": "2025-12-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_7171e1843df5df97", "source_type": "industry_media", "title": "Mobile Games Growing Companies", "url": "https://www.neonriver.com/wp-content/uploads/2025/12/Mobile-Games-Growing-Companies-Dec-2025-.pdf"}], "id": "claim_1d68b87b274a4a38", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:03:11Z", "reviewed_by": "independent-evidence-reviewer-04", "statement": "Guli Games was founded in 2020 and has a documented base in Minsk, Belarus.", "status": "verified", "subject_id": "company_6b4b3cb684ff51df", "subject_type": "company"}


id: claim_1dffd0e7f84d5c01
subject_id: company_2d6d1fe5c4751f00
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Indiesoft является игровой студией из Беларуси с адресом в Минске.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Indiesoft is a game development studio from Belarus. Address: Republic of Belarus, Minsk.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bdf31186ae315284", "source_type": "official_website", "title": "Indiesoft - Web Game Development Studio", "url": "https://www.indiesoft.by/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Fish Eat Fish es creado por Indiesoft, un desarrollador de juegos con sede en Bielorrusia.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_e439fa6569686f26", "source_type": "other_public", "title": "Fish Eat Fish - Poki", "url": "https://poki.com/es/g/fish-eat-fish"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Indiesoft is a game development studio from Belarus. Address: Republic of Belarus, Minsk.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bdf31186ae315284", "source_type": "official_website", "title": "Indiesoft - Web Game Development Studio", "url": "https://www.indiesoft.by/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Fish Eat Fish es creado por Indiesoft, un desarrollador de juegos con sede en Bielorrusia.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_e439fa6569686f26", "source_type": "other_public", "title": "Fish Eat Fish - Poki", "url": "https://poki.com/es/g/fish-eat-fish"}], "id": "claim_1dffd0e7f84d5c01", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T22:57:00Z", "reviewed_by": "codex-independent-reviewer-company-03-root", "statement": "Indiesoft является игровой студией из Беларуси с адресом в Минске.", "status": "verified", "subject_id": "company_2d6d1fe5c4751f00", "subject_type": "company"}


id: claim_1fae334a87da131c
subject_id: relation_74e8a38a43647e56
subject_type: relation
claim_type: employment
predicate: employment
confidence: A
status: verified
statement:
Uladzislau Tsinavets worked on Tales of Meadows for Qualestory Games as a programmer and Belarusian-localization contributor.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Влад: Я занимаюсь кодом вместе с Давидом ... меня представляют как специалиста по «белорусизации»", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В команде еще трое энтузиастов — Владислав Тиновец ... Проектом игры Tales of Meadows занимается студия Qualestory Games", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}]

payload_json:
{"asserted_value": {"company": "Qualestory Games", "origin_claim_id": "uladzislau-tsinavets-role-11", "period": "documented since 2023", "raw_confidence": "A", "role": "programmer and Belarusian-localization contributor"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Влад: Я занимаюсь кодом вместе с Давидом ... меня представляют как специалиста по «белорусизации»", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "В команде еще трое энтузиастов — Владислав Тиновец ... Проектом игры Tales of Meadows занимается студия Qualestory Games", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}], "id": "claim_1fae334a87da131c", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "Uladzislau Tsinavets worked on Tales of Meadows for Qualestory Games as a programmer and Belarusian-localization contributor.", "status": "verified", "subject_id": "relation_74e8a38a43647e56", "subject_type": "relation"}


id: claim_1fe4c9a82e7ff7fe
subject_id: company_d0006518c2df50a9
subject_type: company
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Aliasworlds работает через Deltamedia с адресом в Минске; отраслевой отчёт также относит студию к Минску и Бресту.

evidence_json:
[{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Deltamedia, based in 71-77 Rokossovskogo Avenue, Minsk 220094, Belarus.", "is_primary": true, "published_at": "2018-06-25T00:00:00Z", "reliability": "primary", "source_id": "source_d095a296f1f00133", "source_type": "official_website", "title": "Terms of Use", "url": "https://www.aliasworlds.com/about/terms.html"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "AliasWorlds — well known for its Snowy franchise. Minsk & Brest, Belarus.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_0cfc8190b0f9872a", "source_type": "industry_media", "title": "Casual Games Market Report", "url": "https://www.org.id.tue.nl/IFIP-TC14/documents/CasualGamesMarketReport-2007.pdf"}]

payload_json:
{"asserted_value": {"connection_category": "belarus_based_studio", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T20:42:04Z", "evidence": [{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Deltamedia, based in 71-77 Rokossovskogo Avenue, Minsk 220094, Belarus.", "is_primary": true, "published_at": "2018-06-25T00:00:00Z", "reliability": "primary", "source_id": "source_d095a296f1f00133", "source_type": "official_website", "title": "Terms of Use", "url": "https://www.aliasworlds.com/about/terms.html"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "AliasWorlds — well known for its Snowy franchise. Minsk & Brest, Belarus.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_0cfc8190b0f9872a", "source_type": "industry_media", "title": "Casual Games Market Report", "url": "https://www.org.id.tue.nl/IFIP-TC14/documents/CasualGamesMarketReport-2007.pdf"}], "id": "claim_1fe4c9a82e7ff7fe", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T20:53:39Z", "reviewed_by": "codex-independent-review-batch-03", "statement": "Aliasworlds работает через Deltamedia с адресом в Минске; отраслевой отчёт также относит студию к Минску и Бресту.", "status": "verified", "subject_id": "company_d0006518c2df50a9", "subject_type": "company"}


id: claim_204a5f981e8ab35a
subject_id: company_6faa8ce48dba930f
subject_type: company
claim_type: status
predicate: current_status
statement: Mamboo Entertainment продолжает активную издательскую деятельность в 2026 году.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "50+ games successfully published. 828M Downloads. 35+ Employees. 23 Ongoing projects.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_b89d6203dada9d3e", "source_type": "official_website", "title": "Mamboo Entertainment", "url": "https://ent.mamboo.games/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Abu Dhabi-based developer Mamboo Entertainment has surpassed $55 million in lifetime revenue and crossed 1 billion installs.", "is_primary": false, "published_at": "2026-01-29T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_e3da298d13f99cd0", "source_type": "industry_media", "title": "Mamboo Entertainment surpasses $55m in lifetime revenue", "url": "https://www.pocketgamer.biz/mamboo-entertainment-surpasses-55m-in-lifetime-revenue"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "50+ games successfully published. 828M Downloads. 35+ Employees. 23 Ongoing projects.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_b89d6203dada9d3e", "source_type": "official_website", "title": "Mamboo Entertainment", "url": "https://ent.mamboo.games/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Abu Dhabi-based developer Mamboo Entertainment has surpassed $55 million in lifetime revenue and crossed 1 billion installs.", "is_primary": false, "published_at": "2026-01-29T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_e3da298d13f99cd0", "source_type": "industry_media", "title": "Mamboo Entertainment surpasses $55m in lifetime revenue", "url": "https://www.pocketgamer.biz/mamboo-entertainment-surpasses-55m-in-lifetime-revenue"}], "id": "claim_204a5f981e8ab35a", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Mamboo Entertainment продолжает активную издательскую деятельность в 2026 году.", "status": "verified", "subject_id": "company_6faa8ce48dba930f", "subject_type": "company"}


id: claim_20a14abc0c15a07a
subject_id: relation_dc6234eb24ad2e6d
subject_type: relation
claim_type: employment
predicate: employment
confidence: A
status: verified
statement:
Dmitry Goncharov handled game design and scripting on Legends of Eisenwald as part of its development team.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Game desing and scripting Dmitry Goncharov (Adanych)", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_87f06231e32a3a8b", "source_type": "official_credits", "title": "Roadmap :: Legends of Eisenwald General Discussions", "url": "https://steamcommunity.com/app/246760/discussions/0/666824801387931710?l=english"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "we were joined by: Dmitry Goncharov, he used to work as a lead animator for largest Belorussian game development company – Wargaming.net.", "is_primary": false, "published_at": "2012-04-25T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_23068ce4b8a2c282", "source_type": "industry_media", "title": "RPG Codex Interview: Legends of Eisenwald", "url": "https://rpgcodex.net/content.php?id=8126"}]

payload_json:
{"asserted_value": {"company": "Aterdux Entertainment", "origin_claim_id": "dmitry-goncharov-role-11", "period": "documented during Legends of Eisenwald development", "raw_confidence": "A", "role": "game designer and scenario scripter"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Game desing and scripting Dmitry Goncharov (Adanych)", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_87f06231e32a3a8b", "source_type": "official_credits", "title": "Roadmap :: Legends of Eisenwald General Discussions", "url": "https://steamcommunity.com/app/246760/discussions/0/666824801387931710?l=english"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "we were joined by: Dmitry Goncharov, he used to work as a lead animator for largest Belorussian game development company – Wargaming.net.", "is_primary": false, "published_at": "2012-04-25T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_23068ce4b8a2c282", "source_type": "industry_media", "title": "RPG Codex Interview: Legends of Eisenwald", "url": "https://rpgcodex.net/content.php?id=8126"}], "id": "claim_20a14abc0c15a07a", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "Dmitry Goncharov handled game design and scripting on Legends of Eisenwald as part of its development team.", "status": "verified", "subject_id": "relation_dc6234eb24ad2e6d", "subject_type": "relation"}


id: claim_211d51006c040c10
subject_id: relation_ceeeaadfab78b7a6
subject_type: relation
claim_type: employment
predicate: employment
statement: Anton Pankov held World of Tanks production and publishing leadership roles at Wargaming.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "О танковом киберспорте «Ленте.ру» рассказывали исполнительный продюсер всего танкового направления Wargaming Антон Панков", "is_primary": true, "published_at": "2014-08-06T00:00:00Z", "reliability": "primary", "source_id": "source_d3ff93e7a0621c27", "source_type": "founder_interview", "title": "К танкам 10 уровня стремятся все игроки", "url": "https://lenta.ru/articles/2014/08/06/wot"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Anton Pankov, director de publicaciones en Wargaming.net", "is_primary": false, "published_at": "2018-03-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_e8bc422303954fe6", "source_type": "industry_media", "title": "World of Tanks 1.0: «Es uno de los mayores cambios dados por un F2P»", "url": "https://www.3djuegos.com/juegos/world-of-tanks/noticias/world-of-tanks-10-es-uno-de-los-mayores-cambios-dados-por-180302-78997"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "anton-pankov-role-11", "period": "documented in 2014–2018", "raw_confidence": "A", "role": "World of Tanks executive producer and publishing director"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "О танковом киберспорте «Ленте.ру» рассказывали исполнительный продюсер всего танкового направления Wargaming Антон Панков", "is_primary": true, "published_at": "2014-08-06T00:00:00Z", "reliability": "primary", "source_id": "source_d3ff93e7a0621c27", "source_type": "founder_interview", "title": "К танкам 10 уровня стремятся все игроки", "url": "https://lenta.ru/articles/2014/08/06/wot"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Anton Pankov, director de publicaciones en Wargaming.net", "is_primary": false, "published_at": "2018-03-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_e8bc422303954fe6", "source_type": "industry_media", "title": "World of Tanks 1.0: «Es uno de los mayores cambios dados por un F2P»", "url": "https://www.3djuegos.com/juegos/world-of-tanks/noticias/world-of-tanks-10-es-uno-de-los-mayores-cambios-dados-por-180302-78997"}], "id": "claim_211d51006c040c10", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "Anton Pankov held World of Tanks production and publishing leadership roles at Wargaming.", "status": "verified", "subject_id": "relation_ceeeaadfab78b7a6", "subject_type": "relation"}


id: claim_22849391a3dfa9c1
subject_id: relation_296991c60fad765d
subject_type: relation
claim_type: employment
predicate: employment
statement: Dmitri Lipnitsky co-founded Gismart and served as CEO.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Dmitri Lipnitsky, CEO and Co-Founder of Gismart", "is_primary": true, "published_at": "2019-03-07T00:00:00Z", "reliability": "primary", "source_id": "source_bd7dc8fe29913add", "source_type": "official_website", "title": "Gismart Launches Investment Program Within Its Publishing Division", "url": "https://www.prnewswire.com/news-releases/gismart-launches-investment-program-within-its-publishing-division-300808429.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "сооснователь и CEO Gismart Дмитрий Липницкий", "is_primary": false, "published_at": "2020-08-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_3c679d177259c491", "source_type": "industry_media", "title": "Blitz-интервью с CEO Gismart Дмитрием Липницким", "url": "https://ain.ua/ru/2020/08/19/blitz-gismart"}]

payload_json:
{"asserted_value": {"company": "Gismart", "origin_claim_id": "dmitri-lipnitsky-role", "period": "documented since at least 2016", "raw_confidence": "A", "role": "co-founder and CEO"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Dmitri Lipnitsky, CEO and Co-Founder of Gismart", "is_primary": true, "published_at": "2019-03-07T00:00:00Z", "reliability": "primary", "source_id": "source_bd7dc8fe29913add", "source_type": "official_website", "title": "Gismart Launches Investment Program Within Its Publishing Division", "url": "https://www.prnewswire.com/news-releases/gismart-launches-investment-program-within-its-publishing-division-300808429.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "сооснователь и CEO Gismart Дмитрий Липницкий", "is_primary": false, "published_at": "2020-08-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_3c679d177259c491", "source_type": "industry_media", "title": "Blitz-интервью с CEO Gismart Дмитрием Липницким", "url": "https://ain.ua/ru/2020/08/19/blitz-gismart"}], "id": "claim_22849391a3dfa9c1", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:17:55Z", "reviewed_by": "codex-independent-reviewer-people-relations-01", "statement": "Dmitri Lipnitsky co-founded Gismart and served as CEO.", "status": "verified", "subject_id": "relation_296991c60fad765d", "subject_type": "relation"}


id: claim_234febad7f2a5382
subject_id: company_915654d8b75509d1
subject_type: company
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Gameloft established Gameloft LLC in Minsk, Belarus, in 2015 and operated a production studio there.

evidence_json:
[{"accessed_at": "2026-07-15T23:51:35Z", "excerpt": "one in Minsk, Belarus (Gameloft LLC), with 99% of its share capital held by Gameloft SE.", "is_primary": true, "published_at": "2016-04-29T00:00:00Z", "reliability": "primary", "source_id": "source_734d6af27ab2929b", "source_type": "official_website", "title": "Gameloft 2015 Reference Document", "url": "https://media01.gameloft.com/web_mkt/corporateV2/pdf/en/Document_de_reference2015-EN.pdf"}, {"accessed_at": "2026-07-15T23:51:35Z", "excerpt": "Gameloft in Minsk is a production studio that uses iOS and Android for development.", "is_primary": false, "published_at": "2017-01-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_79653ec0b38014cb", "source_type": "other_public", "title": "The IT Industry in Belarus: 2017 and Beyond", "url": "https://old.eu4business.eu/files/medias/ey_-_it_industry_in_belarus_2017_report.pdf"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T23:51:35Z", "evidence": [{"accessed_at": "2026-07-15T23:51:35Z", "excerpt": "one in Minsk, Belarus (Gameloft LLC), with 99% of its share capital held by Gameloft SE.", "is_primary": true, "published_at": "2016-04-29T00:00:00Z", "reliability": "primary", "source_id": "source_734d6af27ab2929b", "source_type": "official_website", "title": "Gameloft 2015 Reference Document", "url": "https://media01.gameloft.com/web_mkt/corporateV2/pdf/en/Document_de_reference2015-EN.pdf"}, {"accessed_at": "2026-07-15T23:51:35Z", "excerpt": "Gameloft in Minsk is a production studio that uses iOS and Android for development.", "is_primary": false, "published_at": "2017-01-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_79653ec0b38014cb", "source_type": "other_public", "title": "The IT Industry in Belarus: 2017 and Beyond", "url": "https://old.eu4business.eu/files/medias/ey_-_it_industry_in_belarus_2017_report.pdf"}], "id": "claim_234febad7f2a5382", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:57:10Z", "reviewed_by": "independent-evidence-reviewer-06", "statement": "Gameloft established Gameloft LLC in Minsk, Belarus, in 2015 and operated a production studio there.", "status": "verified", "subject_id": "company_915654d8b75509d1", "subject_type": "company"}


id: claim_2699988267974305
subject_id: relation_e4065590fdc671d5
subject_type: relation
claim_type: employment
predicate: employment
statement: Ivan Mikhnevich co-founded Wargaming.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Сооснователь самого известного белорусского разработчика онлайнигр Wargaming Group Иван МИХНЕВИЧ", "is_primary": true, "published_at": "2021-08-06T00:00:00Z", "reliability": "primary", "source_id": "source_21a4eeec69eff562", "source_type": "founder_interview", "title": "Иван МИХНЕВИЧ: Для моих детей Беларусь не будет родиной", "url": "https://belmarket.by/news/0bb49e02-13ab-4e27-9800-4671c747248e"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "сооснователь Wargaming Иван Михневич, возглавлявший главный центр разработок холдинга в Минске", "is_primary": false, "published_at": "2017-06-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_b843a593e89e60c5", "source_type": "industry_media", "title": "Больно за недальновидную политику в отношении бизнеса. Как Иван Михневич вышел из Wargaming", "url": "https://nashaniva.com/ru/articles/192018?mo=a693f7e5d6297f50aaf9eac3c8490e42c498f091"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "ivan-mikhnevich-role-09", "period": "1998–2014", "raw_confidence": "A", "role": "co-founder"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Сооснователь самого известного белорусского разработчика онлайнигр Wargaming Group Иван МИХНЕВИЧ", "is_primary": true, "published_at": "2021-08-06T00:00:00Z", "reliability": "primary", "source_id": "source_21a4eeec69eff562", "source_type": "founder_interview", "title": "Иван МИХНЕВИЧ: Для моих детей Беларусь не будет родиной", "url": "https://belmarket.by/news/0bb49e02-13ab-4e27-9800-4671c747248e"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "сооснователь Wargaming Иван Михневич, возглавлявший главный центр разработок холдинга в Минске", "is_primary": false, "published_at": "2017-06-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_b843a593e89e60c5", "source_type": "industry_media", "title": "Больно за недальновидную политику в отношении бизнеса. Как Иван Михневич вышел из Wargaming", "url": "https://nashaniva.com/ru/articles/192018?mo=a693f7e5d6297f50aaf9eac3c8490e42c498f091"}], "id": "claim_2699988267974305", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:15:51Z", "reviewed_by": "codex-independent-reviewer-people-relations-09b", "statement": "Ivan Mikhnevich co-founded Wargaming.", "status": "verified", "subject_id": "relation_e4065590fdc671d5", "subject_type": "relation"}


id: claim_27169bf9955dc83b
subject_id: company_c734009d4f0a4692
subject_type: company
claim_type: status
predicate: current_status
statement: Playgendary Limited продолжает обновлять игры по состоянию на 2026-07-15.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary Limited publishes Tomb of the Mask, Bowmasters, Kick the Buddy and other games on Google Play.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_693fed91d9e36bdf", "source_type": "official_store", "title": "Android Apps by Playgendary Limited on Google Play", "url": "https://play.google.com/store/apps/developer?hl=en_CA&id=Playgendary+Limited"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Bowmasters and Kick the Buddy were updated on July 14, 2026.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_f70fcfd901c0524b", "source_type": "industry_database", "title": "Playgendary Limited | Developer — AppAgg", "url": "https://appagg.com/developer/playgendary-limited?hl=en"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary Limited publishes Tomb of the Mask, Bowmasters, Kick the Buddy and other games on Google Play.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_693fed91d9e36bdf", "source_type": "official_store", "title": "Android Apps by Playgendary Limited on Google Play", "url": "https://play.google.com/store/apps/developer?hl=en_CA&id=Playgendary+Limited"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Bowmasters and Kick the Buddy were updated on July 14, 2026.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_f70fcfd901c0524b", "source_type": "industry_database", "title": "Playgendary Limited | Developer — AppAgg", "url": "https://appagg.com/developer/playgendary-limited?hl=en"}], "id": "claim_27169bf9955dc83b", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Playgendary Limited продолжает обновлять игры по состоянию на 2026-07-15.", "status": "verified", "subject_id": "company_c734009d4f0a4692", "subject_type": "company"}


id: claim_282ed62a4ec4af8f
subject_id: company_c34ceae03a9a5539
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Vaveda Games является студией из Минска и в 2020 году была перечислена среди новых резидентов ПВТ.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T20:32:04Z", "excerpt": "Vaveda Games LLC is a mobile games studio based in Minsk,Belarus", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_96e3a9302e39b025", "source_type": "official_website", "title": "Vaveda Games", "url": "https://vaveda.games/"}, {"accessed_at": "2026-07-15T20:32:04Z", "excerpt": "Vaveda Games (ООО «Ваведа Геймз»): разработка мобильных игр", "is_primary": false, "published_at": "2020-07-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_432559b8dfdd2704", "source_type": "industry_media", "title": "Fibery и «Информационный центр Минэкономики». Кто попал в новый набор ПВТ", "url": "https://devby.io/news/pvt-nabor-july-2020"}]

payload_json:
{"asserted_value": {"connection_category": "belarus_based_studio", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T20:32:04Z", "evidence": [{"accessed_at": "2026-07-15T20:32:04Z", "excerpt": "Vaveda Games LLC is a mobile games studio based in Minsk,Belarus", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_96e3a9302e39b025", "source_type": "official_website", "title": "Vaveda Games", "url": "https://vaveda.games/"}, {"accessed_at": "2026-07-15T20:32:04Z", "excerpt": "Vaveda Games (ООО «Ваведа Геймз»): разработка мобильных игр", "is_primary": false, "published_at": "2020-07-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_432559b8dfdd2704", "source_type": "industry_media", "title": "Fibery и «Информационный центр Минэкономики». Кто попал в новый набор ПВТ", "url": "https://devby.io/news/pvt-nabor-july-2020"}], "id": "claim_282ed62a4ec4af8f", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T20:55:00Z", "reviewed_by": "codex-independent-reviewer-batch-02", "statement": "Vaveda Games является студией из Минска и в 2020 году была перечислена среди новых резидентов ПВТ.", "status": "verified", "subject_id": "company_c34ceae03a9a5539", "subject_type": "company"}


id: claim_2a974a6925b55271
subject_id: relation_fcb73b51035c0f97
subject_type: relation
claim_type: employment
predicate: employment
statement: Igor Gritsay co-founded Sad Cat Studios.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Sad Cat Studios was founded in 2018 in Minsk, Belarus, by game developers and entrepreneurs Yura Zhdanovich and Igor Gritsay.", "is_primary": true, "published_at": "2025-08-25T00:00:00Z", "reliability": "primary", "source_id": "source_8df491ed5d63f395", "source_type": "official_website", "title": "REPLACED Gets New Spring Launch Window", "url": "https://thunderfulgames.com/replaced-gets-new-spring-launch-window"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "we caught up with studio co-founder Igor Gritsay", "is_primary": false, "published_at": "2021-07-28T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_cdddd16445c8ddaf", "source_type": "industry_media", "title": "REPLACED Interview with Sad Cat Studios", "url": "https://www.escapistmagazine.com/replaced-interview-sad-cat-studios-igor-gritsay-yura-zhdanovich"}]

payload_json:
{"asserted_value": {"company": "Sad Cat Studios", "origin_claim_id": "igor-gritsay-role-cofounder-02", "period": "since 2018", "raw_confidence": "A", "role": "co-founder"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Sad Cat Studios was founded in 2018 in Minsk, Belarus, by game developers and entrepreneurs Yura Zhdanovich and Igor Gritsay.", "is_primary": true, "published_at": "2025-08-25T00:00:00Z", "reliability": "primary", "source_id": "source_8df491ed5d63f395", "source_type": "official_website", "title": "REPLACED Gets New Spring Launch Window", "url": "https://thunderfulgames.com/replaced-gets-new-spring-launch-window"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "we caught up with studio co-founder Igor Gritsay", "is_primary": false, "published_at": "2021-07-28T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_cdddd16445c8ddaf", "source_type": "industry_media", "title": "REPLACED Interview with Sad Cat Studios", "url": "https://www.escapistmagazine.com/replaced-interview-sad-cat-studios-igor-gritsay-yura-zhdanovich"}], "id": "claim_2a974a6925b55271", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-15T23:11:22Z", "reviewed_by": "codex-independent-reviewer-people-relations-03", "statement": "Igor Gritsay co-founded Sad Cat Studios.", "status": "verified", "subject_id": "relation_fcb73b51035c0f97", "subject_type": "relation"}


id: claim_2c27c79f901aef52
subject_id: company_3fa0cd87255a5bb7
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
Cherry Games remained operational in June 2026 through the Steam Early Access release of Solaris and a maintained mobile-game portfolio.

evidence_json:
[{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Solaris by Cherry Games entered Steam Early Access on 5 June 2026.", "is_primary": true, "published_at": "2026-06-05T00:00:00Z", "reliability": "primary", "source_id": "source_b2edf74ab06ca2fd", "source_type": "official_store", "title": "Solaris on Steam", "url": "https://store.steampowered.com/app/4688610/Solaris"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Cherry Games Inc. is a Google Play game developer; ZYALYONYA HLOPCY is dated 30 January 2026.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_5363c132d48c5a49", "source_type": "industry_database", "title": "Cherry Games Inc. — AppAgg", "url": "https://appagg.com/developer/cherry-games-inc?hl=en"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-16T00:23:39Z", "evidence": [{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Solaris by Cherry Games entered Steam Early Access on 5 June 2026.", "is_primary": true, "published_at": "2026-06-05T00:00:00Z", "reliability": "primary", "source_id": "source_b2edf74ab06ca2fd", "source_type": "official_store", "title": "Solaris on Steam", "url": "https://store.steampowered.com/app/4688610/Solaris"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Cherry Games Inc. is a Google Play game developer; ZYALYONYA HLOPCY is dated 30 January 2026.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_5363c132d48c5a49", "source_type": "industry_database", "title": "Cherry Games Inc. — AppAgg", "url": "https://appagg.com/developer/cherry-games-inc?hl=en"}], "id": "claim_2c27c79f901aef52", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-16T00:33:40Z", "reviewed_by": "independent-evidence-reviewer-07", "statement": "Cherry Games remained operational in June 2026 through the Steam Early Access release of Solaris and a maintained mobile-game portfolio.", "status": "verified", "subject_id": "company_3fa0cd87255a5bb7", "subject_type": "company"}


id: claim_2c4e260340f3da0e
subject_id: relation_831149bac8ee648b
subject_type: relation
claim_type: employment
predicate: employment
statement: Anton Yaroshuk founded Vizor Interactive, now represented by the canonical VIZOR company record.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "сообщил DTF основатель компании Антон Ярошук", "is_primary": true, "published_at": "2016-12-29T00:00:00Z", "reliability": "primary", "source_id": "source_3a1a39d59f00b333", "source_type": "founder_interview", "title": "Две игры Vizor Interactive преодолели порог в 10 миллионов скачиваний", "url": "https://dtf.ru/gamedev/3257-dve-igry-vizor-interactive-preodoleli-porog-v-10-millionov-skachivanii"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Vizor Games CEO Sergey Bruy ... created Vizor Games together with Anton Yarashuk", "is_primary": false, "published_at": "2022-08-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_344b06b2abbbc62f", "source_type": "industry_media", "title": "Who is behind Belarusian game development companies?", "url": "https://nashaniva.com/en/297567"}]

payload_json:
{"asserted_value": {"company": "VIZOR", "origin_claim_id": "anton-yaroshuk-role-10", "period": "founded in 2007; role documented in 2016", "raw_confidence": "A", "role": "founder"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "сообщил DTF основатель компании Антон Ярошук", "is_primary": true, "published_at": "2016-12-29T00:00:00Z", "reliability": "primary", "source_id": "source_3a1a39d59f00b333", "source_type": "founder_interview", "title": "Две игры Vizor Interactive преодолели порог в 10 миллионов скачиваний", "url": "https://dtf.ru/gamedev/3257-dve-igry-vizor-interactive-preodoleli-porog-v-10-millionov-skachivanii"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Vizor Games CEO Sergey Bruy ... created Vizor Games together with Anton Yarashuk", "is_primary": false, "published_at": "2022-08-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_344b06b2abbbc62f", "source_type": "industry_media", "title": "Who is behind Belarusian game development companies?", "url": "https://nashaniva.com/en/297567"}], "id": "claim_2c4e260340f3da0e", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:50:02Z", "reviewed_by": "codex-independent-reviewer-people-relations-10", "statement": "Anton Yaroshuk founded Vizor Interactive, now represented by the canonical VIZOR company record.", "status": "verified", "subject_id": "relation_831149bac8ee648b", "subject_type": "relation"}


id: claim_2c876223278d0428
subject_id: company_5e76350248f56108
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: На момент приобретения в 2020 году большинство сотрудников Melsoft находились в Беларуси.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Melsoft, headquartered in Cyprus and with the majority of its employees in Belarus, has developed multiple mobile games.", "is_primary": true, "published_at": "2020-12-23T00:00:00Z", "reliability": "primary", "source_id": "source_71af04f9f374bd5a", "source_type": "official_website", "title": "Latham & Watkins Advises on Sale of Melsoft Games to Moon Active", "url": "https://www.lw.com/en/news/latham-watkins-advises-sale-melsoft-games-moon-active"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "The Cyprus headquartered company has a staff count of over 240, the majority of which are based in Belarus.", "is_primary": false, "published_at": "2020-12-24T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_fd717dbbfe35f62a", "source_type": "industry_media", "title": "Moon Active snaps up mobile games dev Melsoft", "url": "https://www.pocketgamer.biz/moon-active-snaps-up-mobile-games-dev-melsoft"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Melsoft, headquartered in Cyprus and with the majority of its employees in Belarus, has developed multiple mobile games.", "is_primary": true, "published_at": "2020-12-23T00:00:00Z", "reliability": "primary", "source_id": "source_71af04f9f374bd5a", "source_type": "official_website", "title": "Latham & Watkins Advises on Sale of Melsoft Games to Moon Active", "url": "https://www.lw.com/en/news/latham-watkins-advises-sale-melsoft-games-moon-active"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "The Cyprus headquartered company has a staff count of over 240, the majority of which are based in Belarus.", "is_primary": false, "published_at": "2020-12-24T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_fd717dbbfe35f62a", "source_type": "industry_media", "title": "Moon Active snaps up mobile games dev Melsoft", "url": "https://www.pocketgamer.biz/moon-active-snaps-up-mobile-games-dev-melsoft"}], "id": "claim_2c876223278d0428", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "belarus_connection", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "На момент приобретения в 2020 году большинство сотрудников Melsoft находились в Беларуси.", "status": "verified", "subject_id": "company_5e76350248f56108", "subject_type": "company"}


id: claim_2cb4b38b38c7ee1d
subject_id: company_4fd59d2d111372c5
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: ZephyrMobile develops casual mobile games.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "ZephyrMobile lists its games and says it works through the full development cycle, including game development.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_3a1a7bd08dfe5eef", "source_type": "official_website", "title": "ZephyrMobile - Tap Your Way to De-stress", "url": "https://zephyrmobile.com/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "PocketGamer.biz identifies Zephyr Mobile as Get Color's developer and links it to Hey Colour and Math Crossword.", "is_primary": false, "published_at": "2024-06-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_0db1aa95e06debed", "source_type": "industry_media", "title": "Tripledot Studios acquires Get Color developer Zephyr Mobile", "url": "https://www.pocketgamer.biz/tripledot-studios-acquires-get-color-developer-zephyr-mobile"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "ZephyrMobile lists its games and says it works through the full development cycle, including game development.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_3a1a7bd08dfe5eef", "source_type": "official_website", "title": "ZephyrMobile - Tap Your Way to De-stress", "url": "https://zephyrmobile.com/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "PocketGamer.biz identifies Zephyr Mobile as Get Color's developer and links it to Hey Colour and Math Crossword.", "is_primary": false, "published_at": "2024-06-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_0db1aa95e06debed", "source_type": "industry_media", "title": "Tripledot Studios acquires Get Color developer Zephyr Mobile", "url": "https://www.pocketgamer.biz/tripledot-studios-acquires-get-color-developer-zephyr-mobile"}], "id": "claim_2cb4b38b38c7ee1d", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "ZephyrMobile develops casual mobile games.", "status": "verified", "subject_id": "company_4fd59d2d111372c5", "subject_type": "company"}


id: claim_2d90357f8814b7ff
subject_id: company_e95793b7a8beeffc
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Easybrain сохраняет офис разработки в Минске, Беларусь.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Minsk — Easybrain LLC, 27A Prytyckaha Street, Floor 15th, Minsk, Belarus 220092.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_33070e31910434de", "source_type": "official_website", "title": "Easybrain - Simple Mobile Experiences", "url": "https://easybrain.com/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Штаб-квартира Easybrain находится в Лимассоле. По-прежнему работает офис разработки в Минске.", "is_primary": false, "published_at": "2024-12-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f262e27f7045bd11", "source_type": "industry_media", "title": "Кто из мобильных разработчиков остался?", "url": "https://devby.io/news/kto-ostalsya-v-belarusi"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Minsk — Easybrain LLC, 27A Prytyckaha Street, Floor 15th, Minsk, Belarus 220092.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_33070e31910434de", "source_type": "official_website", "title": "Easybrain - Simple Mobile Experiences", "url": "https://easybrain.com/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Штаб-квартира Easybrain находится в Лимассоле. По-прежнему работает офис разработки в Минске.", "is_primary": false, "published_at": "2024-12-02T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f262e27f7045bd11", "source_type": "industry_media", "title": "Кто из мобильных разработчиков остался?", "url": "https://devby.io/news/kto-ostalsya-v-belarusi"}], "id": "claim_2d90357f8814b7ff", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Easybrain сохраняет офис разработки в Минске, Беларусь.", "status": "verified", "subject_id": "company_e95793b7a8beeffc", "subject_type": "company"}


id: claim_2eb8eee9a026942f
subject_id: company_2d6d1fe5c4751f00
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
На 2026-07-15 Indiesoft активна: официальный сайт датирован 2026 годом и показывает проекты в разработке, а Poki обновил игру в марте 2026 года.

evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Dream House and Shining Sword: In Development. © 2026 Indiesoft LLC.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bdf31186ae315284", "source_type": "official_website", "title": "Indiesoft - Web Game Development Studio", "url": "https://www.indiesoft.by/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "So'nggi yangilanish: mart, 2026. Ishlab chiquvchi: Indiesoft.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_d312a70238106f33", "source_type": "other_public", "title": "Fish Eat Fish - Poki", "url": "https://poki.com/uz/g/fish-eat-fish"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Dream House and Shining Sword: In Development. © 2026 Indiesoft LLC.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_bdf31186ae315284", "source_type": "official_website", "title": "Indiesoft - Web Game Development Studio", "url": "https://www.indiesoft.by/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "So'nggi yangilanish: mart, 2026. Ishlab chiquvchi: Indiesoft.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_d312a70238106f33", "source_type": "other_public", "title": "Fish Eat Fish - Poki", "url": "https://poki.com/uz/g/fish-eat-fish"}], "id": "claim_2eb8eee9a026942f", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T22:57:00Z", "reviewed_by": "codex-independent-reviewer-company-03-root", "statement": "На 2026-07-15 Indiesoft активна: официальный сайт датирован 2026 годом и показывает проекты в разработке, а Poki обновил игру в марте 2026 года.", "status": "verified", "subject_id": "company_2d6d1fe5c4751f00", "subject_type": "company"}


id: claim_2f51debbf6d99578
subject_id: company_1c95f17db4888427
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Flying Bears разрабатывает и издаёт приключенческий платформер HiddenLight.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "HiddenLight is an adventure platformer.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_7661e80f9dfbf901", "source_type": "official_website", "title": "Flying Bears - Game Dev Studio", "url": "https://flyingbears.studio/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Разработчик: Flying Bears. Издатель: Flying Bears.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_1351abd0200ccd8e", "source_type": "industry_media", "title": "HiddenLight - обзор игры", "url": "https://mmo13.ru/games/114986_hiddenlight"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "HiddenLight is an adventure platformer.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_7661e80f9dfbf901", "source_type": "official_website", "title": "Flying Bears - Game Dev Studio", "url": "https://flyingbears.studio/"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Разработчик: Flying Bears. Издатель: Flying Bears.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_1351abd0200ccd8e", "source_type": "industry_media", "title": "HiddenLight - обзор игры", "url": "https://mmo13.ru/games/114986_hiddenlight"}], "id": "claim_2f51debbf6d99578", "independent_reviewed_at": "2026-07-16T02:28:55Z", "independent_reviewed_by": "codex-independent-rereviewer-contradictions-01d", "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T22:57:00Z", "reviewed_by": "codex-independent-reviewer-company-03-root", "statement": "Flying Bears разрабатывает и издаёт приключенческий платформер HiddenLight.", "status": "verified", "subject_id": "company_1c95f17db4888427", "subject_type": "company"}


id: claim_303c869154fe640f
subject_id: company_2cc7271adc45a174
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: StoryMode is a game-development studio.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T02:37:13Z", "excerpt": "Storymode is a game development studio in Warsaw specializing in co-development for AA and AAA projects.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_b75907d64d59a3ce", "source_type": "official_website", "title": "About | Storymode", "url": "https://www.storymode.pro/about"}, {"accessed_at": "2026-07-16T02:37:13Z", "excerpt": "StoryMode (ООО «СториМод»): разрабатывают игры и приложения в Unity 3D и Unreal Engine 4.", "is_primary": false, "published_at": "2018-09-26T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_df11f7ca36b541b4", "source_type": "industry_media", "title": "What 96 new Belarus HTP residents develop", "url": "https://devby.io/news/what-do-new-htp-residents-do"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-16T02:37:13Z", "evidence": [{"accessed_at": "2026-07-16T02:37:13Z", "excerpt": "Storymode is a game development studio in Warsaw specializing in co-development for AA and AAA projects.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_b75907d64d59a3ce", "source_type": "official_website", "title": "About | Storymode", "url": "https://www.storymode.pro/about"}, {"accessed_at": "2026-07-16T02:37:13Z", "excerpt": "StoryMode (ООО «СториМод»): разрабатывают игры и приложения в Unity 3D и Unreal Engine 4.", "is_primary": false, "published_at": "2018-09-26T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_df11f7ca36b541b4", "source_type": "industry_media", "title": "What 96 new Belarus HTP residents develop", "url": "https://devby.io/news/what-do-new-htp-residents-do"}], "id": "claim_303c869154fe640f", "independent_reviewed_at": "2026-07-16T02:49:27Z", "independent_reviewed_by": "codex-independent-rereviewer-recovery-01-people09", "predicate": "game_development_relevance", "reviewed_at": "2026-07-16T02:38:00Z", "reviewed_by": "codex-independent-evidence-reviewer-company-recovery-01", "statement": "StoryMode is a game-development studio.", "status": "verified", "subject_id": "company_2cc7271adc45a174", "subject_type": "company"}


id: claim_3110f8280cecc4aa
subject_id: relation_a92927f7f6d5f900
subject_type: relation
claim_type: employment
predicate: employment
statement: Kirill Nadezhdin was a co-founder and lead developer of SWAG MASHA.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "We caught up with ... co-founders Dmitry Nikiforov and Kirill Nadezhdin", "is_primary": true, "published_at": "2019-08-14T00:00:00Z", "reliability": "primary", "source_id": "source_4102f534bbcc911b", "source_type": "founder_interview", "title": "SWAG MASHA on why it sold to MY.GAMES", "url": "https://www.pocketgamer.biz/swag-masha-on-why-it-sold-to-mygames"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "producer Dmitry Nikiforov, lead developer Kirill Nadezhdin, and me", "is_primary": false, "published_at": "2019-07-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_c5cf731af6cdaad6", "source_type": "industry_media", "title": "My Games acquires Minsk studio Swag Masha", "url": "https://mcvuk.com/business-news/my-games-acquires-minsk-studio-swag-masha"}]

payload_json:
{"asserted_value": {"company": "SWAG MASHA", "origin_claim_id": "kirill-nadezhdin-role-11", "period": "documented in 2019", "raw_confidence": "A", "role": "co-founder and lead developer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "We caught up with ... co-founders Dmitry Nikiforov and Kirill Nadezhdin", "is_primary": true, "published_at": "2019-08-14T00:00:00Z", "reliability": "primary", "source_id": "source_4102f534bbcc911b", "source_type": "founder_interview", "title": "SWAG MASHA on why it sold to MY.GAMES", "url": "https://www.pocketgamer.biz/swag-masha-on-why-it-sold-to-mygames"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "producer Dmitry Nikiforov, lead developer Kirill Nadezhdin, and me", "is_primary": false, "published_at": "2019-07-17T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_c5cf731af6cdaad6", "source_type": "industry_media", "title": "My Games acquires Minsk studio Swag Masha", "url": "https://mcvuk.com/business-news/my-games-acquires-minsk-studio-swag-masha"}], "id": "claim_3110f8280cecc4aa", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "Kirill Nadezhdin was a co-founder and lead developer of SWAG MASHA.", "status": "verified", "subject_id": "relation_a92927f7f6d5f900", "subject_type": "relation"}


id: claim_335626321ccf17ef
subject_id: relation_a38525209d6cc4aa
subject_type: relation
claim_type: employment
predicate: employment
statement: Andrei Yarantsau led mobile-game developer Melsoft and was later identified as its CEO.
confidence: A
status: verified
evidence_json:
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payload_json:
{"asserted_value": {"company": "Melsoft Games", "origin_claim_id": "andrei-yarantsau-role-07", "period": "2016–2022 evidence period", "raw_confidence": "A", "role": "CEO and studio leader"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Руководитель разработчика мобильных игр Melsoft ... Андрей Яранцев поговорил с редакцией DTF.", "is_primary": true, "published_at": "2016-09-12T00:00:00Z", "reliability": "primary", "source_id": "source_e6fb5e674d3bfa17", "source_type": "founder_interview", "title": "«Моя Кофейня» за три месяца набрала около семи миллионов скачиваний» — интервью с руководителем Melsoft Андреем Яранцевым", "url": "https://dtf.ru/gamedev/955-moya-kofeinya-za-tri-mesyaca-nabrala-okolo-semi-millionov-skachivanii-intervyu-s-rukovoditelem-melsoft-andreem-yarancevym"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Andrei Yarantsau, CEO at Melsoft", "is_primary": false, "published_at": "2022-05-28T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_0d1990fdceafb9e0", "source_type": "industry_media", "title": "Melsoft Games: The successful mobile casual games developer", "url": "https://cyprus-mail.com/2022/05/28/melsoft-games-the-successful-mobile-casual-games-developer"}], "id": "claim_335626321ccf17ef", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Andrei Yarantsau led mobile-game developer Melsoft and was later identified as its CEO.", "status": "verified", "subject_id": "relation_a38525209d6cc4aa", "subject_type": "relation"}


id: claim_3372005fb9843ac7
subject_id: company_4fd59d2d111372c5
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
ZephyrMobile joined Tripledot Studios in 2024 and retained day-to-day studio leadership after the acquisition.

evidence_json:
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payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Tripledot Studios announced that ZephyrMobile had joined the company.", "is_primary": true, "published_at": "2024-06-19T00:00:00Z", "reliability": "primary", "source_id": "source_b4e6d4bbdcdc2429", "source_type": "official_website", "title": "Tripledot Studios announces ZephyrMobile has joined the company", "url": "https://www.linkedin.com/posts/tripledot-studios_tripledot-studios-acquires-get-color-developer-activity-7209875806750183426-Y7qX"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Zephyr Mobile CEO Serge Morozov will continue running the studio's day-to-day operations.", "is_primary": false, "published_at": "2024-06-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_0db1aa95e06debed", "source_type": "industry_media", "title": "Tripledot Studios acquires Get Color developer Zephyr Mobile", "url": "https://www.pocketgamer.biz/tripledot-studios-acquires-get-color-developer-zephyr-mobile"}], "id": "claim_3372005fb9843ac7", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T23:03:11Z", "reviewed_by": "independent-evidence-reviewer-04", "statement": "ZephyrMobile joined Tripledot Studios in 2024 and retained day-to-day studio leadership after the acquisition.", "status": "verified", "subject_id": "company_4fd59d2d111372c5", "subject_type": "company"}


id: claim_3446c11c1d9d9110
subject_id: company_c734009d4f0a4692
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Playgendary Limited разрабатывает и распространяет мобильные игры.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary Limited publishes Tomb of the Mask, Bowmasters, Kick the Buddy and other games on Google Play.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_693fed91d9e36bdf", "source_type": "official_store", "title": "Android Apps by Playgendary Limited on Google Play", "url": "https://play.google.com/store/apps/developer?hl=en_CA&id=Playgendary+Limited"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary Limited is a developer of games available on Google Play and App Store, with 31 published titles.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_f70fcfd901c0524b", "source_type": "industry_database", "title": "Playgendary Limited | Developer — AppAgg", "url": "https://appagg.com/developer/playgendary-limited?hl=en"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary Limited publishes Tomb of the Mask, Bowmasters, Kick the Buddy and other games on Google Play.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_693fed91d9e36bdf", "source_type": "official_store", "title": "Android Apps by Playgendary Limited on Google Play", "url": "https://play.google.com/store/apps/developer?hl=en_CA&id=Playgendary+Limited"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary Limited is a developer of games available on Google Play and App Store, with 31 published titles.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_f70fcfd901c0524b", "source_type": "industry_database", "title": "Playgendary Limited | Developer — AppAgg", "url": "https://appagg.com/developer/playgendary-limited?hl=en"}], "id": "claim_3446c11c1d9d9110", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Playgendary Limited разрабатывает и распространяет мобильные игры.", "status": "verified", "subject_id": "company_c734009d4f0a4692", "subject_type": "company"}


id: claim_34ef1c4bc58fc4e6
subject_id: company_9d0d1e25328a5c8b
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: SayGames имеет подтверждённую белорусскую связь и работала через компанию в Минске.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SayGames LLC. Address: Belarus, Minsk, ul. Platonova 20b/112-1.", "is_primary": true, "published_at": "2020-09-01T00:00:00Z", "reliability": "primary", "source_id": "source_a413942c7880108f", "source_type": "government_registry", "title": "Johnny Trigger Privacy Policy and Terms of Use - SayGames", "url": "https://saygames.by/privacy-policy-and-terms-of-use/johnnytrigger"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "В топ-100 самых скачиваемых приложений попадают работы только трёх белорусских геймдев-компаний: Playgendary, Say Games и Gismart.", "is_primary": false, "published_at": "2019-10-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8965dcbe781ce155", "source_type": "industry_media", "title": "Как белорусские мобильные игры завоёвывают мир", "url": "https://devby.io/news/mobile-games-from-belarus"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SayGames LLC. Address: Belarus, Minsk, ul. Platonova 20b/112-1.", "is_primary": true, "published_at": "2020-09-01T00:00:00Z", "reliability": "primary", "source_id": "source_a413942c7880108f", "source_type": "government_registry", "title": "Johnny Trigger Privacy Policy and Terms of Use - SayGames", "url": "https://saygames.by/privacy-policy-and-terms-of-use/johnnytrigger"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "В топ-100 самых скачиваемых приложений попадают работы только трёх белорусских геймдев-компаний: Playgendary, Say Games и Gismart.", "is_primary": false, "published_at": "2019-10-07T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8965dcbe781ce155", "source_type": "industry_media", "title": "Как белорусские мобильные игры завоёвывают мир", "url": "https://devby.io/news/mobile-games-from-belarus"}], "id": "claim_34ef1c4bc58fc4e6", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "SayGames имеет подтверждённую белорусскую связь и работала через компанию в Минске.", "status": "verified", "subject_id": "company_9d0d1e25328a5c8b", "subject_type": "company"}


id: claim_38ed8f5720ed77b2
subject_id: company_bb3cbc2955dfa176
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Pozirk Games разрабатывает казуальные игры, включая All-in-One Solitaire и All-in-One Mahjong.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: claim_393c42242708c03c
subject_id: company_5e76350248f56108
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Melsoft Games разрабатывает мобильные игры.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "We are creating mobile games that provide challenge and fun for players all over the world.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_8564aef9305618e4", "source_type": "official_store", "title": "Android Apps by Melsoft Games on Google Play", "url": "https://play.google.com/store/apps/dev?hl=en_US&id=5280080061020002660"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "My Cafe — Restaurant Game is a casual app developed by Melsoft Games Ltd.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_e53b8ba4919c2b79", "source_type": "industry_database", "title": "My Cafe — Restaurant Game", "url": "https://www.appbrain.com/app/my-cafe-restaurant-game/com.melesta.coffeeshop"}]

payload_json:
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id: claim_3a39979c8948f7cb
subject_id: relation_b136772330c662fb
subject_type: relation
claim_type: employment
predicate: employment
statement: Denis Ilyushenko co-founded Byril and developed mobile games including Sea Battle.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Сергей Бабаев поговорил с основателями студии Byril Дмитрием Быром и Денисом Ильюшенко.", "is_primary": true, "published_at": "2017-07-31T00:00:00Z", "reliability": "primary", "source_id": "source_f32a3078fbb28ae5", "source_type": "founder_interview", "title": "«За всё это время мы не потратили ни копейки на продвижение»: интервью с основателями студии Byril", "url": "https://dtf.ru/gamedev/8781-za-vse-eto-vremya-my-ne-potratili-ni-kopeiki-na-prodvizhenie-intervyu-s-osnovatelyami-studii-byril"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Дмитрий Быр и Денис Ильюшенко познакомились в БГУИР, вместе работали по найму, потом уволились, чтобы делать собственные игры", "is_primary": false, "published_at": "2018-03-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_82a6005f28ec07f7", "source_type": "industry_media", "title": "Как белорусы создали Морской бой, в который играют миллионы", "url": "https://devby.io/news/v-minus-20-poehal-pokoryat-stolitsu-kak-belorusy-sozdali-morskoy-boy-v-kotoryy-igrayut-milliony"}]

payload_json:
{"asserted_value": {"company": "BYRIL", "origin_claim_id": "denis-ilyushenko-role-06", "period": "2017–2018 evidence period", "raw_confidence": "A", "role": "co-founder and mobile-game developer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Сергей Бабаев поговорил с основателями студии Byril Дмитрием Быром и Денисом Ильюшенко.", "is_primary": true, "published_at": "2017-07-31T00:00:00Z", "reliability": "primary", "source_id": "source_f32a3078fbb28ae5", "source_type": "founder_interview", "title": "«За всё это время мы не потратили ни копейки на продвижение»: интервью с основателями студии Byril", "url": "https://dtf.ru/gamedev/8781-za-vse-eto-vremya-my-ne-potratili-ni-kopeiki-na-prodvizhenie-intervyu-s-osnovatelyami-studii-byril"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Дмитрий Быр и Денис Ильюшенко познакомились в БГУИР, вместе работали по найму, потом уволились, чтобы делать собственные игры", "is_primary": false, "published_at": "2018-03-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_82a6005f28ec07f7", "source_type": "industry_media", "title": "Как белорусы создали Морской бой, в который играют миллионы", "url": "https://devby.io/news/v-minus-20-poehal-pokoryat-stolitsu-kak-belorusy-sozdali-morskoy-boy-v-kotoryy-igrayut-milliony"}], "id": "claim_3a39979c8948f7cb", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Denis Ilyushenko co-founded Byril and developed mobile games including Sea Battle.", "status": "verified", "subject_id": "relation_b136772330c662fb", "subject_type": "relation"}


id: claim_3bb6cc55848ed097
subject_id: relation_0ffc55294a1386e3
subject_type: relation
claim_type: employment
predicate: employment
confidence: A
status: verified
statement:
Kiryl Krayushkin worked in game design at Gameloft and was credited as lead game designer on Rival Wheels.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Kiryl Krayushkin, Senior Game Designer, joined Gameloft Minsk back in 2015 as a game designer before moving to Paris and the Game Lab in 2019.", "is_primary": true, "published_at": "2021-10-15T00:00:00Z", "reliability": "primary", "source_id": "source_ef7839dfc09af6b5", "source_type": "official_website", "title": "Humans Behind the Game: Kiryl Krayushkin, Senior Game Designer", "url": "https://www.gameloft.com/blog/players/kiryl-krayushkin-senior-game-designer"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Lead Game Designer Kirill Krayushkin", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_56acd7a71f4dc188", "source_type": "industry_database", "title": "Rival Wheels credits (Android, 2018)", "url": "https://www.mobygames.com/game/129489/rival-wheels/credits/android"}]

payload_json:
{"asserted_value": {"company": "Gameloft Minsk", "origin_claim_id": "kiryl-krayushkin-role-06", "period": "2015–2019", "raw_confidence": "A", "role": "game designer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Kiryl Krayushkin, Senior Game Designer, joined Gameloft Minsk back in 2015 as a game designer before moving to Paris and the Game Lab in 2019.", "is_primary": true, "published_at": "2021-10-15T00:00:00Z", "reliability": "primary", "source_id": "source_ef7839dfc09af6b5", "source_type": "official_website", "title": "Humans Behind the Game: Kiryl Krayushkin, Senior Game Designer", "url": "https://www.gameloft.com/blog/players/kiryl-krayushkin-senior-game-designer"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Lead Game Designer Kirill Krayushkin", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_56acd7a71f4dc188", "source_type": "industry_database", "title": "Rival Wheels credits (Android, 2018)", "url": "https://www.mobygames.com/game/129489/rival-wheels/credits/android"}], "id": "claim_3bb6cc55848ed097", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Kiryl Krayushkin worked in game design at Gameloft and was credited as lead game designer on Rival Wheels.", "status": "verified", "subject_id": "relation_0ffc55294a1386e3", "subject_type": "relation"}


id: claim_3d30324876713a0f
subject_id: company_e92e283b40795801
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
confidence: A
status: verified
statement:
Wild Spike publicly identifies as a multi-platform game-development company; a 2021 vendor case records UI/UX work for its game Worm Hunt.

evidence_json:
[{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "We are a small independent game development company, focused on games for Android, iOS, macOS, Linux, and Web.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_cafcae2114bc1d2d", "source_type": "official_store", "title": "Android Apps by Wild Spike, LLC on Google Play", "url": "https://play.google.com/store/apps/dev?hl=en_US&id=7728949576242879945"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Task: Develop UI/UX for a new game by Wild Spike — Worm Hunt. Year: 2021.", "is_primary": false, "published_at": "2021-01-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_aa08f8131ea08feb", "source_type": "other_public", "title": "Wild Spike — Infinite Art Solutions", "url": "https://infiniteartsolutions.com/case/wild-spike"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-16T00:23:39Z", "evidence": [{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "We are a small independent game development company, focused on games for Android, iOS, macOS, Linux, and Web.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_cafcae2114bc1d2d", "source_type": "official_store", "title": "Android Apps by Wild Spike, LLC on Google Play", "url": "https://play.google.com/store/apps/dev?hl=en_US&id=7728949576242879945"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Task: Develop UI/UX for a new game by Wild Spike — Worm Hunt. Year: 2021.", "is_primary": false, "published_at": "2021-01-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_aa08f8131ea08feb", "source_type": "other_public", "title": "Wild Spike — Infinite Art Solutions", "url": "https://infiniteartsolutions.com/case/wild-spike"}], "id": "claim_3d30324876713a0f", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "game_development_relevance", "reviewed_at": "2026-07-16T00:33:40Z", "reviewed_by": "independent-evidence-reviewer-07", "statement": "Wild Spike publicly identifies as a multi-platform game-development company; a 2021 vendor case records UI/UX work for its game Worm Hunt.", "status": "verified", "subject_id": "company_e92e283b40795801", "subject_type": "company"}


id: claim_3def259f24fc3860
subject_id: company_e92e283b40795801
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Wild Spike is a Belarusian game company with its data controller address in Minsk.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wild Spike, LLC: 104A-1605, Dzerzhinsky Ave., Minsk 220116, Republic of Belarus.", "is_primary": true, "published_at": "2023-07-26T00:00:00Z", "reliability": "primary", "source_id": "source_49ff471b6e9526d7", "source_type": "government_registry", "title": "Wild Spike Privacy Policy", "url": "https://www.wildspike.com/privacy-policy"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wild Spike в Минске; категория Mobile, Games; сотрудники в Беларуси — 30.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_a24674ab877b566a", "source_type": "industry_database", "title": "Wild Spike в Минске — dev.by company profile", "url": "https://companies.devby.io/wild-spike"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wild Spike, LLC: 104A-1605, Dzerzhinsky Ave., Minsk 220116, Republic of Belarus.", "is_primary": true, "published_at": "2023-07-26T00:00:00Z", "reliability": "primary", "source_id": "source_49ff471b6e9526d7", "source_type": "government_registry", "title": "Wild Spike Privacy Policy", "url": "https://www.wildspike.com/privacy-policy"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wild Spike в Минске; категория Mobile, Games; сотрудники в Беларуси — 30.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_a24674ab877b566a", "source_type": "industry_database", "title": "Wild Spike в Минске — dev.by company profile", "url": "https://companies.devby.io/wild-spike"}], "id": "claim_3def259f24fc3860", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:03:11Z", "reviewed_by": "independent-evidence-reviewer-04", "statement": "Wild Spike is a Belarusian game company with its data controller address in Minsk.", "status": "verified", "subject_id": "company_e92e283b40795801", "subject_type": "company"}


id: claim_3f61013956debe44
subject_id: company_38b9851d151946ca
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: FreePlay имеет подтверждённую связь с Беларусью через две студии в Минске.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "They are distributed among three studios. One in Moscow, two in Minsk.", "is_primary": true, "published_at": "2021-09-27T00:00:00Z", "reliability": "primary", "source_id": "source_c21bfd65280fff62", "source_type": "founder_interview", "title": "An interview with FreePlay about the success of Join Clash", "url": "https://wnhub.io/news/other/item-19244"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "FreePlay, a Minsk, Belarus-based game studio.", "is_primary": false, "published_at": "2021-09-10T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_897c68915c286468", "source_type": "industry_media", "title": "Hypercasual game studio FreePlay amasses more than 400M downloads", "url": "https://gamesbeat.com/hypercasual-game-studio-freeplay-amasses-280m-downloads-with-3-big-hits"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "They are distributed among three studios. One in Moscow, two in Minsk.", "is_primary": true, "published_at": "2021-09-27T00:00:00Z", "reliability": "primary", "source_id": "source_c21bfd65280fff62", "source_type": "founder_interview", "title": "An interview with FreePlay about the success of Join Clash", "url": "https://wnhub.io/news/other/item-19244"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "FreePlay, a Minsk, Belarus-based game studio.", "is_primary": false, "published_at": "2021-09-10T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_897c68915c286468", "source_type": "industry_media", "title": "Hypercasual game studio FreePlay amasses more than 400M downloads", "url": "https://gamesbeat.com/hypercasual-game-studio-freeplay-amasses-280m-downloads-with-3-big-hits"}], "id": "claim_3f61013956debe44", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "FreePlay имеет подтверждённую связь с Беларусью через две студии в Минске.", "status": "verified", "subject_id": "company_38b9851d151946ca", "subject_type": "company"}


id: claim_46cf29ac29dd00ba
subject_id: company_b98bdd00ef176eea
subject_type: company
claim_type: status
predicate: current_status
statement: Belka Games продолжает активно обновлять мобильные игры на 2026-07-15.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "BELKA GAMES: Brilliant Sort, Clockmaker, Color Cube Match, Train of Hope, Roger That!, Solitaire Cruise and Bermuda Adventures.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_2bb6adcaf1970d83", "source_type": "official_store", "title": "Android Apps by BELKA GAMES on Google Play", "url": "https://play.google.com/store/apps/developer?hl=en_US&id=BELKA+GAMES"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Brilliant Sort — 2026-07-15; Clockmaker: Jewel Match 3 Game — 2026-07-13.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_5ca2f75ec056af69", "source_type": "industry_database", "title": "BELKA GAMES | Developer — AppAgg", "url": "https://appagg.com/developer/belka-games?hl=en"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "BELKA GAMES: Brilliant Sort, Clockmaker, Color Cube Match, Train of Hope, Roger That!, Solitaire Cruise and Bermuda Adventures.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_2bb6adcaf1970d83", "source_type": "official_store", "title": "Android Apps by BELKA GAMES on Google Play", "url": "https://play.google.com/store/apps/developer?hl=en_US&id=BELKA+GAMES"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Brilliant Sort — 2026-07-15; Clockmaker: Jewel Match 3 Game — 2026-07-13.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_5ca2f75ec056af69", "source_type": "industry_database", "title": "BELKA GAMES | Developer — AppAgg", "url": "https://appagg.com/developer/belka-games?hl=en"}], "id": "claim_46cf29ac29dd00ba", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Belka Games продолжает активно обновлять мобильные игры на 2026-07-15.", "status": "verified", "subject_id": "company_b98bdd00ef176eea", "subject_type": "company"}


id: claim_4adad44e10acc4b5
subject_id: relation_3f3dc5b94682c8c9
subject_type: relation
claim_type: employment
predicate: employment
statement: Nikolay Armonik worked as Aterdux's technical director and engine programmer.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "our technical director Nikolay Armonik started working on our engine that we called Aterdux Engine 9", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_937fbbfc43b6f50a", "source_type": "official_credits", "title": "Legends of Eisenwald developer diaries", "url": "https://store.steampowered.com/news/posts?appids=246760&enddate=1402302519&feed=steam_community_announcements"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Technical Direction, Engine, Utilities Programming Nikolay Armonik", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_42fe159a73535fb6", "source_type": "industry_database", "title": "Legends of Eisenwald credits (Windows, 2013)", "url": "https://www.mobygames.com/game/78201/legends-of-eisenwald/credits/windows"}]

payload_json:
{"asserted_value": {"company": "Aterdux Entertainment", "origin_claim_id": "nikolay-armonik-role-06", "period": "Legends of Eisenwald development", "raw_confidence": "A", "role": "technical director and engine programmer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "our technical director Nikolay Armonik started working on our engine that we called Aterdux Engine 9", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_937fbbfc43b6f50a", "source_type": "official_credits", "title": "Legends of Eisenwald developer diaries", "url": "https://store.steampowered.com/news/posts?appids=246760&enddate=1402302519&feed=steam_community_announcements"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Technical Direction, Engine, Utilities Programming Nikolay Armonik", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_42fe159a73535fb6", "source_type": "industry_database", "title": "Legends of Eisenwald credits (Windows, 2013)", "url": "https://www.mobygames.com/game/78201/legends-of-eisenwald/credits/windows"}], "id": "claim_4adad44e10acc4b5", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Nikolay Armonik worked as Aterdux's technical director and engine programmer.", "status": "verified", "subject_id": "relation_3f3dc5b94682c8c9", "subject_type": "relation"}


id: claim_4b8e2eb621a6d7c3
subject_id: relation_64c00014f3de5494
subject_type: relation
claim_type: employment
predicate: employment
statement: Bronislav Sviglo served as Wargaming's World of Tanks rendering team lead.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Bronislav Sviglo, Wargaming Rendering Team Lead, World of Tanks, Minsk", "is_primary": true, "published_at": "2020-03-01T00:00:00Z", "reliability": "primary", "source_id": "source_7bd36aa8366960d0", "source_type": "official_credits", "title": "6 Years of Optimizing World of Tanks", "url": "https://media.gdcvault.com/gdc2020/presentations/6-years-optimizing-world-tanks-Ishmukhametov-denis.pdf"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Wir haben mit Render Team Lead Bronislav Sviglo ... gesprochen", "is_primary": false, "published_at": "2019-10-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5c0505472bfb8190", "source_type": "industry_media", "title": "World of Tanks mit Software-Raytracing: Hardcore-Interview", "url": "https://www.pcgameshardware.de/World-of-Tanks-Spiel-42967/Specials/World-of-Tanks-Software-Raytracing-Direct-X-11-Interview-1334337"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "bronislav-sviglo-role-11", "period": "documented in Minsk in 2018–2020", "raw_confidence": "A", "role": "World of Tanks rendering team lead"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Bronislav Sviglo, Wargaming Rendering Team Lead, World of Tanks, Minsk", "is_primary": true, "published_at": "2020-03-01T00:00:00Z", "reliability": "primary", "source_id": "source_7bd36aa8366960d0", "source_type": "official_credits", "title": "6 Years of Optimizing World of Tanks", "url": "https://media.gdcvault.com/gdc2020/presentations/6-years-optimizing-world-tanks-Ishmukhametov-denis.pdf"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Wir haben mit Render Team Lead Bronislav Sviglo ... gesprochen", "is_primary": false, "published_at": "2019-10-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5c0505472bfb8190", "source_type": "industry_media", "title": "World of Tanks mit Software-Raytracing: Hardcore-Interview", "url": "https://www.pcgameshardware.de/World-of-Tanks-Spiel-42967/Specials/World-of-Tanks-Software-Raytracing-Direct-X-11-Interview-1334337"}], "id": "claim_4b8e2eb621a6d7c3", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "Bronislav Sviglo served as Wargaming's World of Tanks rendering team lead.", "status": "verified", "subject_id": "relation_64c00014f3de5494", "subject_type": "relation"}


id: claim_4be8f7714cd7722a
subject_id: company_5f0be9e756b0e885
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Aterdux Entertainment is a Belarusian game-development studio founded in 2002 and based in Minsk.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Aterdux Entertainment is described as a small indie studio located in Belarus; CEO Alexander Dergay answered the interview.", "is_primary": true, "published_at": "2012-04-25T00:00:00Z", "reliability": "primary", "source_id": "source_23068ce4b8a2c282", "source_type": "founder_interview", "title": "RPG Codex Interview: Legends of Eisenwald", "url": "https://rpgcodex.net/content.php?id=8126"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Aterdux is an independent Belarusian development studio founded in 2002, with headquarters in Minsk.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_a068eb8dc8c57e41", "source_type": "industry_media", "title": "Aterdux Entertainment | Producent gier | Wydawca gier", "url": "https://www.gry-online.pl/firmy/aterdux-entertainment/zc172b"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Aterdux Entertainment is described as a small indie studio located in Belarus; CEO Alexander Dergay answered the interview.", "is_primary": true, "published_at": "2012-04-25T00:00:00Z", "reliability": "primary", "source_id": "source_23068ce4b8a2c282", "source_type": "founder_interview", "title": "RPG Codex Interview: Legends of Eisenwald", "url": "https://rpgcodex.net/content.php?id=8126"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Aterdux is an independent Belarusian development studio founded in 2002, with headquarters in Minsk.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_a068eb8dc8c57e41", "source_type": "industry_media", "title": "Aterdux Entertainment | Producent gier | Wydawca gier", "url": "https://www.gry-online.pl/firmy/aterdux-entertainment/zc172b"}], "id": "claim_4be8f7714cd7722a", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "Aterdux Entertainment is a Belarusian game-development studio founded in 2002 and based in Minsk.", "status": "verified", "subject_id": "company_5f0be9e756b0e885", "subject_type": "company"}


id: claim_4be9941ee34681e4
subject_id: company_c515dc85d697cfa3
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
На 2026-07-15 Game Stream активна: официальный сайт принимает отклики на игровую вакансию в Минске, подтверждённую независимой вакансией 2026 года.

evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Сейчас мы активно ищем коллегу; Gameplay Developer; Минск; Откликнуться.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_64b0b971c4257f44", "source_type": "official_website", "title": "Gameplay Developer | Леста Игры", "url": "https://join.lesta.team/vacancy/gameplay-developer/485"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Вакансия опубликована: 10 января 2026, Минск.", "is_primary": false, "published_at": "2026-01-10T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_74a78fcd58a8f5d9", "source_type": "other_public", "title": "Game Designer (Meta System Stream) - Dream Job", "url": "https://dreamjob.ru/employers/287667/vakansii/124232345"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Сейчас мы активно ищем коллегу; Gameplay Developer; Минск; Откликнуться.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_64b0b971c4257f44", "source_type": "official_website", "title": "Gameplay Developer | Леста Игры", "url": "https://join.lesta.team/vacancy/gameplay-developer/485"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Вакансия опубликована: 10 января 2026, Минск.", "is_primary": false, "published_at": "2026-01-10T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_74a78fcd58a8f5d9", "source_type": "other_public", "title": "Game Designer (Meta System Stream) - Dream Job", "url": "https://dreamjob.ru/employers/287667/vakansii/124232345"}], "id": "claim_4be9941ee34681e4", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T22:57:00Z", "reviewed_by": "codex-independent-reviewer-company-03-root", "statement": "На 2026-07-15 Game Stream активна: официальный сайт принимает отклики на игровую вакансию в Минске, подтверждённую независимой вакансией 2026 года.", "status": "verified", "subject_id": "company_c515dc85d697cfa3", "subject_type": "company"}


id: claim_4dfd6e21005eae40
subject_id: company_c734009d4f0a4692
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Playgendary historically operated a game-development studio and legal presence in Minsk, Belarus.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary Development — Game Developer — Playgendary — Minsk, Belarus.", "is_primary": true, "published_at": "2018-11-13T00:00:00Z", "reliability": "primary", "source_id": "source_b6114905a257ec30", "source_type": "official_website", "title": "Playgendary Development — Game Developer in Minsk", "url": "https://www.behance.net/playgendarygames/info"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary с начала февраля официально ликвидирует юрлицо в Беларуси; минский офис был закрыт.", "is_primary": false, "published_at": "2023-02-28T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_68a139a375e28054", "source_type": "industry_media", "title": "Офис закрыли, все на фрилансе. Как работает минская команда Playgendary", "url": "https://devby.io/news/kak-rabotaet-komanda-playgendary"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary Development — Game Developer — Playgendary — Minsk, Belarus.", "is_primary": true, "published_at": "2018-11-13T00:00:00Z", "reliability": "primary", "source_id": "source_b6114905a257ec30", "source_type": "official_website", "title": "Playgendary Development — Game Developer in Minsk", "url": "https://www.behance.net/playgendarygames/info"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playgendary с начала февраля официально ликвидирует юрлицо в Беларуси; минский офис был закрыт.", "is_primary": false, "published_at": "2023-02-28T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_68a139a375e28054", "source_type": "industry_media", "title": "Офис закрыли, все на фрилансе. Как работает минская команда Playgendary", "url": "https://devby.io/news/kak-rabotaet-komanda-playgendary"}], "id": "claim_4dfd6e21005eae40", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:03:11Z", "reviewed_by": "independent-evidence-reviewer-04", "statement": "Playgendary historically operated a game-development studio and legal presence in Minsk, Belarus.", "status": "verified", "subject_id": "company_c734009d4f0a4692", "subject_type": "company"}


id: claim_4e20a12e518b783d
subject_id: company_915654d8b75509d1
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
confidence: A
status: verified
statement:
Gameloft Minsk employed game-design staff and operated as a production studio developing for iOS and Android.

evidence_json:
[{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Kiryl Krayushkin joined Gameloft Minsk in 2015 as a game designer before moving to Paris in 2019.", "is_primary": true, "published_at": "2021-10-15T00:00:00Z", "reliability": "primary", "source_id": "source_ef7839dfc09af6b5", "source_type": "official_website", "title": "Humans Behind the Game: Kiryl Krayushkin, Senior Game Designer", "url": "https://www.gameloft.com/blog/players/kiryl-krayushkin-senior-game-designer"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Gameloft in Minsk is a production studio that uses iOS and Android for development.", "is_primary": false, "published_at": "2017-01-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_79653ec0b38014cb", "source_type": "other_public", "title": "The IT Industry in Belarus: 2017 and Beyond", "url": "https://old.eu4business.eu/files/medias/ey_-_it_industry_in_belarus_2017_report.pdf"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-16T00:23:39Z", "evidence": [{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Kiryl Krayushkin joined Gameloft Minsk in 2015 as a game designer before moving to Paris in 2019.", "is_primary": true, "published_at": "2021-10-15T00:00:00Z", "reliability": "primary", "source_id": "source_ef7839dfc09af6b5", "source_type": "official_website", "title": "Humans Behind the Game: Kiryl Krayushkin, Senior Game Designer", "url": "https://www.gameloft.com/blog/players/kiryl-krayushkin-senior-game-designer"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Gameloft in Minsk is a production studio that uses iOS and Android for development.", "is_primary": false, "published_at": "2017-01-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_79653ec0b38014cb", "source_type": "other_public", "title": "The IT Industry in Belarus: 2017 and Beyond", "url": "https://old.eu4business.eu/files/medias/ey_-_it_industry_in_belarus_2017_report.pdf"}], "id": "claim_4e20a12e518b783d", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-16T00:33:40Z", "reviewed_by": "independent-evidence-reviewer-07", "statement": "Gameloft Minsk employed game-design staff and operated as a production studio developing for iOS and Android.", "status": "verified", "subject_id": "company_915654d8b75509d1", "subject_type": "company"}


id: claim_4f6482c3bce143a8
subject_id: company_679dfa8f6d7bf095
subject_type: company
claim_type: status
predicate: current_status
statement: OpenMyGame продолжает выпускать игры по состоянию на 2026-07-15.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "OpenMyGame presents Solitaria. The game is now available on Google Play. April 2026.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_4b7bc6207710a0af", "source_type": "official_website", "title": "OpenMyGame - We make games", "url": "https://www.openmygame.com/?lang=en"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Jul 08, 2026 — ZooDoku: Brain Puzzle — New App.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_99bc9b3169e81335", "source_type": "industry_database", "title": "OpenMyGame - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/OpenMyGame"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "OpenMyGame presents Solitaria. The game is now available on Google Play. April 2026.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_4b7bc6207710a0af", "source_type": "official_website", "title": "OpenMyGame - We make games", "url": "https://www.openmygame.com/?lang=en"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Jul 08, 2026 — ZooDoku: Brain Puzzle — New App.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_99bc9b3169e81335", "source_type": "industry_database", "title": "OpenMyGame - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/OpenMyGame"}], "id": "claim_4f6482c3bce143a8", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "OpenMyGame продолжает выпускать игры по состоянию на 2026-07-15.", "status": "verified", "subject_id": "company_679dfa8f6d7bf095", "subject_type": "company"}


id: claim_4f910668e8cbaa92
subject_id: company_e313a591a726d08b
subject_type: company
claim_type: status
predicate: current_status
statement: The SWAG MASHA mobile-game catalog remained maintained through December 2025.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SWAG MASHA lists Love Sick, Dream Zone and Love Sparks and identifies itself as part of the MY.GAMES company group.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_9d53f653ef8ef1c9", "source_type": "official_website", "title": "SWAG MASHA", "url": "https://swagmasha.org/index_en.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppAgg lists six SWAG MASHA games, including Love Sparks updated December 19, 2025.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_2d803d8dc0459cf2", "source_type": "industry_database", "title": "SWAG MASHA | Developer on AppAgg", "url": "https://appagg.com/developer/swag-masha?hl=en"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SWAG MASHA lists Love Sick, Dream Zone and Love Sparks and identifies itself as part of the MY.GAMES company group.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_9d53f653ef8ef1c9", "source_type": "official_website", "title": "SWAG MASHA", "url": "https://swagmasha.org/index_en.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppAgg lists six SWAG MASHA games, including Love Sparks updated December 19, 2025.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_2d803d8dc0459cf2", "source_type": "industry_database", "title": "SWAG MASHA | Developer on AppAgg", "url": "https://appagg.com/developer/swag-masha?hl=en"}], "id": "claim_4f910668e8cbaa92", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "The SWAG MASHA mobile-game catalog remained maintained through December 2025.", "status": "verified", "subject_id": "company_e313a591a726d08b", "subject_type": "company"}


id: claim_54499649b8711054
subject_id: company_8e35e7cd4acc97b5
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: neltile developed and published the card-based city-building game Tiny Kingdom.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Tiny Kingdom. Developer: neltile. Publisher: neltile. Released 30 January 2025.", "is_primary": true, "published_at": "2025-01-30T00:00:00Z", "reliability": "primary", "source_id": "source_e578490e53ed4056", "source_type": "official_store", "title": "Tiny Kingdom on Steam", "url": "https://store.steampowered.com/app/2438260/Tiny_Kingdom"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "App 2438260 Tiny Kingdom; developer and publisher neltile; release date 30 January 2025.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_df9808c404e25eca", "source_type": "industry_database", "title": "Tiny Kingdom — SteamDB", "url": "https://steamdb.info/app/2438260/info"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-16T00:23:39Z", "evidence": [{"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "Tiny Kingdom. Developer: neltile. Publisher: neltile. Released 30 January 2025.", "is_primary": true, "published_at": "2025-01-30T00:00:00Z", "reliability": "primary", "source_id": "source_e578490e53ed4056", "source_type": "official_store", "title": "Tiny Kingdom on Steam", "url": "https://store.steampowered.com/app/2438260/Tiny_Kingdom"}, {"accessed_at": "2026-07-16T00:23:39Z", "excerpt": "App 2438260 Tiny Kingdom; developer and publisher neltile; release date 30 January 2025.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_df9808c404e25eca", "source_type": "industry_database", "title": "Tiny Kingdom — SteamDB", "url": "https://steamdb.info/app/2438260/info"}], "id": "claim_54499649b8711054", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-16T00:33:40Z", "reviewed_by": "independent-evidence-reviewer-07", "statement": "neltile developed and published the card-based city-building game Tiny Kingdom.", "status": "verified", "subject_id": "company_8e35e7cd4acc97b5", "subject_type": "company"}


id: claim_554236e389695efd
subject_id: company_679dfa8f6d7bf095
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: OpenMyGame была основана как белорусская студия разработки игр.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "A game development studio from Belarus founded by programmers in 2015.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_4b7bc6207710a0af", "source_type": "official_website", "title": "OpenMyGame - We make games", "url": "https://www.openmygame.com/?lang=en"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Belarusian game developer OpenMyGame are using the cross-platform and source available Defold game engine to create web games on Yandex.Games.", "is_primary": false, "published_at": "2021-03-15T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f5ba636e83d1f8d9", "source_type": "other_public", "title": "Developer case study - Open My Game", "url": "https://defold.com/2021/03/15/Developer-Case-Study-Open-My-Game"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "A game development studio from Belarus founded by programmers in 2015.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_4b7bc6207710a0af", "source_type": "official_website", "title": "OpenMyGame - We make games", "url": "https://www.openmygame.com/?lang=en"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Belarusian game developer OpenMyGame are using the cross-platform and source available Defold game engine to create web games on Yandex.Games.", "is_primary": false, "published_at": "2021-03-15T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_f5ba636e83d1f8d9", "source_type": "other_public", "title": "Developer case study - Open My Game", "url": "https://defold.com/2021/03/15/Developer-Case-Study-Open-My-Game"}], "id": "claim_554236e389695efd", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "OpenMyGame была основана как белорусская студия разработки игр.", "status": "verified", "subject_id": "company_679dfa8f6d7bf095", "subject_type": "company"}


id: claim_56b842e1a8fcf797
subject_id: company_bb3cbc2955dfa176
subject_type: company
claim_type: status
predicate: current_status
statement: Статус на 2026-07-15: active.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T21:07:57Z", "excerpt": "The company is very small, just ~1½ people, and includes me, Igor Lukyanov, and some freelancers/AI.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_d4ad21211a96b5f4", "source_type": "official_website", "title": "About – Pozirk Games", "url": "https://www.pozirk.com/about"}, {"accessed_at": "2026-07-15T21:07:57Z", "excerpt": "2026. Pozirk Games keeps casual game players coming back for one more round.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_4512be5933a3e8da", "source_type": "other_public", "title": "Pozirk Games Inc. | Google for Publishers", "url": "https://www.google.com/ads/publisher/stories/pozirk_games"}]

payload_json:
{"asserted_value": {"connection_category": "historical_belarus_origin_and_operation", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T21:07:57Z", "evidence": [{"accessed_at": "2026-07-15T21:07:57Z", "excerpt": "The company is very small, just ~1½ people, and includes me, Igor Lukyanov, and some freelancers/AI.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_d4ad21211a96b5f4", "source_type": "official_website", "title": "About – Pozirk Games", "url": "https://www.pozirk.com/about"}, {"accessed_at": "2026-07-15T21:07:57Z", "excerpt": "2026. Pozirk Games keeps casual game players coming back for one more round.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_4512be5933a3e8da", "source_type": "other_public", "title": "Pozirk Games Inc. | Google for Publishers", "url": "https://www.google.com/ads/publisher/stories/pozirk_games"}], "id": "claim_56b842e1a8fcf797", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T21:17:49Z", "reviewed_by": "codex-independent-review-status-01", "statement": "Статус на 2026-07-15: active.", "status": "verified", "subject_id": "company_bb3cbc2955dfa176", "subject_type": "company"}


id: claim_577a9c4921b11fd1
subject_id: company_d0a154b039b4a5f9
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Wargaming разрабатывает и выпускает видеоигры, включая World of Tanks: HEAT.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wargaming today announced the launch of Season 1 for its new free-to-play tactical vehicle shooter World of Tanks: HEAT.", "is_primary": true, "published_at": "2026-07-01T00:00:00Z", "reliability": "primary", "source_id": "source_7e9a51a1ba5fe5c9", "source_type": "official_website", "title": "World of Tanks: HEAT Reveals Season 1 ‘Lost Eden’", "url": "https://wargaming.com/en/news/wot-heat-reveals-season-one"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wargaming Group has announced that World of Tanks: HEAT, its new free-to-play vehicle shooter, will officially launch on May 26, 2026.", "is_primary": false, "published_at": "2026-05-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_93c20398c1ab00a3", "source_type": "industry_media", "title": "World of Tanks: HEAT officially launches later this month", "url": "https://www.techradar.com/gaming/world-of-tanks-heat-wargamings-new-standalone-and-free-to-play-tactical-vehicle-shooter-officially-launches-later-this-month"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wargaming today announced the launch of Season 1 for its new free-to-play tactical vehicle shooter World of Tanks: HEAT.", "is_primary": true, "published_at": "2026-07-01T00:00:00Z", "reliability": "primary", "source_id": "source_7e9a51a1ba5fe5c9", "source_type": "official_website", "title": "World of Tanks: HEAT Reveals Season 1 ‘Lost Eden’", "url": "https://wargaming.com/en/news/wot-heat-reveals-season-one"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Wargaming Group has announced that World of Tanks: HEAT, its new free-to-play vehicle shooter, will officially launch on May 26, 2026.", "is_primary": false, "published_at": "2026-05-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_93c20398c1ab00a3", "source_type": "industry_media", "title": "World of Tanks: HEAT officially launches later this month", "url": "https://www.techradar.com/gaming/world-of-tanks-heat-wargamings-new-standalone-and-free-to-play-tactical-vehicle-shooter-officially-launches-later-this-month"}], "id": "claim_577a9c4921b11fd1", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Wargaming разрабатывает и выпускает видеоигры, включая World of Tanks: HEAT.", "status": "verified", "subject_id": "company_d0a154b039b4a5f9", "subject_type": "company"}


id: claim_591ee04ba80fb613
subject_id: relation_44f29d70b69f52b1
subject_type: relation
claim_type: employment
predicate: employment
confidence: A
status: verified
statement:
David Dedovec designed Tales of Meadows, originated its concept, designed levels, and contributed code for Qualestory Games.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Давид: Я – геймдизайнер проекта, автор идеи и левел-дизайнер. Занимаюсь и кодом", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Автор идеи — студент БНТУ Давид Дедовец ... Проектом игры Tales of Meadows занимается студия Qualestory Games", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}]

payload_json:
{"asserted_value": {"company": "Qualestory Games", "origin_claim_id": "david-dedovec-role-11", "period": "documented in 2023–2024", "raw_confidence": "A", "role": "game designer, idea author and level designer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Давид: Я – геймдизайнер проекта, автор идеи и левел-дизайнер. Занимаюсь и кодом", "is_primary": true, "published_at": "2023-09-13T00:00:00Z", "reliability": "primary", "source_id": "source_8492837000292a5e", "source_type": "founder_interview", "title": "Древний Туров и открытый мир. Поговорили с разработчиками белорусской игры Tales of Meadows", "url": "https://procyber.me/intervyu/2023/09/drevnij-turov-i-otkrytyj-mir-pogovorili-s-razrabotchikami-belorusskoj-igry-tales-of-meadows?amp=1"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Автор идеи — студент БНТУ Давид Дедовец ... Проектом игры Tales of Meadows занимается студия Qualestory Games", "is_primary": false, "published_at": "2024-01-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_a4610fef380253af", "source_type": "industry_media", "title": "Студент БНТУ создает компьютерную игру о средневековом Турове", "url": "https://news.zerkalo.io/cellar/58028.html"}], "id": "claim_591ee04ba80fb613", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "David Dedovec designed Tales of Meadows, originated its concept, designed levels, and contributed code for Qualestory Games.", "status": "verified", "subject_id": "relation_44f29d70b69f52b1", "subject_type": "relation"}


id: claim_5ab0853fc2bc9d99
subject_id: relation_3bcdc856909eed7e
subject_type: relation
claim_type: employment
predicate: employment
confidence: A
status: verified
statement:
Yuri Krasilnikov served as Belka Games' business-development director in the 2017–2019 evidence period.

evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Business Development Director of Belka Games studio Yuri Krasilnikov", "is_primary": true, "published_at": "2017-12-29T00:00:00Z", "reliability": "primary", "source_id": "source_57da312e7559171d", "source_type": "founder_interview", "title": "Results of 2017: Yuri Krasilnikov from Belka Games about the main thing for the year", "url": "https://app2top.com/industry/results-of-2017-yuri-krasilnikov-from-belka-games-about-the-main-thing-for-the-year-112900.html"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "VP по развитию бизнеса Юрий Красильников", "is_primary": false, "published_at": "2019-12-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_690a2f047f36bbd1", "source_type": "industry_media", "title": "Belka Games привлекла инвестиции", "url": "https://devby.io/news/belka"}]

payload_json:
{"asserted_value": {"company": "Belka Games", "origin_claim_id": "yuri-krasilnikov-role-06", "period": "2017–2019 evidence period", "raw_confidence": "A", "role": "business-development director"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Business Development Director of Belka Games studio Yuri Krasilnikov", "is_primary": true, "published_at": "2017-12-29T00:00:00Z", "reliability": "primary", "source_id": "source_57da312e7559171d", "source_type": "founder_interview", "title": "Results of 2017: Yuri Krasilnikov from Belka Games about the main thing for the year", "url": "https://app2top.com/industry/results-of-2017-yuri-krasilnikov-from-belka-games-about-the-main-thing-for-the-year-112900.html"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "VP по развитию бизнеса Юрий Красильников", "is_primary": false, "published_at": "2019-12-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_690a2f047f36bbd1", "source_type": "industry_media", "title": "Belka Games привлекла инвестиции", "url": "https://devby.io/news/belka"}], "id": "claim_5ab0853fc2bc9d99", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Yuri Krasilnikov served as Belka Games' business-development director in the 2017–2019 evidence period.", "status": "verified", "subject_id": "relation_3bcdc856909eed7e", "subject_type": "relation"}


id: claim_5b83f7098c2d8f7b
subject_id: company_6b4b3cb684ff51df
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
confidence: A
status: verified
statement:
Guli Games является независимой игровой студией; её публичные материалы упоминают Fablewood и Legendale.

evidence_json:
[{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Мы — независимая студия, которая разрабатывает игры нового поколения.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_ca3c3f6a06edbb42", "source_type": "official_website", "title": "Guli Games Studio", "url": "https://www.guli-games.com/home"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Its flagship game is Legendale.", "is_primary": false, "published_at": "2025-12-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_7171e1843df5df97", "source_type": "industry_media", "title": "Mobile Games Growing Companies — December 2025", "url": "https://www.neonriver.com/wp-content/uploads/2025/12/Mobile-Games-Growing-Companies-Dec-2025-.pdf"}]

payload_json:
{"asserted_value": {"connection_category": "historical_origin", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T20:42:04Z", "evidence": [{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Мы — независимая студия, которая разрабатывает игры нового поколения.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_ca3c3f6a06edbb42", "source_type": "official_website", "title": "Guli Games Studio", "url": "https://www.guli-games.com/home"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Its flagship game is Legendale.", "is_primary": false, "published_at": "2025-12-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_7171e1843df5df97", "source_type": "industry_media", "title": "Mobile Games Growing Companies — December 2025", "url": "https://www.neonriver.com/wp-content/uploads/2025/12/Mobile-Games-Growing-Companies-Dec-2025-.pdf"}], "id": "claim_5b83f7098c2d8f7b", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T20:53:39Z", "reviewed_by": "codex-independent-review-batch-03", "statement": "Guli Games является независимой игровой студией; её публичные материалы упоминают Fablewood и Legendale.", "status": "verified", "subject_id": "company_6b4b3cb684ff51df", "subject_type": "company"}


id: claim_5c9485576ef9ff3c
subject_id: company_4fa06bf6f4b83592
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Weappy has a documented historical game-development base and office in Minsk, Belarus.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Студия Weappy сделала This Is the Police 1-2 и Rebel Cops; место работы — Минск, офис.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_0a9d0dd1f42d15be", "source_type": "official_website", "title": "weappy hiring Game Tester in Minsk", "url": "https://by.linkedin.com/jobs/view/game-tester-at-weappy-4224370181"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Weappy Studio, a small indie joint based out of Minsk, Belarus.", "is_primary": false, "published_at": "2016-05-05T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_aa29fb8c63b8a9a9", "source_type": "industry_media", "title": "The Newest Prestige Cop Drama Isn't on TV. It's a Videogame", "url": "https://www.wired.com/2016/05/this-is-the-police-preview"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Студия Weappy сделала This Is the Police 1-2 и Rebel Cops; место работы — Минск, офис.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_0a9d0dd1f42d15be", "source_type": "official_website", "title": "weappy hiring Game Tester in Minsk", "url": "https://by.linkedin.com/jobs/view/game-tester-at-weappy-4224370181"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Weappy Studio, a small indie joint based out of Minsk, Belarus.", "is_primary": false, "published_at": "2016-05-05T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_aa29fb8c63b8a9a9", "source_type": "industry_media", "title": "The Newest Prestige Cop Drama Isn't on TV. It's a Videogame", "url": "https://www.wired.com/2016/05/this-is-the-police-preview"}], "id": "claim_5c9485576ef9ff3c", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:03:11Z", "reviewed_by": "independent-evidence-reviewer-04", "statement": "Weappy has a documented historical game-development base and office in Minsk, Belarus.", "status": "verified", "subject_id": "company_4fa06bf6f4b83592", "subject_type": "company"}


id: claim_5d25d75f99df2b76
subject_id: company_4fd59d2d111372c5
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: ZephyrMobile operated a Belarusian mobile-game team with a documented office in Minsk.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "ZephyrMobile describes itself among Belarus product companies and offers work in its Minsk office or remotely.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_f529b3e032257fc4", "source_type": "official_website", "title": "ZephyrMobile hiring Machine Learning Specialist in Minsk", "url": "https://by.linkedin.com/jobs/view/machine-learning-specialist-at-zephyr-mobile-2838689611"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "ZephyrMobile, ООО Зефир Девелопмент, вошла в набор резидентов белорусского Парка высоких технологий.", "is_primary": false, "published_at": "2019-10-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_323e0b6cd18db7b0", "source_type": "industry_media", "title": "Кто вошёл в самый большой набор ПВТ", "url": "https://devby.io/news/pvt-october-2019"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "ZephyrMobile describes itself among Belarus product companies and offers work in its Minsk office or remotely.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_f529b3e032257fc4", "source_type": "official_website", "title": "ZephyrMobile hiring Machine Learning Specialist in Minsk", "url": "https://by.linkedin.com/jobs/view/machine-learning-specialist-at-zephyr-mobile-2838689611"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "ZephyrMobile, ООО Зефир Девелопмент, вошла в набор резидентов белорусского Парка высоких технологий.", "is_primary": false, "published_at": "2019-10-22T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_323e0b6cd18db7b0", "source_type": "industry_media", "title": "Кто вошёл в самый большой набор ПВТ", "url": "https://devby.io/news/pvt-october-2019"}], "id": "claim_5d25d75f99df2b76", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:03:11Z", "reviewed_by": "independent-evidence-reviewer-04", "statement": "ZephyrMobile operated a Belarusian mobile-game team with a documented office in Minsk.", "status": "verified", "subject_id": "company_4fd59d2d111372c5", "subject_type": "company"}


id: claim_600aef5c4c0f1f3a
subject_id: company_2cc7271adc45a174
subject_type: company
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
StoryMode's Belarus connection is the named Minsk entity ООО «СториМод» (UNP 193022562), independently documented by dev.by as the StoryMode company admitted to the Belarus HTP in 2018.

evidence_json:
[{"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "ООО \"СториМод\"; УНП 193022562; адрес: Республика Беларусь, г. Минск; дата регистрации 2018-01-19.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_19cb5483f6a3cc1a", "source_type": "government_registry", "title": "ООО «СториМод» (UNP 193022562) — State Register of Payers", "url": "https://grp.nalog.gov.by/api/grp-public/data?unp=193022562&charset=UTF-8&type=json"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "StoryMode (ООО «СториМод»): разрабатывают игры и приложения в Unity 3D и Unreal Engine 4.", "is_primary": false, "published_at": "2018-09-26T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_df11f7ca36b541b4", "source_type": "industry_media", "title": "What 96 new Belarus HTP residents develop", "url": "https://devby.io/news/what-do-new-htp-residents-do"}]

payload_json:
{"asserted_value": {"connection_category": "historical_origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T00:51:03Z", "evidence": [{"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "ООО \"СториМод\"; УНП 193022562; адрес: Республика Беларусь, г. Минск; дата регистрации 2018-01-19.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_19cb5483f6a3cc1a", "source_type": "government_registry", "title": "ООО «СториМод» (UNP 193022562) — State Register of Payers", "url": "https://grp.nalog.gov.by/api/grp-public/data?unp=193022562&charset=UTF-8&type=json"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "StoryMode (ООО «СториМод»): разрабатывают игры и приложения в Unity 3D и Unreal Engine 4.", "is_primary": false, "published_at": "2018-09-26T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_df11f7ca36b541b4", "source_type": "industry_media", "title": "What 96 new Belarus HTP residents develop", "url": "https://devby.io/news/what-do-new-htp-residents-do"}], "id": "claim_600aef5c4c0f1f3a", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T01:03:33Z", "reviewed_by": "codex-independent-evidence-reviewer-company-09", "statement": "StoryMode's Belarus connection is the named Minsk entity ООО «СториМод» (UNP 193022562), independently documented by dev.by as the StoryMode company admitted to the Belarus HTP in 2018.", "status": "verified", "subject_id": "company_2cc7271adc45a174", "subject_type": "company"}


id: claim_60bfa7b1467b61f4
subject_id: company_012cac6c8ba46e84
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Flying Whale Games была основана в Беларуси, после чего переехала в Польшу.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "They founded the studio in Belarus but were forced to relocate to Poland.", "is_primary": true, "published_at": "2025-11-16T00:00:00Z", "reliability": "primary", "source_id": "source_5827a298f4cea337", "source_type": "founder_interview", "title": "Ex-Wargaming and Vizor employee opens casual game studio in Wrocław", "url": "https://devby.io/en/news/calls-in-polish-ex-wargaming-and-vizor-employee-opens-casual-game-studio-in-wroclaw"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Студию основали еще в Беларуси, но были вынуждены перебраться в Польшу.", "is_primary": false, "published_at": "2025-11-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_4866765e3d1f583c", "source_type": "industry_media", "title": "Беларусы открыли во Вроцлаве студию «казуалок»", "url": "https://mostmedia.io/2025/11/13/studija-kazualok-vo-vroclave"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "They founded the studio in Belarus but were forced to relocate to Poland.", "is_primary": true, "published_at": "2025-11-16T00:00:00Z", "reliability": "primary", "source_id": "source_5827a298f4cea337", "source_type": "founder_interview", "title": "Ex-Wargaming and Vizor employee opens casual game studio in Wrocław", "url": "https://devby.io/en/news/calls-in-polish-ex-wargaming-and-vizor-employee-opens-casual-game-studio-in-wroclaw"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Студию основали еще в Беларуси, но были вынуждены перебраться в Польшу.", "is_primary": false, "published_at": "2025-11-13T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_4866765e3d1f583c", "source_type": "industry_media", "title": "Беларусы открыли во Вроцлаве студию «казуалок»", "url": "https://mostmedia.io/2025/11/13/studija-kazualok-vo-vroclave"}], "id": "claim_60bfa7b1467b61f4", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T22:29:54Z", "reviewed_by": "independent-evidence-reviewer-02", "statement": "Flying Whale Games была основана в Беларуси, после чего переехала в Польшу.", "status": "verified", "subject_id": "company_012cac6c8ba46e84", "subject_type": "company"}


id: claim_61d1bce9f0ee06bc
subject_id: company_012cac6c8ba46e84
subject_type: company
claim_type: status
predicate: current_status
statement: Flying Whale Games сейчас действует через польское юридическое лицо во Вроцлаве.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Flying Whale Games sp. z o.o., Żmigrodzka 93b, 51-130 Wrocław, Poland.", "is_primary": true, "published_at": "2025-08-25T00:00:00Z", "reliability": "primary", "source_id": "source_5fce5edf09d55831", "source_type": "official_website", "title": "Terms of Use", "url": "https://flyingwhalegames.com/terms-of-use"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "They founded the studio in Belarus but were forced to relocate to Poland.", "is_primary": false, "published_at": "2025-11-16T05:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5827a298f4cea337", "source_type": "industry_media", "title": "\"Calls — in Polish.\" Ex-Wargaming and Vizor employee opens casual game studio in Wrocław", "url": "https://devby.io/en/news/calls-in-polish-ex-wargaming-and-vizor-employee-opens-casual-game-studio-in-wroclaw"}]

payload_json:
{"asserted_value": {"connection_category": "historical_origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T20:42:04Z", "evidence": [{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Flying Whale Games sp. z o.o., Żmigrodzka 93b, 51-130 Wrocław, Poland.", "is_primary": true, "published_at": "2025-08-25T00:00:00Z", "reliability": "primary", "source_id": "source_5fce5edf09d55831", "source_type": "official_website", "title": "Terms of Use", "url": "https://flyingwhalegames.com/terms-of-use"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "They founded the studio in Belarus but were forced to relocate to Poland.", "is_primary": false, "published_at": "2025-11-16T05:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5827a298f4cea337", "source_type": "industry_media", "title": "\"Calls — in Polish.\" Ex-Wargaming and Vizor employee opens casual game studio in Wrocław", "url": "https://devby.io/en/news/calls-in-polish-ex-wargaming-and-vizor-employee-opens-casual-game-studio-in-wroclaw"}], "id": "claim_61d1bce9f0ee06bc", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T20:53:39Z", "reviewed_by": "codex-independent-review-batch-03", "statement": "Flying Whale Games сейчас действует через польское юридическое лицо во Вроцлаве.", "status": "verified", "subject_id": "company_012cac6c8ba46e84", "subject_type": "company"}


id: claim_66df923115042543
subject_id: company_2cc7271adc45a174
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
StoryMode remains active through its current Warsaw operator MINDATEQ: the official 2026 policy maps storymode.pro to that entity; one registry has June 2026 data and another explicitly lists it active.

evidence_json:
[{"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "MINDATEQ SPÓŁKA Z OGRANICZONĄ ODPOWIEDZIALNOŚCIĄ operates the website storymode.pro. KRS: 0000911142.", "is_primary": true, "published_at": "2026-02-20T00:00:00Z", "reliability": "primary", "source_id": "source_7d509879594afed5", "source_type": "government_registry", "title": "Privacy policy | Storymode", "url": "https://www.storymode.pro/privacy-policy"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "Dane aktualne, po dokonaniu wpisu nr 15, obowiązujące od 1 czerwca 2026 r.", "is_primary": false, "published_at": "2026-06-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_0d10b08027e55e8a", "source_type": "industry_database", "title": "MINDATEQ | Rejestr.io", "url": "https://rejestr.io/krs/911142/mindateq"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "Status działalności aktywna.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_20c918ac57e94468", "source_type": "industry_database", "title": "MINDATEQ SP. Z O.O. — Internetowy Monitor Sądowy i Gospodarczy", "url": "https://www.imsig.pl/krs/0000911142"}]

payload_json:
{"asserted_value": {"connection_category": "historical_origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-16T00:51:03Z", "evidence": [{"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "MINDATEQ SPÓŁKA Z OGRANICZONĄ ODPOWIEDZIALNOŚCIĄ operates the website storymode.pro. KRS: 0000911142.", "is_primary": true, "published_at": "2026-02-20T00:00:00Z", "reliability": "primary", "source_id": "source_7d509879594afed5", "source_type": "government_registry", "title": "Privacy policy | Storymode", "url": "https://www.storymode.pro/privacy-policy"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "Dane aktualne, po dokonaniu wpisu nr 15, obowiązujące od 1 czerwca 2026 r.", "is_primary": false, "published_at": "2026-06-01T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_0d10b08027e55e8a", "source_type": "industry_database", "title": "MINDATEQ | Rejestr.io", "url": "https://rejestr.io/krs/911142/mindateq"}, {"accessed_at": "2026-07-16T00:51:03Z", "excerpt": "Status działalności aktywna.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_20c918ac57e94468", "source_type": "industry_database", "title": "MINDATEQ SP. Z O.O. — Internetowy Monitor Sądowy i Gospodarczy", "url": "https://www.imsig.pl/krs/0000911142"}], "id": "claim_66df923115042543", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-16T01:03:33Z", "reviewed_by": "codex-independent-evidence-reviewer-company-09", "statement": "StoryMode remains active through its current Warsaw operator MINDATEQ: the official 2026 policy maps storymode.pro to that entity; one registry has June 2026 data and another explicitly lists it active.", "status": "verified", "subject_id": "company_2cc7271adc45a174", "subject_type": "company"}


id: claim_684a75d47f9c0c08
subject_id: relation_4da5e386436561f3
subject_type: relation
claim_type: employment
predicate: employment
statement: Nikolai Katselapov served as Wargaming's Chief Business Development Officer.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Mr. Katselapov currently serves as Chief Business Development Officer of Wargaming Group", "is_primary": true, "published_at": "2018-10-11T00:00:00Z", "reliability": "primary", "source_id": "source_2c0abef517846216", "source_type": "official_website", "title": "Eurotorg confirms intention to float on London Stock Exchange", "url": "https://lexismarkettracker.lexisnexis.com/documents/0031/31242/152276/MT_Confirmation%20of%20listing%20to%20LSE_11%20October%202018_Eurotorg%20Holdings%20plc.pdf"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Nikolai Katselapov, the chief business development officer at World of Tanks studio Wargaming", "is_primary": false, "published_at": "2023-01-30T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_db697f0ed42b8c9e", "source_type": "industry_media", "title": "Belarusian KGB adds World of Tanks studio boss to terrorist list", "url": "https://www.pcgamer.com/belarusian-kgb-adds-world-of-tanks-studio-boss-to-terrorist-list"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "nikolai-katselapov-role-09", "period": "role documented from 2009 through 2023", "raw_confidence": "A", "role": "Chief Business Development Officer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Mr. Katselapov currently serves as Chief Business Development Officer of Wargaming Group", "is_primary": true, "published_at": "2018-10-11T00:00:00Z", "reliability": "primary", "source_id": "source_2c0abef517846216", "source_type": "official_website", "title": "Eurotorg confirms intention to float on London Stock Exchange", "url": "https://lexismarkettracker.lexisnexis.com/documents/0031/31242/152276/MT_Confirmation%20of%20listing%20to%20LSE_11%20October%202018_Eurotorg%20Holdings%20plc.pdf"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Nikolai Katselapov, the chief business development officer at World of Tanks studio Wargaming", "is_primary": false, "published_at": "2023-01-30T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_db697f0ed42b8c9e", "source_type": "industry_media", "title": "Belarusian KGB adds World of Tanks studio boss to terrorist list", "url": "https://www.pcgamer.com/belarusian-kgb-adds-world-of-tanks-studio-boss-to-terrorist-list"}], "id": "claim_684a75d47f9c0c08", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:15:51Z", "reviewed_by": "codex-independent-reviewer-people-relations-09b", "statement": "Nikolai Katselapov served as Wargaming's Chief Business Development Officer.", "status": "verified", "subject_id": "relation_4da5e386436561f3", "subject_type": "relation"}


id: claim_6947c2b81d4e7942
subject_id: company_32dafb7189ef112f
subject_type: company
claim_type: status
predicate: current_status
statement: BYRIL remained active in July 2026 with maintained mobile games.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "BYRIL's official site presents its active mobile-game catalog and links games to current stores.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_befffb91e71c4044", "source_type": "official_website", "title": "BYRIL", "url": "https://byril.com/en"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppBrain records July 2026 updates for Archers Online and Sea Battle 2.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_91f5d4722a474f83", "source_type": "industry_database", "title": "Byril - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/Byril"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "BYRIL's official site presents its active mobile-game catalog and links games to current stores.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_befffb91e71c4044", "source_type": "official_website", "title": "BYRIL", "url": "https://byril.com/en"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppBrain records July 2026 updates for Archers Online and Sea Battle 2.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_91f5d4722a474f83", "source_type": "industry_database", "title": "Byril - Android developer info on AppBrain", "url": "https://www.appbrain.com/dev/Byril"}], "id": "claim_6947c2b81d4e7942", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "BYRIL remained active in July 2026 with maintained mobile games.", "status": "verified", "subject_id": "company_32dafb7189ef112f", "subject_type": "company"}


id: claim_6b90af344d3a7d0c
subject_id: company_38b9851d151946ca
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: FreePlay активно разрабатывает и издаёт мобильные игры.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Freeplay is one of the top mobile game publishers with 2B+ downloads.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_6d8db41ff3f6d1a4", "source_type": "official_website", "title": "Mobile Game Publisher - FreePlay", "url": "https://freeplay.io/"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "FreePlay, a Minsk, Belarus-based game studio.", "is_primary": false, "published_at": "2021-09-11T00:00:42Z", "reliability": "reliable_secondary", "source_id": "source_897c68915c286468", "source_type": "industry_media", "title": "Hypercasual game studio FreePlay amasses more than 400M downloads with 3 big hits", "url": "https://gamesbeat.com/hypercasual-game-studio-freeplay-amasses-280m-downloads-with-3-big-hits"}]

payload_json:
{"asserted_value": {"connection_category": "historical_origin", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T20:42:04Z", "evidence": [{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Freeplay is one of the top mobile game publishers with 2B+ downloads.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_6d8db41ff3f6d1a4", "source_type": "official_website", "title": "Mobile Game Publisher - FreePlay", "url": "https://freeplay.io/"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "FreePlay, a Minsk, Belarus-based game studio.", "is_primary": false, "published_at": "2021-09-11T00:00:42Z", "reliability": "reliable_secondary", "source_id": "source_897c68915c286468", "source_type": "industry_media", "title": "Hypercasual game studio FreePlay amasses more than 400M downloads with 3 big hits", "url": "https://gamesbeat.com/hypercasual-game-studio-freeplay-amasses-280m-downloads-with-3-big-hits"}], "id": "claim_6b90af344d3a7d0c", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T20:53:39Z", "reviewed_by": "codex-independent-review-batch-03", "statement": "FreePlay активно разрабатывает и издаёт мобильные игры.", "status": "verified", "subject_id": "company_38b9851d151946ca", "subject_type": "company"}


id: claim_6c8ee4a39406db9d
subject_id: company_e313a591a726d08b
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: SWAG MASHA является студией мобильной разработки и выпускает Love Sick, Dream Zone и Love Sparks.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "International mobile game development studio. Developing lifestyle games: Love Sick, Dream Zone, Love Sparks.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_9d53f653ef8ef1c9", "source_type": "official_website", "title": "SWAG MASHA", "url": "https://swagmasha.org/index_en.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SWAG MASHA; Android Games 3; iOS Games 3; Love Sparks, Dream Zone, Love Sick.", "is_primary": false, "published_at": "2025-12-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_2d803d8dc0459cf2", "source_type": "industry_database", "title": "SWAG MASHA | Developer - AppAgg", "url": "https://appagg.com/developer/swag-masha?hl=en"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "International mobile game development studio. Developing lifestyle games: Love Sick, Dream Zone, Love Sparks.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_9d53f653ef8ef1c9", "source_type": "official_website", "title": "SWAG MASHA", "url": "https://swagmasha.org/index_en.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SWAG MASHA; Android Games 3; iOS Games 3; Love Sparks, Dream Zone, Love Sick.", "is_primary": false, "published_at": "2025-12-19T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_2d803d8dc0459cf2", "source_type": "industry_database", "title": "SWAG MASHA | Developer - AppAgg", "url": "https://appagg.com/developer/swag-masha?hl=en"}], "id": "claim_6c8ee4a39406db9d", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T22:57:00Z", "reviewed_by": "codex-independent-reviewer-company-03-root", "statement": "SWAG MASHA является студией мобильной разработки и выпускает Love Sick, Dream Zone и Love Sparks.", "status": "verified", "subject_id": "company_e313a591a726d08b", "subject_type": "company"}


id: claim_6f53ef10a38345b9
subject_id: relation_c985f9e62277741c
subject_type: relation
claim_type: employment
predicate: employment
statement: Ressa Schwarzwald worked as Aterdux's composer and sound designer on Legends of Eisenwald.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Our composer and sound designer Ressa hired another person for help", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_937fbbfc43b6f50a", "source_type": "official_credits", "title": "Legends of Eisenwald developer diaries", "url": "https://store.steampowered.com/news/posts?appids=246760&enddate=1402302519&feed=steam_community_announcements"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Sound Design, Sound Direction, Music Ressa Schwarzwald", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_42fe159a73535fb6", "source_type": "industry_database", "title": "Legends of Eisenwald credits (Windows, 2013)", "url": "https://www.mobygames.com/game/78201/legends-of-eisenwald/credits/windows"}]

payload_json:
{"asserted_value": {"company": "Aterdux Entertainment", "origin_claim_id": "ressa-schwarzwald-role-06", "period": "Legends of Eisenwald development", "raw_confidence": "A", "role": "composer and sound designer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Our composer and sound designer Ressa hired another person for help", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_937fbbfc43b6f50a", "source_type": "official_credits", "title": "Legends of Eisenwald developer diaries", "url": "https://store.steampowered.com/news/posts?appids=246760&enddate=1402302519&feed=steam_community_announcements"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Sound Design, Sound Direction, Music Ressa Schwarzwald", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_42fe159a73535fb6", "source_type": "industry_database", "title": "Legends of Eisenwald credits (Windows, 2013)", "url": "https://www.mobygames.com/game/78201/legends-of-eisenwald/credits/windows"}], "id": "claim_6f53ef10a38345b9", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Ressa Schwarzwald worked as Aterdux's composer and sound designer on Legends of Eisenwald.", "status": "verified", "subject_id": "relation_c985f9e62277741c", "subject_type": "relation"}


id: claim_715670afc28da946
subject_id: company_b98bdd00ef176eea
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Belka Games была основана как минская игровая студия разработки.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Belka Gamesは、ベラルーシの首都ミンスクを拠点に、10年以上にわたってゲーム開発を行っています。", "is_primary": true, "published_at": "2019-09-06T00:00:00Z", "reliability": "primary", "source_id": "source_8f2918b4dcd6769a", "source_type": "official_website", "title": "AppLovin、Belka Gamesへの戦略的投資を発表", "url": "https://prtimes.jp/main/html/rd/p/000000011.000019867.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Основана в 2010 году, разрабатывает социальные и мобильные игры. Основная часть сотрудников работает в минском офисе разработки.", "is_primary": false, "published_at": "2019-09-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_462e4e93d854d0bd", "source_type": "industry_media", "title": "AppLovin инвестировала в белорусскую геймдев-студию Belka Games", "url": "https://devby.io/news/applovin-invest-in-belka-games"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Belka Gamesは、ベラルーシの首都ミンスクを拠点に、10年以上にわたってゲーム開発を行っています。", "is_primary": true, "published_at": "2019-09-06T00:00:00Z", "reliability": "primary", "source_id": "source_8f2918b4dcd6769a", "source_type": "official_website", "title": "AppLovin、Belka Gamesへの戦略的投資を発表", "url": "https://prtimes.jp/main/html/rd/p/000000011.000019867.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Основана в 2010 году, разрабатывает социальные и мобильные игры. Основная часть сотрудников работает в минском офисе разработки.", "is_primary": false, "published_at": "2019-09-06T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_462e4e93d854d0bd", "source_type": "industry_media", "title": "AppLovin инвестировала в белорусскую геймдев-студию Belka Games", "url": "https://devby.io/news/applovin-invest-in-belka-games"}], "id": "claim_715670afc28da946", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "belarus_connection", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Belka Games была основана как минская игровая студия разработки.", "status": "verified", "subject_id": "company_b98bdd00ef176eea", "subject_type": "company"}


id: claim_71cbaebb80b75741
subject_id: relation_5045e56e9635f1ad
subject_type: relation
claim_type: employment
predicate: employment
statement: Denis Ishmukhametov worked as a Wargaming rendering and graphics-engine engineer on World of Tanks.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Denis Ishmukhametov, Wargaming Rendering Engineer, World of Tanks, Minsk", "is_primary": true, "published_at": "2020-03-01T00:00:00Z", "reliability": "primary", "source_id": "source_7bd36aa8366960d0", "source_type": "official_credits", "title": "6 Years of Optimizing World of Tanks", "url": "https://media.gdcvault.com/gdc2020/presentations/6-years-optimizing-world-tanks-Ishmukhametov-denis.pdf"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Graphics Engine Developer Denis Ishmukhametov ... direkt mit dem Projekt betrauten Entwickler", "is_primary": false, "published_at": "2019-10-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5c0505472bfb8190", "source_type": "industry_media", "title": "World of Tanks mit Software-Raytracing: Hardcore-Interview", "url": "https://www.pcgameshardware.de/World-of-Tanks-Spiel-42967/Specials/World-of-Tanks-Software-Raytracing-Direct-X-11-Interview-1334337"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "denis-ishmukhametov-role-11", "period": "documented in Minsk in 2018–2020", "raw_confidence": "A", "role": "World of Tanks rendering engineer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Denis Ishmukhametov, Wargaming Rendering Engineer, World of Tanks, Minsk", "is_primary": true, "published_at": "2020-03-01T00:00:00Z", "reliability": "primary", "source_id": "source_7bd36aa8366960d0", "source_type": "official_credits", "title": "6 Years of Optimizing World of Tanks", "url": "https://media.gdcvault.com/gdc2020/presentations/6-years-optimizing-world-tanks-Ishmukhametov-denis.pdf"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Graphics Engine Developer Denis Ishmukhametov ... direkt mit dem Projekt betrauten Entwickler", "is_primary": false, "published_at": "2019-10-16T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5c0505472bfb8190", "source_type": "industry_media", "title": "World of Tanks mit Software-Raytracing: Hardcore-Interview", "url": "https://www.pcgameshardware.de/World-of-Tanks-Spiel-42967/Specials/World-of-Tanks-Software-Raytracing-Direct-X-11-Interview-1334337"}], "id": "claim_71cbaebb80b75741", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T02:50:56Z", "reviewed_by": "codex-independent-reviewer-people-relations-11c", "statement": "Denis Ishmukhametov worked as a Wargaming rendering and graphics-engine engineer on World of Tanks.", "status": "verified", "subject_id": "relation_5045e56e9635f1ad", "subject_type": "relation"}


id: claim_723f622a79667b5c
subject_id: company_6cfe73874a0c6b5b
subject_type: company
claim_type: status
predicate: current_status
statement: Press Fire Games remained active in July 2026 with maintained Battle Prime releases.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Google Play lists Battle Prime by Press Fire Games Limited as updated July 3, 2026.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_65e9e9549b609097", "source_type": "official_store", "title": "Battle Prime on Google Play", "url": "https://play.google.com/store/apps/details?hl=en&id=com.blitzteam.battleprime"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppBrain lists Battle Prime version 14.1.6 by Press Fire Games Limited, updated July 8, 2026.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_c84d58dce09f4fde", "source_type": "industry_database", "title": "Battle Prime: Modern War Game on AppBrain", "url": "https://www.appbrain.com/appstore/battle-prime-shooting-games/ios-1411304149"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Google Play lists Battle Prime by Press Fire Games Limited as updated July 3, 2026.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_65e9e9549b609097", "source_type": "official_store", "title": "Battle Prime on Google Play", "url": "https://play.google.com/store/apps/details?hl=en&id=com.blitzteam.battleprime"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "AppBrain lists Battle Prime version 14.1.6 by Press Fire Games Limited, updated July 8, 2026.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_c84d58dce09f4fde", "source_type": "industry_database", "title": "Battle Prime: Modern War Game on AppBrain", "url": "https://www.appbrain.com/appstore/battle-prime-shooting-games/ios-1411304149"}], "id": "claim_723f622a79667b5c", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "Press Fire Games remained active in July 2026 with maintained Battle Prime releases.", "status": "verified", "subject_id": "company_6cfe73874a0c6b5b", "subject_type": "company"}


id: claim_7307be137daac3a0
subject_id: company_c063d1d684ec2705
subject_type: company
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Playrix historically operated company offices and game studios in Belarus before closing them in 2022.

evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playrix announced closing all company offices and shutting down all studio operations in Belarus.", "is_primary": true, "published_at": "2022-10-11T00:00:00Z", "reliability": "primary", "source_id": "source_66ed762413555cb0", "source_type": "official_website", "title": "Playrix to End Operations in Russia and Belarus", "url": "https://www.prnewswire.co.uk/news-releases/playrix-to-end-operations-in-russia-and-belarus-301645588.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Game Developer reported Playrix would close all offices and shut down all operations in Belarus.", "is_primary": false, "published_at": "2022-10-11T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_cabb45e35d743875", "source_type": "industry_media", "title": "Mobile studio Playrix shutting down operations in Russia and Belarus", "url": "https://www.gamedeveloper.com/game-platforms/mobile-studio-playrix-shutting-down-operations-in-russia-and-belarus"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Playrix announced closing all company offices and shutting down all studio operations in Belarus.", "is_primary": true, "published_at": "2022-10-11T00:00:00Z", "reliability": "primary", "source_id": "source_66ed762413555cb0", "source_type": "official_website", "title": "Playrix to End Operations in Russia and Belarus", "url": "https://www.prnewswire.co.uk/news-releases/playrix-to-end-operations-in-russia-and-belarus-301645588.html"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Game Developer reported Playrix would close all offices and shut down all operations in Belarus.", "is_primary": false, "published_at": "2022-10-11T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_cabb45e35d743875", "source_type": "industry_media", "title": "Mobile studio Playrix shutting down operations in Russia and Belarus", "url": "https://www.gamedeveloper.com/game-platforms/mobile-studio-playrix-shutting-down-operations-in-russia-and-belarus"}], "id": "claim_7307be137daac3a0", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "Playrix historically operated company offices and game studios in Belarus before closing them in 2022.", "status": "verified", "subject_id": "company_c063d1d684ec2705", "subject_type": "company"}


id: claim_754f7d8f6d3bfd1f
subject_id: company_012cac6c8ba46e84
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Flying Whale Games разрабатывает казуальные мобильные игры, включая Car Out и GarbAge Inc.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "At Flying Whale Games, we create mobile experiences that players love.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_0ac68250403dfc6d", "source_type": "official_website", "title": "Flying Whale Games", "url": "https://flyingwhalegames.com/"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Flying Whale Games develops so-called casual games.", "is_primary": false, "published_at": "2025-11-16T05:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5827a298f4cea337", "source_type": "industry_media", "title": "\"Calls — in Polish.\" Ex-Wargaming and Vizor employee opens casual game studio in Wrocław", "url": "https://devby.io/en/news/calls-in-polish-ex-wargaming-and-vizor-employee-opens-casual-game-studio-in-wroclaw"}]

payload_json:
{"asserted_value": {"connection_category": "historical_origin", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T20:42:04Z", "evidence": [{"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "At Flying Whale Games, we create mobile experiences that players love.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_0ac68250403dfc6d", "source_type": "official_website", "title": "Flying Whale Games", "url": "https://flyingwhalegames.com/"}, {"accessed_at": "2026-07-15T20:42:04Z", "excerpt": "Flying Whale Games develops so-called casual games.", "is_primary": false, "published_at": "2025-11-16T05:00:00Z", "reliability": "reliable_secondary", "source_id": "source_5827a298f4cea337", "source_type": "industry_media", "title": "\"Calls — in Polish.\" Ex-Wargaming and Vizor employee opens casual game studio in Wrocław", "url": "https://devby.io/en/news/calls-in-polish-ex-wargaming-and-vizor-employee-opens-casual-game-studio-in-wroclaw"}], "id": "claim_754f7d8f6d3bfd1f", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T20:53:39Z", "reviewed_by": "codex-independent-review-batch-03", "statement": "Flying Whale Games разрабатывает казуальные мобильные игры, включая Car Out и GarbAge Inc.", "status": "verified", "subject_id": "company_012cac6c8ba46e84", "subject_type": "company"}


id: claim_7c54834566d3bec9
subject_id: company_4fa06bf6f4b83592
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Weappy разрабатывает игры для ПК и консолей.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Weappy is a game developer for PC and consoles, founded in 2015.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_e4531a6eb702295f", "source_type": "official_website", "title": "Weappy - Games developed by Weappy", "url": "https://weappy-studio.com/home"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Developer Weappy Wholesome; Publisher Weappy Studio; Release Date 10 April 2025.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_9983d3c902147062", "source_type": "industry_database", "title": "Hollywood Animal · SteamDB", "url": "https://steamdb.info/app/2680550"}]

payload_json:
{"asserted_value": {"connection_category": "BY-origin", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Weappy is a game developer for PC and consoles, founded in 2015.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_e4531a6eb702295f", "source_type": "official_website", "title": "Weappy - Games developed by Weappy", "url": "https://weappy-studio.com/home"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Developer Weappy Wholesome; Publisher Weappy Studio; Release Date 10 April 2025.", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_9983d3c902147062", "source_type": "industry_database", "title": "Hollywood Animal · SteamDB", "url": "https://steamdb.info/app/2680550"}], "id": "claim_7c54834566d3bec9", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Weappy разрабатывает игры для ПК и консолей.", "status": "verified", "subject_id": "company_4fa06bf6f4b83592", "subject_type": "company"}


id: claim_7e72a21f1a11d800
subject_id: relation_57c40309e1bbc7aa
subject_type: relation
claim_type: employment
predicate: employment
statement: Igor Khabibov performed 3D modeling and texturing on Wargaming's Massive Assault.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "3D Generalist at Wargaming ... Project: Massive assault.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_569a28459042449f", "source_type": "professional_profile", "title": "Igor Khabibov - Resume", "url": "https://3d-bug.artstation.com/resume"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Massive Assault (2003, Windows) 3D Modeling & Texturing", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_95a24d2bd60d5c35", "source_type": "industry_database", "title": "Igor Khabibov - MobyGames", "url": "https://www.mobygames.com/person/130330/igor-khabibov"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "igor-khabibov-role-07", "period": "Massive Assault (2003)", "raw_confidence": "A", "role": "3D modeling and texturing artist"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "3D Generalist at Wargaming ... Project: Massive assault.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_569a28459042449f", "source_type": "professional_profile", "title": "Igor Khabibov - Resume", "url": "https://3d-bug.artstation.com/resume"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Massive Assault (2003, Windows) 3D Modeling & Texturing", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_95a24d2bd60d5c35", "source_type": "industry_database", "title": "Igor Khabibov - MobyGames", "url": "https://www.mobygames.com/person/130330/igor-khabibov"}], "id": "claim_7e72a21f1a11d800", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Igor Khabibov performed 3D modeling and texturing on Wargaming's Massive Assault.", "status": "verified", "subject_id": "relation_57c40309e1bbc7aa", "subject_type": "relation"}


id: claim_7e90ddef255c1ec1
subject_id: company_e95793b7a8beeffc
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Easybrain разрабатывает free-to-play головоломки и логические мобильные игры.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Easybrain’s portfolio has reached 2.5 billion total downloads; its newest titles are already showing significant momentum.", "is_primary": true, "published_at": "2026-04-02T00:00:00Z", "reliability": "primary", "source_id": "source_032cea56c664bc0c", "source_type": "official_website", "title": "Easybrain surpasses 2,500,000,000 downloads", "url": "https://easybrain.com/news/easybrain-surpasses-2-500-000-000-downloads"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Easybrain has grown into one of the world's leading developers of free-to-play puzzle and logic games.", "is_primary": false, "published_at": "2026-07-14T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8b6e0ca6f610550e", "source_type": "industry_media", "title": "Oleg Grushevich: Sustainable growth increasingly depends on operational excellence", "url": "https://www.cbn.com.cy/article/131655/oleg-grushevich-sustainable-growth-increasingly-depends-on-operational-excellence-continuous-product-improvement-and-long-term-player-engagement"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Easybrain’s portfolio has reached 2.5 billion total downloads; its newest titles are already showing significant momentum.", "is_primary": true, "published_at": "2026-04-02T00:00:00Z", "reliability": "primary", "source_id": "source_032cea56c664bc0c", "source_type": "official_website", "title": "Easybrain surpasses 2,500,000,000 downloads", "url": "https://easybrain.com/news/easybrain-surpasses-2-500-000-000-downloads"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Easybrain has grown into one of the world's leading developers of free-to-play puzzle and logic games.", "is_primary": false, "published_at": "2026-07-14T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8b6e0ca6f610550e", "source_type": "industry_media", "title": "Oleg Grushevich: Sustainable growth increasingly depends on operational excellence", "url": "https://www.cbn.com.cy/article/131655/oleg-grushevich-sustainable-growth-increasingly-depends-on-operational-excellence-continuous-product-improvement-and-long-term-player-engagement"}], "id": "claim_7e90ddef255c1ec1", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T21:56:17Z", "reviewed_by": "independent-evidence-reviewer-01", "statement": "Easybrain разрабатывает free-to-play головоломки и логические мобильные игры.", "status": "verified", "subject_id": "company_e95793b7a8beeffc", "subject_type": "company"}


id: claim_7e90eb6e1ea6a634
subject_id: company_b98fe15e6d8e36d8
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Qualestory Games is a Belarusian indie game-development team.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Steam describes Tales of Meadows as created from historical data by the small Belarusian team Qualestory Games.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_9eb53ec4114c063c", "source_type": "official_store", "title": "Tales of Meadows on Steam", "url": "https://store.steampowered.com/app/2145170/Tales_of_Meadows?l=ukrainian"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "The game is being developed by Belarusian students who formed the Qualestory Games studio.", "is_primary": false, "published_at": "2026-02-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8ed6fd8623d7a403", "source_type": "industry_media", "title": "Demo version of Tales of Meadows released on Steam", "url": "https://nashaniva.com/en/388755"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Steam describes Tales of Meadows as created from historical data by the small Belarusian team Qualestory Games.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_9eb53ec4114c063c", "source_type": "official_store", "title": "Tales of Meadows on Steam", "url": "https://store.steampowered.com/app/2145170/Tales_of_Meadows?l=ukrainian"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "The game is being developed by Belarusian students who formed the Qualestory Games studio.", "is_primary": false, "published_at": "2026-02-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8ed6fd8623d7a403", "source_type": "industry_media", "title": "Demo version of Tales of Meadows released on Steam", "url": "https://nashaniva.com/en/388755"}], "id": "claim_7e90eb6e1ea6a634", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "Qualestory Games is a Belarusian indie game-development team.", "status": "verified", "subject_id": "company_b98fe15e6d8e36d8", "subject_type": "company"}


id: claim_82327ef482c9295a
subject_id: company_b98fe15e6d8e36d8
subject_type: company
claim_type: status
predicate: current_status
confidence: A
status: verified
statement:
Qualestory Games remained operational in February 2026, when it released a public Tales of Meadows demo on Steam.

evidence_json:
[{"accessed_at": "2026-07-15T23:51:35Z", "excerpt": "The demo version of Tales of Meadows is now available to everyone.", "is_primary": true, "published_at": "2026-02-19T00:00:00Z", "reliability": "primary", "source_id": "source_4b4003792d4e4ca5", "source_type": "official_website", "title": "The Demo is already on Steam!", "url": "https://store.steampowered.com/news/posts?enddate=1771540472&feed=steam_community_announcements"}, {"accessed_at": "2026-07-15T23:51:35Z", "excerpt": "The release took place on February 20th. On the first day, over 300 people played the demo.", "is_primary": false, "published_at": "2026-02-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8ed6fd8623d7a403", "source_type": "industry_media", "title": "Demo version of the game Tales of Meadows about ancient Turaŭ released on Steam", "url": "https://nashaniva.com/en/388755"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "status", "confidence": "A", "created_at": "2026-07-15T23:51:35Z", "evidence": [{"accessed_at": "2026-07-15T23:51:35Z", "excerpt": "The demo version of Tales of Meadows is now available to everyone.", "is_primary": true, "published_at": "2026-02-19T00:00:00Z", "reliability": "primary", "source_id": "source_4b4003792d4e4ca5", "source_type": "official_website", "title": "The Demo is already on Steam!", "url": "https://store.steampowered.com/news/posts?enddate=1771540472&feed=steam_community_announcements"}, {"accessed_at": "2026-07-15T23:51:35Z", "excerpt": "The release took place on February 20th. On the first day, over 300 people played the demo.", "is_primary": false, "published_at": "2026-02-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8ed6fd8623d7a403", "source_type": "industry_media", "title": "Demo version of the game Tales of Meadows about ancient Turaŭ released on Steam", "url": "https://nashaniva.com/en/388755"}], "id": "claim_82327ef482c9295a", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "current_status", "reviewed_at": "2026-07-15T23:57:10Z", "reviewed_by": "independent-evidence-reviewer-06", "statement": "Qualestory Games remained operational in February 2026, when it released a public Tales of Meadows demo on Steam.", "status": "verified", "subject_id": "company_b98fe15e6d8e36d8", "subject_type": "company"}


id: claim_8653386506cf172c
subject_id: relation_52c04f5338c464d7
subject_type: relation
claim_type: employment
predicate: employment
statement: Victor Armonik worked as a writer on Legends of Eisenwald.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Writer Victor Armonik (Victor)", "is_primary": true, "published_at": "2013-11-06T00:00:00Z", "reliability": "primary", "source_id": "source_a7e16c130a83e630", "source_type": "official_credits", "title": "Development Roadmap :: Legends of Eisenwald General Discussions", "url": "https://steamcommunity.com/app/246760/discussions/0/666824801387931710?fp=2&l=schinese"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Writing Victor Armonik", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_42fe159a73535fb6", "source_type": "industry_database", "title": "Legends of Eisenwald credits (Windows, 2013)", "url": "https://www.mobygames.com/game/78201/legends-of-eisenwald/credits/windows"}]

payload_json:
{"asserted_value": {"company": "Aterdux Entertainment", "origin_claim_id": "victor-armonik-role-06", "period": "Legends of Eisenwald (2013 credits)", "raw_confidence": "A", "role": "writer"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-16T00:00:00Z", "evidence": [{"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Writer Victor Armonik (Victor)", "is_primary": true, "published_at": "2013-11-06T00:00:00Z", "reliability": "primary", "source_id": "source_a7e16c130a83e630", "source_type": "official_credits", "title": "Development Roadmap :: Legends of Eisenwald General Discussions", "url": "https://steamcommunity.com/app/246760/discussions/0/666824801387931710?fp=2&l=schinese"}, {"accessed_at": "2026-07-16T00:00:00Z", "excerpt": "Writing Victor Armonik", "is_primary": false, "published_at": null, "reliability": "reliable_secondary", "source_id": "source_42fe159a73535fb6", "source_type": "industry_database", "title": "Legends of Eisenwald credits (Windows, 2013)", "url": "https://www.mobygames.com/game/78201/legends-of-eisenwald/credits/windows"}], "id": "claim_8653386506cf172c", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:27:10Z", "reviewed_by": "codex-independent-reviewer-people-relations-enrichment-01", "statement": "Victor Armonik worked as a writer on Legends of Eisenwald.", "status": "verified", "subject_id": "relation_52c04f5338c464d7", "subject_type": "relation"}


id: claim_894fd0f863b0bb38
subject_id: relation_a65fee7b617c532a
subject_type: relation
claim_type: employment
predicate: employment
statement: Victor Kislyi founded Wargaming in 1998.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "On August 2nd, 1998, Victor Kislyi founded a company", "is_primary": true, "published_at": "2023-07-31T00:00:00Z", "reliability": "primary", "source_id": "source_dd220cbac52ceb65", "source_type": "official_website", "title": "Wargaming 25th Anniversary: Week 1", "url": "https://modernarmor.worldoftanks.com/cms/news/wg-25-anniversary-week-1"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Kislyi started Wargaming 25 years ago", "is_primary": false, "published_at": "2023-09-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_3bc8215dab870360", "source_type": "industry_media", "title": "How Wargaming survived 25 years — and dealt with the Ukraine War", "url": "https://gamesbeat.com/how-wargaming-survived-25-years-and-dealt-with-the-ukraine-war-victor-kislyi-interview"}]

payload_json:
{"asserted_value": {"company": "Wargaming", "origin_claim_id": "victor-kislyi-role", "period": "since 1998", "raw_confidence": "A", "role": "founder"}, "claim_type": "employment", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "On August 2nd, 1998, Victor Kislyi founded a company", "is_primary": true, "published_at": "2023-07-31T00:00:00Z", "reliability": "primary", "source_id": "source_dd220cbac52ceb65", "source_type": "official_website", "title": "Wargaming 25th Anniversary: Week 1", "url": "https://modernarmor.worldoftanks.com/cms/news/wg-25-anniversary-week-1"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Kislyi started Wargaming 25 years ago", "is_primary": false, "published_at": "2023-09-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_3bc8215dab870360", "source_type": "industry_media", "title": "How Wargaming survived 25 years — and dealt with the Ukraine War", "url": "https://gamesbeat.com/how-wargaming-survived-25-years-and-dealt-with-the-ukraine-war-victor-kislyi-interview"}], "id": "claim_894fd0f863b0bb38", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "employment", "reviewed_at": "2026-07-16T01:17:55Z", "reviewed_by": "codex-independent-reviewer-people-relations-01", "statement": "Victor Kislyi founded Wargaming in 1998.", "status": "verified", "subject_id": "relation_a65fee7b617c532a", "subject_type": "relation"}


id: claim_8a0bc7c97609ad33
subject_id: company_1c95f17db4888427
subject_type: company
claim_type: by_connection
predicate: belarus_connection
confidence: A
status: verified
statement:
Flying Bears has a direct professional connection to Belarus: its own site identifies Minsk, and the independent GameExpo Minsk organizer advertised the studio's HiddenLight demo for its 12–14 September 2025 program in Minsk.

evidence_json:
[{"accessed_at": "2026-07-16T02:05:00Z", "excerpt": "CONTACTS. INFO@FLYINGBEARS.BY. MINSK.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_7661e80f9dfbf901", "source_type": "official_website", "title": "Flying Bears — Game Dev Studio", "url": "https://flyingbears.studio/"}, {"accessed_at": "2026-07-16T02:05:00Z", "excerpt": "HiddenLight от Flying Bears — покажем демку; 12–14 сентября 2025 года, Минск, проспект Победителей, 20/2.", "is_primary": false, "published_at": "2025-09-08T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_deb3c45208295e70", "source_type": "conference", "title": "HiddenLight by Flying Bears at GameExpo Minsk 2025", "url": "https://t.me/s/gameexpominsk?before=2546"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "by_connection", "confidence": "A", "created_at": "2026-07-16T02:05:00Z", "evidence": [{"accessed_at": "2026-07-16T02:05:00Z", "excerpt": "CONTACTS. INFO@FLYINGBEARS.BY. MINSK.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_7661e80f9dfbf901", "source_type": "official_website", "title": "Flying Bears — Game Dev Studio", "url": "https://flyingbears.studio/"}, {"accessed_at": "2026-07-16T02:05:00Z", "excerpt": "HiddenLight от Flying Bears — покажем демку; 12–14 сентября 2025 года, Минск, проспект Победителей, 20/2.", "is_primary": false, "published_at": "2025-09-08T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_deb3c45208295e70", "source_type": "conference", "title": "HiddenLight by Flying Bears at GameExpo Minsk 2025", "url": "https://t.me/s/gameexpominsk?before=2546"}], "id": "claim_8a0bc7c97609ad33", "independent_reviewed_at": null, "independent_reviewed_by": null, "predicate": "belarus_connection", "reviewed_at": "2026-07-16T02:06:00Z", "reviewed_by": "codex-independent-evidence-reviewer-company-11", "statement": "Flying Bears has a direct professional connection to Belarus: its own site identifies Minsk, and the independent GameExpo Minsk organizer advertised the studio's HiddenLight demo for its 12–14 September 2025 program in Minsk.", "status": "verified", "subject_id": "company_1c95f17db4888427", "subject_type": "company"}


id: claim_8ac381daf4b8f278
subject_id: company_9d0d1e25328a5c8b
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: SayGames publishes and launches mobile games with developer partners.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SayGames works with developer partners, shapes game strategy, and helps developers release games.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_346ddf83335ba37f", "source_type": "official_website", "title": "About SayGames", "url": "https://say.games/about"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SayGames and Doors Studio partnered to launch BagMaster Isekai globally on iOS and Android.", "is_primary": false, "published_at": "2026-04-20T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_2e023eb490ff774b", "source_type": "industry_media", "title": "SayGames expands into Vietnam with BagMaster Isekai", "url": "https://www.pocketgamer.biz/saygames-expands-into-vietnam-with-bagmaster-isekai"}]

payload_json:
{"asserted_value": {"connection_category": "BY-connected", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SayGames works with developer partners, shapes game strategy, and helps developers release games.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_346ddf83335ba37f", "source_type": "official_website", "title": "About SayGames", "url": "https://say.games/about"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "SayGames and Doors Studio partnered to launch BagMaster Isekai globally on iOS and Android.", "is_primary": false, "published_at": "2026-04-20T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_2e023eb490ff774b", "source_type": "industry_media", "title": "SayGames expands into Vietnam with BagMaster Isekai", "url": "https://www.pocketgamer.biz/saygames-expands-into-vietnam-with-bagmaster-isekai"}], "id": "claim_8ac381daf4b8f278", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "SayGames publishes and launches mobile games with developer partners.", "status": "verified", "subject_id": "company_9d0d1e25328a5c8b", "subject_type": "company"}


id: claim_8cde3e9aab4b7b63
subject_id: company_b98fe15e6d8e36d8
subject_type: company
claim_type: industry_relevance
predicate: game_development_relevance
statement: Qualestory Games develops and publishes Tales of Meadows.
confidence: A
status: verified
evidence_json:
[{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Steam lists Qualestory Games as both developer and publisher of Tales of Meadows.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_9eb53ec4114c063c", "source_type": "official_store", "title": "Tales of Meadows on Steam", "url": "https://store.steampowered.com/app/2145170/Tales_of_Meadows?l=ukrainian"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Nasha Niva reports that Qualestory Games is developing Tales of Meadows.", "is_primary": false, "published_at": "2026-02-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8ed6fd8623d7a403", "source_type": "industry_media", "title": "Demo version of Tales of Meadows released on Steam", "url": "https://nashaniva.com/en/388755"}]

payload_json:
{"asserted_value": {"connection_category": "BY-based", "raw_confidence": "A"}, "claim_type": "industry_relevance", "confidence": "A", "created_at": "2026-07-15T00:00:00Z", "evidence": [{"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Steam lists Qualestory Games as both developer and publisher of Tales of Meadows.", "is_primary": true, "published_at": null, "reliability": "primary", "source_id": "source_9eb53ec4114c063c", "source_type": "official_store", "title": "Tales of Meadows on Steam", "url": "https://store.steampowered.com/app/2145170/Tales_of_Meadows?l=ukrainian"}, {"accessed_at": "2026-07-15T00:00:00Z", "excerpt": "Nasha Niva reports that Qualestory Games is developing Tales of Meadows.", "is_primary": false, "published_at": "2026-02-21T00:00:00Z", "reliability": "reliable_secondary", "source_id": "source_8ed6fd8623d7a403", "source_type": "industry_media", "title": "Demo version of Tales of Meadows released on Steam", "url": "https://nashaniva.com/en/388755"}], "id": "claim_8cde3e9aab4b7b63", "independent_reviewed_at": "2026-07-16T02:02:47Z", "independent_reviewed_by": "codex-independent-rereviewer-companies-01", "predicate": "game_development_relevance", "reviewed_at": "2026-07-15T23:27:09Z", "reviewed_by": "independent-evidence-reviewer-05", "statement": "Qualestory Games develops and publishes Tales of Meadows.", "status": "verified", "subject_id": "company_b98fe15e6d8e36d8", "subject_type": "company"}


id: claim_9075e840280acafa
subject_id: company_d0a154b039b4a5f9
subject_type: company
claim_type: by_connection
predicate: belarus_connection
statement: Wargaming была основана в Минске, Беларусь.
confidence: A
status: verified
evidence_json:
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payload_json:
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id: claim_90a4ac9e85703a76
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claim_type: industry_relevance
predicate: game_development_relevance
statement: Press Fire Games develops the mobile multiplayer shooter Battle Prime.
confidence: A
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evidence_json:
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